Trying to find a lisat of events to change to different republic types.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CaptainChiatrol

Captain
97 Badges
May 24, 2012
445
157
  • Majesty 2 Collection
  • For the Motherland
  • Hearts of Iron III
  • A Game of Dwarves
  • Impire
  • Warlock 2: Wrath of the Nagas
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Heir to the Throne
  • March of the Eagles
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • East India Company Collection
  • War of the Roses
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • The Showdown Effect
  • Stellaris: Necroids
  • Victoria: Revolutions
  • The Kings Crusade
  • Europa Universalis III
Yes I know the topic randomly has an A in the word list in error.

I know tanking your tradition or legitimacy helps when you want to change from republic to monarchy and the other way around but I tend to get noble republic wanting revolts and wonder what the conditions are for the other various kinds.

I've been trying to find event trigger articles on the wiki like
http://www.eu4wiki.com/Republic_events
hoping to find methods to switch if I can to go to maybe a monarchy type to merchant republic but I can't find a good list of the conditions for all the republic type change condition triggers if I want to see those types of revolts and/or decisions.

Does anyone know a good list for the best ways to trigger changing the the various republic types?
 
Last edited:

slv

Captain
17 Badges
Nov 21, 2014
389
352
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Crusader Kings II
AFAIR tanking down your legitimacy does not give you revolutionary rebels. Never had any, maybe I am wrong, feel free to correct me.

As of 1.8 your best bet in switching to republic is http://www.eu4wiki.com/Idea_group_events
All these events fire in a 5-year cycle, religious and aristocratic contain revolutionary rebel events

If you pick religious you have one event among 11 which spawns revolutionaries. Which gives 55 year expected time. If you are at +3 stability, +1 stability events can't fire and your expected time is 35 years.
If you pick aristocratic instead, you have 12 possible events with an expected time of 60 years.

After 1700 there is an http://www.eu4wiki.com/Liberalism event which spawns the rebels.
Also if you are Western/Eastern you can become republic via a decisions http://www.eu4wiki.com/Decisions#Adopt_Plutocratic_Administration where you need to be smaller than 20 provinces and have two idea groups completed.

Personally, I hate how they keep removing ways of converting to republic. Before you could have used diplomacy CB, noble and peasant rebels were able to flip you (they don't do it now. They just increase autonomy now). Well, actually the only reason Cromwell/Dutch republic/ Ambrosian republic are possible is because of specific events, otherwise they would have been impossible to form ingame.

Of course, most people play only monarchies, so it's a non-issue for them, but I so much hate that the only way of playing a republic is picking the one which starts the game being a republic.
 

slv

Captain
17 Badges
Nov 21, 2014
389
352
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Crusader Kings II
AFAIR tanking down your legitimacy does not give you revolutionary rebels. Never had any, maybe I am wrong, feel free to correct me.

As of 1.8 your best bet in switching to republic is http://www.eu4wiki.com/Idea_group_events
All these events fire in a 5-year cycle, religious and aristocratic contain revolutionary rebel events

If you pick religious you have one event among 11 which spawns revolutionaries. Which gives 55 year expected time. If you are at +3 stability, +1 stability events can't fire and your expected time is 35 years.
If you pick aristocratic instead, you have 12 possible events with an expected time of 60 years.

After 1700 there is an http://www.eu4wiki.com/Liberalism event which spawns the rebels.
Also if you are Western/Eastern you can become republic via a decisions http://www.eu4wiki.com/Decisions#Adopt_Plutocratic_Administration where you need to be smaller than 20 provinces and have two idea groups completed.

Personally, I hate how they keep removing ways of converting to republic. Before you could have used diplomacy CB, noble and peasant rebels were able to flip you (they don't do it now. They just increase autonomy now). Well, actually the only reason Cromwall/Dutch republic/ Ambrosian republic are possible is because of specific events, otherwise they would have been impossible to form ingame.

Of course, most people play only monarchies, so it's a non-issue for them, but I so much hate that the only way of playing a republic is picking the one which starts the game being a republic.
 

CaptainChiatrol

Captain
97 Badges
May 24, 2012
445
157
  • Majesty 2 Collection
  • For the Motherland
  • Hearts of Iron III
  • A Game of Dwarves
  • Impire
  • Warlock 2: Wrath of the Nagas
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Heir to the Throne
  • March of the Eagles
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • East India Company Collection
  • War of the Roses
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • The Showdown Effect
  • Stellaris: Necroids
  • Victoria: Revolutions
  • The Kings Crusade
  • Europa Universalis III
No one has a good list?

To explain why I want to start as Hansa release and play as hamburg hamburg and then get plutocratic and then become a noble republic or a monarchy for nobility.

The weird test is I want to combine the 0.5 annual gain of Burgher Republic with Diplomatic-Aristocratic policy and Plutocratic-Economic for a total of a 0.9 bonus annual tradition gain and even with election cycles leaders that grow in quality until death.

So I'd need to be able to either change to a noble republic or a monarchy and then back to a republic. If I change to a noble republic I'd want to leave being a noble republic for another type because 8 year election cycles would be a bit long and lead to dead rules instead of powerful rulers.

Yes, I know it won't be awesome powerful and it means I take four policies where some are weird picks. It's just a weird thing I want to play with trying to do so I can see it done.
 
Last edited:

FloatingOrb

Major
67 Badges
Mar 15, 2011
647
280
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings III: Royal Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
If the EU4 wiki doesnt have it, odds are it doesnt exist. This community is oddly good with it's wiki.

That said, events have changed a lot with the expansion so any list you do find is probably incorrect. Just a heads up.
 

slv

Captain
17 Badges
Nov 21, 2014
389
352
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Crusader Kings II
For some reasons my initial wall-of-text answers were blocked with the waiting-till-moderator-check-your-answer reason.

AFAIR for 1.8 there are no good ways of turning to republic.

1. Your best bet is http://www.eu4wiki.com/Idea_group_events
By picking a religious or Aristocratic idea group (just pick a group, no need to spend points) you will get a 5-year cycle of events one of which spawn revolutionary rebels.

For aristocratic there are 12 events which result in a 60year expected flip-time.
For religious there are 11 events total, but 3 can't fire at 3 stability, so if you bump your stability every time before the event fire you will have 35 year expectation.

2. There is an event http://www.eu4wiki.com/Liberalism which fire after after year 1700 spawning revolutionary rebels.

3. If you are western or eastern tech group there are "Adopt Plutocratic Administration" and "Adopt Aristocratic Administration" decisions to flip to republic. They require being <20 provinces big and have completed two idea groups (check wiki).

And that's it Tanking down legitimacy does not spawn revolutionaries. Well, I may be wrong with this claim, but I've never experienced a single revolutionary spawned this way, wiki agrees with me.

In fact, developers keep removing ways to switch to republics (noble rebels and peasants used to change governments). Hell, without special Cromwell/Dutch events there is absolutely no way for such structures to be formed.

On the other hand, looking on your reasoning I don't see why you need to switch to republic from monarchy. Isn't the released hamburg a republic? You can pick plutocratic, change govenment manually to noble republic and pick aristocratic and be ok with it.
Also if you want constant 6/6/6 tconsider playing Milan. They have +20 rep. tradition -1 stab event with 5 year mtth (it's flavour Ambrosian republic event) if tradition is lower than 50.
 

CaptainChiatrol

Captain
97 Badges
May 24, 2012
445
157
  • Majesty 2 Collection
  • For the Motherland
  • Hearts of Iron III
  • A Game of Dwarves
  • Impire
  • Warlock 2: Wrath of the Nagas
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Heir to the Throne
  • March of the Eagles
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • East India Company Collection
  • War of the Roses
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • The Showdown Effect
  • Stellaris: Necroids
  • Victoria: Revolutions
  • The Kings Crusade
  • Europa Universalis III
On the other hand, looking on your reasoning I don't see why you need to switch to republic from monarchy. Isn't the released hamburg a republic? You can pick plutocratic, change govenment manually to noble republic and pick aristocratic and be ok with it.
Also if you want constant 6/6/6 tconsider playing Milan. They have +20 rep. tradition -1 stab event with 5 year mtth (it's flavour Ambrosian republic event) if tradition is lower than 50.

It's not that I need to be a monarchy. it's that I want to be something where I'm able to get the nobility idea group (monarchy or noble republic) so I can get both the +0.2 annual tradition policies on.

When I get nobility I can go back to a republic type with a shorter election cycle.

Also i did Milan once and would like to see things as hamburg now.
 

bbqftw

banana vendor for unhuman entities
2 Badges
Jan 18, 2014
5.394
6.187
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
Also if you want constant 6/6/6 tconsider playing Milan. They have +20 rep. tradition -1 stab event with 5 year mtth (it's flavour Ambrosian republic event) if tradition is lower than 50.
that event (if you're talking about the event that also has a -20 rep trad +1 stab option) is not restricted to Ambrosian republic, and was a common reason why a lot of republic players chose to constantly re-elect and rely on that event to keep from collapsing to monarchy.
 

CaptainChiatrol

Captain
97 Badges
May 24, 2012
445
157
  • Majesty 2 Collection
  • For the Motherland
  • Hearts of Iron III
  • A Game of Dwarves
  • Impire
  • Warlock 2: Wrath of the Nagas
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Heir to the Throne
  • March of the Eagles
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • East India Company Collection
  • War of the Roses
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • The Showdown Effect
  • Stellaris: Necroids
  • Victoria: Revolutions
  • The Kings Crusade
  • Europa Universalis III
For some reasons my initial wall-of-text answers were blocked with the waiting-till-moderator-check-your-answer reason.

AFAIR for 1.8 there are no good ways of turning to republic.

That seems annoying with so many interesting kings of republics and so much tech being about republics and one DLC being just about republics meaning they also have interesting mechanics.
 

slv

Captain
17 Badges
Nov 21, 2014
389
352
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Crusader Kings II
that event (if you're talking about the event that also has a -20 rep trad +1 stab option) is not restricted to Ambrosian republic, and was a common reason why a lot of republic players chose to constantly re-elect and rely on that event to keep from collapsing to monarchy.
There are two such events.

The Milan one (http://www.eu4wiki.com/Milanese_events#Guelph-Ghibelline_Feud_in_Milano) with 5 years MTTH and the generic one (http://www.eu4wiki.com/List_of_republic_events#Republican_Traditions_debated) with 10 years MTTH. But yeah, you are right that having low tradition is profitable with other republics as well.

I've seen that most of players reelecting incorrectly. Say, re-electing only once, keeping tradition too high, picking -5 rep. tradition +30 points on the Trial event, etc.
Every subsequent re-election is much more profitable than the first one point-wise (so picking a young "dictator" and sticking to it is wise) and if you spend 10 tradition to reelect 6/4/4 guy you get 8*12*4 +50=434 points.