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cuendillar

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I haven't really figured out how to handle Italy yet, especially not when not creating the faction to go at it alone. Most threads about playing seems to recommend annexing Yugoslavia and Greece pre-War, but with the recent changes in tension cost and justification time I can't get that to work at all. In any case, that's nothing to count upon doing.

Thus, I decided to start my own thread on getting tips in how to play it.
And, please, no comments like "anything goes, AIs just bad". I struggle as is (but have Wojtek and Big Entente achievements, so I'm not bad either) Hopefully it can help others as well, while a closer understanding of nations might actually make it easier to improve the AI for them.

So, looking at Italy's starting position:

Resources: We have 100 Aluminium, 96 steel, 2 tungsten and 4 chromium in our starting territory. No oil or rubber initially, but foci give 26 oil and 8 rubber (partially from 2 synth refineries). 2 rubber, 3 aluminium and 3 tungsten are obtained from Albania and Ethiopia.
hoi4_10.png

More resources, including chromium and tungsten, are available in the Balkans, but with a choice between Greece and Yugoslavia the latter favours capital ships, the former allows more artillery. France have plenty resources near the border, but only of the kind we're already rich in.

Trading priority is likely the normal one (Targets->Allies->Neutrals->Enemies) and Italy will have a hard time getting much after the war starts.

Terrain:
Italy itself, the Balkans and its French border is primarily mountains, with some coastal exceptions. Past the French Alps, there's mostly plains until the Loire makes the next barrier. East and south of Libya, we have primarily desert, while there are even more mountains (Atlas range) west of it.
hoi4_11.png

Even more apparent, Italy has a very long coastline, exclusively in the Mediterranean (talking about core, not colonies) with little in the way of strategic depth between the coasts. This means great vulnerability to enemy landings, but also plenty slots for a navy of their own. The mediterranean, however, is sealed in with two chokepoints (Gibraltar and Suez) both held by Britain. Seizing both means increased security as most allied warships can't get in (or out for repairs). Obviously this security depend on also holding their ports already in the Med, too.

Airwise, France can easily reach our territory from their own bases in southern France, while Britain holds Malta and can do serious damage from there.


Diplomacy:
Germany: Primary ally and trading partner. Due to their superior industry and being faction leader, they will likely handle the heavy lifting in terms of division number and long fronts - especially towards Russia where it's hard for Italy to help much. An inferior German navy means it's up to Italy to try challenging the open seas. Their fates are intertwined, if either falls the other won't likely survive much longer - but both thriving let them boost each other.

France: Early enemy, should be taken out quickly or the axis is in trouble. A shared border both in the Alps and on Corsica/Sardinia will need to be defended. Even capitulation won't remove their territories in the southern Mediterranean.

USSR: Major threat to the Axis, but geography means that they won't be much danger to Italy herself, only feasible border is in Turkey or after naval landings in the Black Sea.

Britain: Primary threat, leader of the allies controlling both naval chokepoints and several bases dangerously close. As AI Germany can't challenge them navally, any Sealion would have to be with Italian forces. Will also make landings in an occupied France/Benelux.

Spain: Depending on civil war outcome, an axis member or neutral is useful, but an enemy can be disastrous. Helping Franco win allows a focus that may lead to the Canaries become an Italian province. It has little value for production capacity, but can be strategically important while heading for Gibraltar. Not sure whether they are more useful as a neutral or an active combatant, as the latter also means a longer coastline to hold against USA/Britain and certain danger to Mediterranean control. They can help take Gibraltar, but if they fall it's next to impossible to hold it for the Axis.

Yugoslavia: A country with a focus tree decision, befriend to bring into the Axis (historical focus means AI won't diploannex, otherwise they likely will pursue that branch) or claim which increases tension but also makes fabrication cheaper. It doesn't give a wargoal, however. I have no idea which is better, as not attacking allows an attack on Greece (or elsewhere) instead.

Albania: Annexee, they give us a handy foothold in the Balkans and some resourses but little more. The focus is useful, especially if they yield without a fight.

Please tell me if I've missed something important about some of the nations, or forgotten a country that really should be included.




Tentative observations: Mountaineers and Marines both seem well suited to Italy's terrain, while normal infantry might be less useful. Swift forces would serve to take Suez quickly, but breaking further into Africa makes less sense. The interdependence with Germany probably means that it's sound to have an elite force (presumably armored) that can deal with any landings in Axis lands, 24 tanks around 1942 sounds reasonable, to cover Germany's rear while they push into Russia alternatively help them with that by cutting off Soviet spearheads. Actual front-line guarding should be handled by other units.
On the whole, their Axis role as Germany's helper seems to imply a focus on special forces and commandos, which would then advise production and research.


Mountaineers: A 7mount/2art with art support requires lots of tungsten - which is in a severe early shortage as this setup requires roughly equal factories in artillery and infantry. 8 tungsten from Greece isn't a bad trade though - in particular if we're conquering them anyway. That would allow up to 10 factories of both early on which isn't bad.

Marines: Same as above, meaning those 10 lines would need to be split between these types - unless another composition is more useful for the specialists.

Tanks: No idea on how to design this, but with the relatively late need for them, holding out on production until Medium tanks comes around seems logical. The initial light tanks could either be included in this force, tasked to do other tasks or simply have their template upgraded to these. SP-Art cost a lot of tungsten, but maybe the need to make line artillery have decreased at this point once a decent number (60ish?) infantry is up and running.

Airforce and Navy: Also critical, but I'm completely out of my depth concerning navies and my airforce have largely been fighters+CAS with primary land powers, here carrier-based planes and naval bombers seems highly useful, while Gibraltar's forts could do with some strategic bombing if Spain stays out of the war. Rubber and oil will become a shortage, but synth plants might be the answer to this problem. Chromium is only needed for the biggest ships, so that shouldn't be too much of a problem even if Yugoslavia is passed up for Greece.


This is more or less what I've managed to gleam from the start, but building it into a strategy is something else entirely.
My gut feeling tells me to fabricate on Greece and befriending Yugoslavia, building mainly mountaineers early on to push from Albania while marines land in the Peloponnese to march towards the local port and then push towards Athens or launch again for Crete.

Once WW2 breaks out, a push from Sardinia to Corsica (marines?) and pre-planned attacks against Malta and either Gibraltar or Cyprus could be vital, the former if it's poorly defended and Mallorca is Italian. Rapid push along the desert coast for Suez by light tanks, the Atlas could then be taken either with mountaineers from Libya or marines selectively targeting ports.
The Savoy border is probably best to just passively defend at first, only pushing if German efforts needs that France redeploys her armies against Italy. Such an attack could be done after the other goals are closer to be attained. All of the expansion plans at once might be overly optimistic, French North Africa is then the lowest priority. Holding on to Libya is important for the oil.

The tank force might well be used in an invasion of England, once marines have secured a bridgehold, so that they can push the British further back. This attack could maybe happen in '43-'44, depending on how the war goes at large and if Jet fighters are needed to truly beat the RAF in their homeland. The achievement against USA (bomb Los Angeles) seems tough as any landing in northeastern USA leads to their capitulation long before California is in range, and there's a very long detour to hit them through the Pacific instead...
 

Dalwin

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As to Yugoslavia versus Greece, I find Greece the better target if you can only achieve one of them prior to the main war.

The biggest problem is that in the latest version (1.3.3) Germany performs so badly that they will almost always be completely dead well before the end of 1942. That means that if you are going to side with the Axis, whether or not in a separate faction, you almost have to plan on fighting the Russian front on Germany's behalf.
 

ForsakenSoldier

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My advice for Italy; after you win in Ethiopia immediately disband all "regular" infantry units; they are worthless to Italy. Mountaineers are literally the only ground division you need... Almost every single tile you will need to fight on is "hills" or "mountains". Italy, Yugoslavia, Greece, and Turkey are literally like 98% mountains or hills. Spain also fits in to that as well, so i highly recommend conquest of Spain, or else they are a potential liability... Their factories and dockyards are a great asset.

You want a decent Mountaineers template with some line artillery, and at least recon, engineers, field hospital, and logistics support companies. Get some of Grand Battleplan land doctrine researched too, at least 3-4.

Your navy should be your main focus though, you desperately need it to succeed in the Med. The navy you start with is fairly large but it is OLD JUNK. You want to spam dockyards and get new ship techs ASAP, this is extremely important. I suggest completely dedicating one of your 5 research slots to Naval Doctrine research, this is VERY important. VERY. You're fighting the Royal Navy and the French navy, you HAVE TO HAVE YOUR SEA DOCTRINES, if you don't want to get completely annihilated.
 

Dalwin

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Why would you disband infantry instead of converting some of it to your mountain template? Disbanding is simply wasteful.

I also disagree with going only mountaineer, completely disagree in fact. Cavalry and light armor are both useful in Africa. Regular infantry is a much more cost efficient unit for port garrisons than is mountain as well.
 

ForsakenSoldier

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Why would you disband infantry instead of converting some of it to your mountain template? Disbanding is simply wasteful.

I also disagree with going only mountaineer, completely disagree in fact. Cavalry and light armor are both useful in Africa. Regular infantry is a much more cost efficient unit for port garrisons than is mountain as well.

Good spot there, that's honestly what i really meant, you want to CHANGE your infantry to mountaineers. As for the infantry being cheaper for port garrisons, i don't really care about that. I've never run into a manpower or equipment issue as Italy, so i just make sure every unit i have is just as combat effective as the next. Also, the way i garrison is at least one division on every single tile of coastline, so i want those units to be as tough as possible to resist a landing for as long as possible until i shuffle in reinforcements

For africa, i suggest just using Cavalry divisions, the AI SUCKS in the desert, its actually pretty hilarious. You should only need about 6-10 divisions to secure egypt and the levant

As Italy i completey ignore tanks, and it works Every. Single. Time. You don't need a single damn tank in SP (consider your enemies, they are all basically 3rd world countries), those research slots are much more important for ships and sea doctrines. Ignoring tanks in MP would be a death sentence, but that's not what we're talking about here.
 
Last edited:

Dalwin

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In areas that are neither hill nor mountain, such as port and coastal defense, the cost per SA or cost per org or defense are simply better on infantry than mountain. Mountain takes more equipment and also has longer training time.

While it may be true that you never need to have that amount of being better in SP games, better is still better.
 

Opanashc

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Why would you disband infantry instead of converting some of it to your mountain template? Disbanding is simply wasteful.
I also disagree with going only mountaineer, completely disagree in fact. Cavalry and light armor are both useful in Africa. Regular infantry is a much more cost efficient unit for port garrisons than is mountain as well.
Changing the template reduces experience. Re-training reduces weapons stockpile. That's the only reason I can think of.
 

lemonsquid

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as forsaken said, NAVY NAVY NAVY. you will eventually demolish the uk & france. then move out to the english channel and germany usually invades the uk on its own accord in my experience. having the uk out of the way makes taking on soviets so much easier
 

C-Breeze

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Italy presents a lot of interesting strategic options. It's kind of a case where your dreams exceed your grasp, and due to limited resources, it's important to prioritize and focus your strength rather than have your fingers in too many pies at the same time. Pre-war, I like to build up my navy and upgrade infantry as best I can. Get active in the Balkans and establish strong fortifications on the French border.

Once war breaks out, I move on Malta immediately and follow up with a mad dash for Suez. If you can seal the canal, and capture the Eastern Med Allied ports, you can use Alexandria as a relatively safe base from which to engage the Royal Navy in a battle of attrition in the Red Sea. If you have to fight 'em, I like to do it from a safe haven that they can't reach and then slowly grind them down while the balance of your fleet holds the backdoor.

Meanwhile it's time to push west and slam the backdoor shut. Gibraltar must fall. At all costs. And from there? The world. Mwahahaha...
 

The-False-Being26

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Hmmm when I play Italy I normally don't bother with carriers. I feel that having to build a carrier fleet from scratch is just to much for Italian industry. take the focus to improve you navel take early as it takes a while to build new ships. Go heavy on navel doctrine. Greece has a better mix of resources so I aways thought it was better to take them.
 

Juan Peron 2

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Italy has been my favorite country since HOI1.

Typically your focus is to either conquer the med and then move on the UK, or to help Germany in Russia and hope to get Crimea and the caucuses out of it.

The problem in the latest patch is that Germany sucks at invading the Soviet Union, so you basically have to count on shouldering almost the entire burden.

So, contrary to everything above, you need to focus on tanks (in this case light tanks, because you need a lot of them). I make light tanks plus cavalry and spam the shit out of it. Then I have my fleet hide out in Venice until I am done beating Russia, at which point I focus on the med but it takes forever because you have to now start pumping out the fleet and air arm you need.

Anyway, I have stopped playing Italy because it's just too unrealistic.

On a side note however: You don't need to conquer spain. As soon as the game starts pump out 10 infantry units, then you will have enough manpower to send your three light tank divisions to nationalist spain. I have yet to see a game where nationalist spain did not join the axis and take Gibraltar on its own.
 

Sourlol

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I have been trying some build ups for MP with Italy in SP...


I have no idea if what I am refining in SP will transpose decently to MP, but here is where I am at.


Navy: finish all that was going at 1936 and build 3 additional BC, then split dockyards making infinity dd,cl,ca.
Get all the way down the left side of the Navy Doc you start with. Get the doc at the very bottom.

Air: In first wave of research begin the Fighter 1, use first 150 pp on fighter design company.
Focus on fighters and cas early on and switch to NAV once you can reasonably get a tech upgrade (1941?)
CAS is nearly as effective at killing ships early game as NAV is, and CAS can be used on land.
I go down the middle doctrine till the agility doc

Land:I have been vascilating a bit here, I starting out with this idea of Ethiopian Eng 8inf/2Art divisions 2-3 per port entire empire over, I think it is like 26 ports with all Med islands and Yugo. Convert all mtn divisions to 40 width 12mtn/4art/4at eng/rec/signal/log ( i think we start with 5 or 6). And convert the two cav divisions to armored.
Here has been the trouble--the armor. I quite obviously can't get SPG, ART, AT all concurrently, and build my industry, either I forego early LARM divisions, or I forego ART/AT on my coasts...and I am terrified of Naval invasions.

I have recently dropped the armor, and used both NF armor bonus's to get me to Medium tank 2 asap.

Strategy wise, I have been looking to capitalize on just how much shit a UK player has to deal with when the war breaks out. I hold a line in the Italian alps against the french and fort up western Libya. All discretionary troops will work on the following objectives, Suez, Malta, Cyprus, Gibraltar. I position my surface fleet in the central med and pack it with my fighters and cas and what nav i have. My hope is that my 100% air cover, entirety of my airforce, some 40 width divisions, and max naval doctrine can get me a window with no UK navy. If I can spank the french and force the UK to repair I can kick them out of their med islands, further increasing my planes in the zones and making their repair to and from take longer.
If germany keeps stressing UK up north in the air war, I can make dents in Africa (although some tanks would be great in Elalamein). Sealing off the med, or at least taking one side is instrumental to Italian War goals. If you can't break out before the US gets involved, you're fucked.

I have no idea how accurate all this is, I just hate doing my job and I've been playing a lot of HoI.
 

Stolen Rutters

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I haven't really figured out how to handle Italy yet, especially not when not creating the faction to go at it alone. Most threads about playing seems to recommend annexing Yugoslavia and Greece pre-War, but with the recent changes in tension cost and justification time I can't get that to work at all. In any case, that's nothing to count upon doing.
Yeah, I found I can do both Yugoslavia and Greece but it takes some tight timing. I go for claims on Yugo, and fabricate on my claims while I focus down to Albania, then straight to War with Greece. (Also, you do the Spain support focus when the window opens too, but that war has a wider starting window, so there's not really a place in order for it. You just jump on it along the way.)

I attack only after getting Italy first, but before War with Greece is done. My mountain men attack from Albania, my infantry and 3 tanks attack from Trieste. I avoid taking the capital Belgrade until Greece claim is done. Attack Greece, take Belgrade to finish Yugo, then pivot south and take out Greece.

If you attack too soon, the early sources of world tension did not have a chance to decay, and Britain issues a guarantee on Greece. If you peace out and annex Yugoslavia before declaring war on Greece, Britain issues a guarantee on Greece.

If you beeline for the Albania then the War with Greece focus, you have a small window before Japan declares on China (& friends) where world tension is low enough, you can get both Yugo and Greece. (Then fabricate on Fascist Hungary and Spain is started once the Greek war is on, since Allies won't protect Fascists. It's so mean, though, since I took Baleares as payment for my support, then attacked Spain for the rest. Hey, I'm fascist right? It's okay. Strength through power.)

edit -
This is getting long, so spoiler the rest...

To wit, taking Albania, Yugo, Greece, Spain and Hungary before the Allies get involved, you have almost all of the resources you need to spit out quite a few refineries and good factories before the big war starts. All that's left is to take down France then Portugal, and you have basically all the resources and factories necessary to dominate the game.

If your navy survived, you can push into Britain. If it died, you can still sweep Africa, the Middle East, SE Asia and all those islands south of Japan while you rebuild for the invasion across the channel.

Venezuela joined my faction after I reached their border. In my game, the Germans took out Soviets, then Britain before I could get up there. So I'm going after, Brazil, Hawaii, and Colombia instead, ultimately Mexico and Canada I guess. I figure if I can attack North America from three directions, it should be easy enough. Germany just dropped a nuke though, so I wonder how long the game will last.
 
Last edited:

ForsakenSoldier

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Hmmm when I play Italy I normally don't bother with carriers. I feel that having to build a carrier fleet from scratch is just to much for Italian industry. take the focus to improve you navel take early as it takes a while to build new ships. Go heavy on navel doctrine. Greece has a better mix of resources so I aways thought it was better to take them.

Yeah, Italy doesn't really have the time or industry to mess with carriers, i've never used them as Italy. Super Heavy BB's tho? Definitely.

ALSO, i notice people talking on here and giving directions as if they'd would be part of the Axis faction ; do NOT join the axis as Italy, start your own faction. Germany is worthless and will only bring you down and spread your forces out too thinly to be effective.
 

Dalwin

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Yeah, Italy doesn't really have the time or industry to mess with carriers, i've never used them as Italy. Super Heavy BB's tho? Definitely.

ALSO, i notice people talking on here and giving directions as if they'd would be part of the Axis faction ; do NOT join the axis as Italy, start your own faction. Germany is worthless and will only bring you down and spread your forces out too thinly to be effective.
Perhaps you should read the thread title again. The OP was asking for advice for "Axis" Italy. That pretty clearly states his intention to support the Germans even if he does form his own faction.
 

ForsakenSoldier

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Perhaps you should read the thread title again. The OP was asking for advice for "Axis" Italy. That pretty clearly states his intention to support the Germans even if he does form his own faction.

I know he said the word "axis", but to my understanding he really just mean "fascist". Sounded like he just wants to know how to win as Italy without flipping to something awful and unfun like demoCRAZY. He does say "especially not when creating my own faction", but this is where i say "Well, that's because joining the AI Axis as human Italy is just stupid!" My advice is to NEVER join an AI led faction EVER, under any circumstances.
 

Dalwin

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That really depends on your goal for playing. If your goal is to crush the AI or to go for world conquest than I would agree with you. However, I am one of those who prefers a relatively historical WWII scenario and that means Italy effectively allying with Germany even if they technically avoid being in the same faction.

However, to say "never" in such a context I think is blatantly overstated and therefor simplistic advice. To quote one of my favorite authors, "Always and never are black and white words in a shades of grey world."
 
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ForsakenSoldier

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That really depends on your goal for playing. If you goal is to crush the AI or to go for world conquest than I would agree with you. However, I am one of those who prefers a relatively historical WWII scenario and that mean Italy effectively allying with Germany even if they technically avoid being in the same faction.

However, to say "never" is such a context I think is blatantly overstated and therefor simplistic advice. To quote one of my favorite authors, "Always and never are black and white words in a shades of grey world."

I actually have whats called Borderline Personality Disorder; my thinking is mostly black and white. I'm trying to overcome this with self awareness and medication. But it's a very good point, that type of thinking can be somewhat destructive.
 

cuendillar

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I know he said the word "axis", but to my understanding he really just mean "fascist". Sounded like he just wants to know how to win as Italy without flipping to something awful and unfun like demoCRAZY. He does say "especially not when creating my own faction", but this is where i say "Well, that's because joining the AI Axis as human Italy is just stupid!" My advice is to NEVER join an AI led faction EVER, under any circumstances.
Actually meant true Axis (Pact of Steel rather than Italy first). The latter I think makes for easier strategy - you can still tie your fate to Germany if needed, but all the 'befriend' foci means lots of free allies. I haven't actually changed ideologies yet (play France, Poland and Soviet, so it's about time to do fascist too)
Italy has been my favorite country since HOI1.

Typically your focus is to either conquer the med and then move on the UK, or to help Germany in Russia and hope to get Crimea and the caucuses out of it.

The problem in the latest patch is that Germany sucks at invading the Soviet Union, so you basically have to count on shouldering almost the entire burden.

So, contrary to everything above, you need to focus on tanks (in this case light tanks, because you need a lot of them). I make light tanks plus cavalry and spam the shit out of it. Then I have my fleet hide out in Venice until I am done beating Russia, at which point I focus on the med but it takes forever because you have to now start pumping out the fleet and air arm you need.

Anyway, I have stopped playing Italy because it's just too unrealistic.

On a side note however: You don't need to conquer spain. As soon as the game starts pump out 10 infantry units, then you will have enough manpower to send your three light tank divisions to nationalist spain. I have yet to see a game where nationalist spain did not join the axis and take Gibraltar on its own.

Is Germany so weak now that it's necessary to shoulder it all? I imagined it could do enough difference to do some combination of lend-leasing spare infantry equipment, putting aircraft where they help German tanks and/or perform landings around the Black Sea to force USSR to deal with another front, maybe even seize Kiev or the Caucasus if resistance is minimal.

All these would require a lot less of an investment than a full-scale invasion of Russia from the German border. Even if Berlin falls, it will take a lot more to capitulate Germany, and it might even be possible to cut the Soviet army off from their heartland by invading former Polish territories. Bit of a gambit, perhaps, but counterattacking still seems like a plausible alternative to simple front reinforcement. Do as much damage as possible with as little investment as possible, freeing those forces up for Britain.
 

Dalwin

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For some reason, ever since 1.3.3 Germany seems to collapse in the northern sector of the Russian front, every time. The center might be fighting for Kiev at the same time that the north is falling back past Danzig into Germany. If you are only going to assist Germany in a small part of the front, do it in the north would be my advice.