Me and Daniel wrapped this up to make things abit clearer

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The GMs want to make some things clear to the players. There must exist no ignorance of these aspects.
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Our rules can be found in post 2. All players in the game, GMs and non-GM must have read these rules, made sure they understand them, must accept them, and must play according to them.
As this is important we will now repeat this message:
“Our rules can be found in post 2. All players in the game, GMs and non-GM must have read these rules, made sure they understand them, must accept them, and must play according to them.”
In this rules post there comes first a set of “basic” rules, then a set of detailed rules. All rules are important but some rules are more important than other and these are the basic rules. Basic rule umber 4 says:
4. Do whatever you want as long as it is not forbidden
Please note that this rule is contrary to what is the norm in most other games where instead the normal equivalent (and often partly implicit) rule is “the GM is your God and he may at anytime claim that anything you do is forbidden”. Thus this game ensures a much higher degree of “safety of rights” than do normal games. It is similar to the life as a normal citizen in e.g. a Nordic country (were we come from) compared to that in e.g. most countries below the equator. You are much more able to predict how the officials (say a police or a customs officer etc) of your life will behave if you live in a land here in the North than in fact most other nations in the world. It is a matter of quality of life and likewise this policy of the GMs in this game ensures a higher quality of gaming time for you, than does the rules in other games.
Q1 are there any limit to this rule?
Response: Yes, the limit is just as it says, i.e. all such rules that forbid something.
Q2: are any of these forbidding rules unclear, thus making this rule 4 also becoming unclear?
Response: In theory yes, but very rarely in practice. And the basis for this is that while many rules may have unclear borders almost all players are honorable and try to stay clear from the border cases. Thus violations normally occur only as mistakes, i.e. the player did not know or did not remember something was forbidden. An example can be that it is possible to choose a “almost” small sized fleet and make an attack on an enemy fleet and thus it may be a question of interpretation of whether rule 14a) has been violated or not. Thus in our experience that has never occurred. No player has ever dared to put his own reputation at stake by choosing such a size. Likewise the rule of releasing vassals during a war has not been violated intentionally in our experience. The one time we know it was violated and informed the perpetrator he immediately recognized his mistake and we all quickly sorted out how to solve it.
Q3 Does this mean that “exploits” are generally allowed?
Response: yes of course. As long as the exploit in question is not listed in the rule as forbidden it is allowed. To use an exploit that is not forbidden to your advantage is a sign of skill and/or smartness, not of being playing “unethical” or something similar. In fact “unethical actions” are non-existent in our game, because only allowed and not allowed actions exist. This is a rather important distinction and make sure you have understood it.
Q4: How does detailed rule number 8 cooperate with basic rule 4?
Response: The detailed rule 8 says ”When unpredicted situations occur during the game the GM may, after consulting the players, issue additional ad hoc rules to deal with the situation. A good example is if a human nation is AIed, the GM may then state whether this nation is on-limits or off-limits. The GM may however never punish a nation for actions already taken that break this new rule.” This rule is the one vague rule in the rules complex. It has been intended to be of use very rarely. We believe our current rules cover all possibilities but experience tells us that new things may still pop up. In another game half a year ago a player e.g. used a not well-known bug whereby you can get tens of thousands of ducats from a AI nation although that nation does not own that much money. In such a case we would immediately issue a new rule. In fact: we already have that rule, it is rule 14 i) so this cannot happen in our game.
Q5: this example of money-in-peace bug almost touches the last line in the rule’s post, does it not?
Response: that line says “And of course not to make obvious cheats like editing the save (unless the GM publicly said so)”. Some would surely consider such an action as the money-in-peace as cheating. However we would not. As long as you play the game as it is you can never be considered to have cheated, that is our rule. If you take advantage of a bug then you are playing intelligently, nothing more. But when we detect what you do and we do not like it we may well make sure you cannot repeat this action again. We do this by issuing a new rule covering this case and we do it by the right rule 8 gives us.
Q6: I can not find any hole in this rule complex, it almost resembles a miracle, is this true… a miracle?
Response: you flatter us J. Unfortunately we are, as we have said, not your Gods, only your servants. And as such, i.e. human beings, we are not infallible. In contrast to other GMs (those that portray themselves as your Gods) we humbly accept our human nature and that we have a deficiency of our mental capabilities, namely that we are not perfect. ;-)
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The time to try and change the rules was before we started the game, not after it has started although you can of course still make suggestions of changes should something occur that you did not understood could happen.