I'm poking through the Jade Dragon events, trying to find out how to get the Art of War. I'm pretty sure I've never gotten either the Envoy coming for trade or the Governer's councilor coming to visit, and I'm trying to decipher them so I can increase the odds of it happening.
This is the event that triggers the trade envoy. Most of this I understand, but I'd like some help going through it anyways. I definitely don't understand how Weight Multiplier works to determine how often the event fires. An idea of how often this fires would go a long way to helping me understand the event.
#An envoy from China appears, hidden event generates the envoy then pings
character_event = {
id = JD.60000
hide_window = yes
is_triggered_only = yes
only_capable = yes
only_playable = yes
has_dlc = "Jade Dragon"
prisoner = no
war = no
min_age = 16
trigger = {
NOT = { offmap_china = { governor = { character = ROOT } } }
is_inaccessible_trigger = no
china_diplo_interaction_trigger = yes
offmap_china = {
NOR = {
has_status = china_civil_war
has_status = china_plague
}
}
}
weight_multiplier = {
days = 1
modifier = {
factor = 0.1
any_artifact = { has_artifact_flag = chinese }
}
modifier = {
offmap_china = { has_status = china_unrest }
factor = 0.6
}
modifier = {
offmap_china = { has_status = china_mongol_invasion }
factor = 0.3
}
modifier = {
offmap_china = { has_status = china_jurchen_invasion }
factor = 0.3
}
modifier = {
offmap_china = { has_status = china_famine }
factor = 0.3
}
modifier = {
offmap_china = { has_status = china_golden_age }
factor = 3
}
modifier = {
offmap_china = { has_policy = china_expansionist }
factor = 2
}
}
immediate = {
offmap_china = {
governor = {
random_list = {
50 = {
modifier = {
NOT = {
has_game_rule = {
name = gender
value = all
}
}
factor = 0.05
}
create_character = {
age = 32
culture = PREV
religion = PREV
dynasty = actually_culture
female = yes
random_traits = yes
historical = yes
}
}
50 = {
create_character = {
age = 32
culture = PREV
religion = PREV
dynasty = actually_culture
female = no
random_traits = yes
historical = yes
}
}
}
new_character = {
set_character_flag = chinese_envoy_artifacts
random = {
chance = 10
remove_education_effect = yes
add_trait = brilliant_strategist
change_martial = 5
set_character_flag = chinese_envoy_warrior
}
character_event = { id = JD.60001 }
}
}
}
}
}
This is the event that triggers the trade envoy. Most of this I understand, but I'd like some help going through it anyways. I definitely don't understand how Weight Multiplier works to determine how often the event fires. An idea of how often this fires would go a long way to helping me understand the event.