M
Mowers
Guest
With the success in Tsunami, primarily because the game engine didn’t break and there was little to no silliness, I’m going to run another Tsunami game and I am thinking of running a 1419 scenario.
This does pose some problems. In Tsunami one of clear points was that if you have consistent and competent players at the helm of a country for every session then invariably these countries will do better than the ones that are handed over to the AI the occasional incompetent. So two questions.
If you run the 1419 scenario the big question for me is which powers do you have? Do you run with the 16 usuals…? (Which I believe will just lead to a lot of AI bashing and with an accelerated historical timeline) or do you run with 16 players very tightly compacted into one area? Then over time gradually expand the number of player occupied regions. If this were to happen would there need to be compensation for late entry and what would that compensation be?
The second question is one of historical inheritances. We all know what these events are and they can be predicted. Now no one in his or her right mind is going to chose annexation, but this is largely historical and a method for accounting for this would need to be implemented in advance. I have a number of suggestions.
1) A % dice is rolled using the odds that the AI uses
2) The historical union is then taken and the player with the most powerful country takes the over the new country.
This does pose some problems. In Tsunami one of clear points was that if you have consistent and competent players at the helm of a country for every session then invariably these countries will do better than the ones that are handed over to the AI the occasional incompetent. So two questions.
If you run the 1419 scenario the big question for me is which powers do you have? Do you run with the 16 usuals…? (Which I believe will just lead to a lot of AI bashing and with an accelerated historical timeline) or do you run with 16 players very tightly compacted into one area? Then over time gradually expand the number of player occupied regions. If this were to happen would there need to be compensation for late entry and what would that compensation be?
The second question is one of historical inheritances. We all know what these events are and they can be predicted. Now no one in his or her right mind is going to chose annexation, but this is largely historical and a method for accounting for this would need to be implemented in advance. I have a number of suggestions.
1) A % dice is rolled using the odds that the AI uses
2) The historical union is then taken and the player with the most powerful country takes the over the new country.