What is the point of trust in this game? And why does the AI love Mexican provinces so much?
I know that recent changes in AI behavior in 1.23/1.24 led AI allies to start acting against you if they perceive you as a threat (e.g. Ottos guaranteeing my targets). But what is up with trust having no impact on the decision making if they want provinces? What is the point of this feature really except regulating offensive call to arms? What are the rules?
I spend decades getting allies to 80 or even 100 trust and it doesn't matter in the end because a recalculation of "wants your provinces" & "wants your subjects provinces" modifier makes keeping an alliance impossible.
This has been bugging me for a while. I do get that border provinces with vital interest can cause conflicts. However, what is up with AI desiring colonial provinces, which they don't border at all? Mexican gold provinces right now make it nearly impossible to keep an alliance if you get suddenly slapped with a -90 opinion modifier. And it is always the Mexican provinces. Do they have hidden modifiers?
Can somebody please explain the rules with trust and "wants your provinces"? I saw that @bbqftw recently filed a bug report about erratic recalculations during wars.
Wiki mentions levels of trust, that IMHO have absolutely no actual use.
Levels of trust[edit]
90-100 A trusts B utterly.
[...]
0-9 A would not trust B to die properly.
Lets make a list to answer the question: Trust ...what is it actually good for?
I know that recent changes in AI behavior in 1.23/1.24 led AI allies to start acting against you if they perceive you as a threat (e.g. Ottos guaranteeing my targets). But what is up with trust having no impact on the decision making if they want provinces? What is the point of this feature really except regulating offensive call to arms? What are the rules?
I spend decades getting allies to 80 or even 100 trust and it doesn't matter in the end because a recalculation of "wants your provinces" & "wants your subjects provinces" modifier makes keeping an alliance impossible.
This has been bugging me for a while. I do get that border provinces with vital interest can cause conflicts. However, what is up with AI desiring colonial provinces, which they don't border at all? Mexican gold provinces right now make it nearly impossible to keep an alliance if you get suddenly slapped with a -90 opinion modifier. And it is always the Mexican provinces. Do they have hidden modifiers?
Can somebody please explain the rules with trust and "wants your provinces"? I saw that @bbqftw recently filed a bug report about erratic recalculations during wars.
Wiki mentions levels of trust, that IMHO have absolutely no actual use.
Levels of trust[edit]
90-100 A trusts B utterly.
[...]
0-9 A would not trust B to die properly.
Lets make a list to answer the question: Trust ...what is it actually good for?
- At 80 trust you don't get rivalled
- Increase AI willingness for call to arms, access etc
- ?