• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

adz106

Second Lieutenant
16 Badges
Aug 11, 2009
149
51
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
I'm starting to get concerned with some of the things I'm seeing regarding the use of tungsten in HOI4.

To be clear, this metal had two major uses in WWII.

1) Machine Tools (Tungsten carbide is an extremely hard metal and is used as a coating on cutting tools)
- Therefore if you lack tungsten your industrial efficiency goes down because your tools don't last nearly as long and you can't cut hard metals
2) Armor Piercing A/T rounds (Again, Tungsten carbide is extremely hard and dense which was why it was used in armour piercing rounds)

The germans had much difficulty getting enough Tungsten to support both production of high quality machine tools and tungsten AP rounds. They basically made the decision to use their tungsten in machine tools and abandoned it's use in AP rounds late in the war.

I don't see how tungsten can be needed as a resource to build a tank. Tungsten wasn't used in steel it was used in AP rounds, so it needs a hard attack modifier like in HOI3.

It may make plausible sense that any factory requires X amount of tungsten to run for a day since tungsten is required for the machine tools.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
Unless there is a long shopping list of specific strategic materials, I expect Tungsten is being used as a proxy for a range of minerals more specific than the generic "rares" in HOI3, in which case having a historically recognizable contextual name adds good flavor compared with "Category B minerals," for example.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Unless there is a long shopping list of specific strategic materials, I expect Tungsten is being used as a proxy for a range of minerals more specific than the generic "rares" in HOI3, in which case having a historically recognizable contextual name adds good flavor compared with "Category B minerals," for example.

I agree.
 

ZanderD

First Lieutenant
34 Badges
Aug 10, 2009
239
17
  • Europa Universalis III
  • Warlock 2: The Exiled
  • Sword of the Stars
  • Semper Fi
  • Magicka
  • King Arthur II
  • Cities in Motion
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Unless there is a long shopping list of specific strategic materials, I expect Tungsten is being used as a proxy for a range of minerals more specific than the generic "rares" in HOI3, in which case having a historically recognizable contextual name adds good flavor compared with "Category B minerals," for example.

I can live with that.
 

podcat

Game Director
Paradox Staff
12 Badges
Jul 23, 2007
12.793
38.305
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
I don't see how tungsten can be needed as a resource to build a tank. Tungsten wasn't used in steel it was used in AP rounds, so it needs a hard attack modifier like in HOI3.

Right, but since you arent building individual shells in hoi4 we wrapped the cost into tank production. after all a tank without shells cant really fight etc.

I'm sure people will make crazy mods where you need to build individual different shells though ;)
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Right, but since you arent building individual shells in hoi4 we wrapped the cost into tank production. after all a tank without shells cant really fight etc.

I'm sure people will make crazy mods where you need to build individual different shells though ;)

Separate factories for 9mm and 7.92mm bullets - LOL
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
If I recall correctly the Italian army actually suffered because they had too many different types of guns that all used different callibres, so hey, it would be pretty handy to model that. Don't

Germans has similar problem with spare parts for their vehicles. They used many vehicle models and generally were bad at standartization.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Germans has similar problem with spare parts for their vehicles. They used many vehicle models and generally were bad at standartization.

Industry tech represent things such as standardization and so do factory line efficiency.
In game Germany would probably be behind Soviet and USA in industry technology and have less factories producing at top efficiency because of changing its production lines to produce more modern equipment.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Looking at the wiki it seems that you have to put a certain number of your resources up for trade depending on your trade law.
The closed economy law keep all your resources from being traded.
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
Is it possible on the current engine?

Yes, just like how PDM mods in victoria introduce bazillion of final goods you can produce with your factories, you will be able to mod in as many as goods in HOI4 as the engine (or your computer) can handle

I'm pretty sure we'll see mods that will features supply trucks, small arms, ammunition and so on as separate goods quite quickly.
 

1alexey

Field Marshal
3 Badges
Dec 15, 2010
6.901
109
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Yes, just like how PDM mods in victoria introduce bazillion of final goods you can produce with your factories, you will be able to mod in as many as goods in HOI4 as the engine (or your computer) can handle

I'm pretty sure we'll see mods that will features supply trucks, small arms, ammunition and so on as separate goods quite quickly.
No, my question is rather is it possible to make munitions to specifically work, as munition, not equipment.
To be consumed rather than lost, and to be more binary in a sense that you either have munitions and fight at full efficiency, or you don`t and can`t shoot back, at all, not in a sense that if you have 90% of munition stock for a week, you fight at 90% efficiency like equipment is supposed to work.
 

sermaciej

Hello, gl hf
43 Badges
Jul 31, 2013
1.199
444
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka 2
  • Magicka 2 - Signup Campaign
  • Humble Paradox Bundle
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Teleglitch: Die More Edition
No, my question is rather is it possible to make munitions to specifically work, as munition, not equipment.
To be consumed rather than lost, and to be more binary in a sense that you either have munitions and fight at full efficiency, or you don`t and can`t shoot back, at all, not in a sense that if you have 90% of munition stock for a week, you fight at 90% efficiency like equipment is supposed to work.
That is actually very good question, I'd like to hear an answer.
 

unmerged(83175)

Field Marshal
7 Badges
Aug 30, 2007
3.995
9
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Iron Cross
  • Semper Fi
No, my question is rather is it possible to make munitions to specifically work, as munition, not equipment.
To be consumed rather than lost, and to be more binary in a sense that you either have munitions and fight at full efficiency, or you don`t and can`t shoot back, at all, not in a sense that if you have 90% of munition stock for a week, you fight at 90% efficiency like equipment is supposed to work.


This would be a dream.., Ie. Panzergranate 40 (tungsten) ups the ap_attack value with 4, but when there is not pzgr. 40 left, the Panzergranate 39 is used (which gives ap_attack value +1), when pzgr 39 isn't available anymore. The sprenggranate 42 is used, but lowers ap_attack with -4.

Adding tungsten as a requirement to build for certain tanks is ackward. As it's not necessarity for a tank to be build.
 

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
It would seem reasonable to have a high cost in tungsten when building factories. It would cover the cost of machine tools and if Germany or Japan does not have access it would limit there ability to expand production after the war starts.
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
No, my question is rather is it possible to make munitions to specifically work, as munition, not equipment.
To be consumed rather than lost, and to be more binary in a sense that you either have munitions and fight at full efficiency, or you don`t and can`t shoot back, at all, not in a sense that if you have 90% of munition stock for a week, you fight at 90% efficiency like equipment is supposed to work.

Well if you have 90% of required ammunition you can still shoot, can't you ?

The way i'd mod it is to have ammunition that is a piece of equipment that breaks quasi-instantly and as such you'd need to maintain constant supply of it or else your unit is pretty much doomed.
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
No, my question is rather is it possible to make munitions to specifically work, as munition, not equipment.
To be consumed rather than lost, and to be more binary in a sense that you either have munitions and fight at full efficiency, or you don`t and can`t shoot back, at all, not in a sense that if you have 90% of munition stock for a week, you fight at 90% efficiency like equipment is supposed to work.

Why should they fight at reduced efficency? They should fight at 100% for a week, and then just collapse if they haven't received any supplies during that time.
 

Gen. Skobelev

Werewolf therapist
81 Badges
May 9, 2005
3.387
242
  • Victoria: Revolutions
Why should they fight at reduced efficency? They should fight at 100% for a week, and then just collapse if they haven't received any supplies during that time.

Or more likely they will ration the remaining ammunition so they fight at reduced efficiency (less artillery fire when conserving ammunition etc.).
 

Bluestreak2k5

Colonel
59 Badges
Apr 4, 2007
1.107
267
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Or more likely they will ration the remaining ammunition so they fight at reduced efficiency (less artillery fire when conserving ammunition etc.).

By that logic they start "conserving" in the first battle as soon as they fire 1 round. In reality, if they would not be rationing until they got below 50% or less. I know I wouldn't want my troops conserving ammo on an offensive because they fired one round and now are at 99%, 98% etc.