Give us solutions soon, because right now its impossible to play. I ended up being isolated from the world, none wanted an alliance
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Wiz, I think we can leverage the current Diplo-feedback system to address this..I agree this is a problem. Will look into solutions.
Wiz, I think we can leverage the current Diplo-feedback system to address this..
Simply put a checkbox -- "Attempt to raise trust"; Only available when Trust < 55/60.
Which open's up a couple of events between the player and the target like:
MTTH 120 Months:
- Spend 150 ADM, DIP, or MIL Mana to increase trust by 3-5 points
Triggered if Target goes to War
- Spend MP, Ducats, or Mana to "Support their war effort" buys 3-5 Trust.
Triggered if Target's Ruler dies
- Spend Prestige + Mana to "Reset relations" buys 2-4 Trust
So it should be able to shift from a distrust to a trust position in about 20-30 years that'away.
Glad it's being addressed.I agree this is a problem. Will look into solutions.
I agree this is a problem. Will look into solutions.
I think 1.15 is supposed to come out sometime this month... don't quote me on that.Give us solutions soon, because right now its impossible to play. I ended up being isolated from the world, none wanted an alliance
I think trust should reset with each new ruler.
Why not use a diplomat, instead of a checkbox? They can improve relations, why not trust? Would have to be pretty slow though, like 1-2 per year.Wiz, I think we can leverage the current Diplo-feedback system to address this..
Simply put a checkbox -- "Attempt to raise trust"; Only available when Trust < 55/60.
Which open's up a couple of events between the player and the target like:
MTTH 120 Months:
- Spend 150 ADM, DIP, or MIL Mana to increase trust by 3-5 points
Triggered if Target goes to War
- Spend MP, Ducats, or Mana to "Support their war effort" buys 3-5 Trust.
Triggered if Target's Ruler dies
- Spend Prestige + Mana to "Reset relations" buys 2-4 Trust
So it should be able to shift from a distrust to a trust position in about 20-30 years that'away.
Which would completely and utterly screw republics.
making trust soemwhat normalise on ruler death would make some sort of sense though. look at the miracle of house brandenburg earlier in the thread - prussian-tussian relations were entirely reversed by the death of the russian ruler. it would go both ways - having really high trust with a nation shouldnt decay outright, but when the reason to trust/distrust you happened a century ago people will look at the present a whole lot more strongly.
trust really hsoudlnt drop as fast for allies. it makes sense that someone distrusts me if i attack them a few times, but if i'm the ally of austria, austria get's into a war with france, then france's allies shoudl get a much reduced trust hit.
in other words, less trust loss for happeneing to get into a war with someone, rather than startign it yourself, and a better ability to recover trust over time. a way to coax nations over to your side would go a long way too.
Recently started to play EU4 again with the Cossacks DLC and I can't help but feel that the diplomacy system is now more or representing AI "emotions" rather than strategic interests and "realpolitik". Diplomacy should be all about the latter. "Soft values" shouldn't have anything to do with diplomacy. The game gets so predictable and static.
Keep trust, favors etc for normal alliances, but make this traditional friendship oriented "alliance" a rare thing which AI will not accept unless having common rivals and no conflicting interests (like England-Portugal and France-Scotland for example).
Instead, rework coalitions and make them open for frequent use, not just when a nation has accumulated AE. This should be used by the AI to contain common enemies.
To balance things out, make separate peace deals with coalition members possible and remove the ahistorical nonsense limitations ().
Introduce a cool feature where involved nations can be made to switch sides during a war under the right circumstances (happened alot!).
Introduce a cool feature where you can make a short term secret alliance that is directed at a specific oppenent (happened sometimes). This would have a monthly chance of being discovered giving a penalty on AE, trust etc until activated by a war, where it also would give some penalties.
Make it possible to enter into wars after they have already started without necessarily being allied to the defender, for example make "enforce peace" easier to use against rivals...
AI nations should recognize when a coalition/allies gets to big and should work to contain it and brake it. A big coalition/allies should make countries not part of it work together if geographically close enogh.
Make it possible to do more dealing with the other nations. Influence nations to leave your rival's alliance in exchange for promises, make it possible to make a nation go to war against a rival in return for subsidies etc...
Make more use of the new estates system and make "support" from the estates (or parliament... or factions) necassary in order to wage an effective war effort.
Before going to war you must get the internal support needed or have massive penalties (depending on which estate opposes your war) and unrest. Some casi belli will always have support from at least one estate (like burghers supporting trade wars, clergy supporting holy wars etc), others must be convinced with promises of land etc. A nation losing a war with occupied home provinces should always be able rally support when the situation gets critical.
The miracle of the House of Brandenburgh (I'm assuming your are talking about the Second Miracle of the House of Brandenburg, and not the first one, which was the Austrians and Russians choosing not to risk a push into Prussia territory) had less to do with trust and alliances and the balance of power and history than it did with the new Russian Emperor really, really, really liking Prussia. It can be modeled perfectly well with the white peace mechanic.
Trust, as implemented in the game, doesn't have anything to do with country X being a country Y-phobe as was the case in the Second Miracle of the House of Brandeburg, but the historical trust and motivation a country has to work with you. In short, it's like an emergent version of the "Historical Friends" bonus.
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yes, but it still supports my point - just becaus eking X hates the polish doesn't mean his heir will too. if poland doesn't hate them just because they can there's nor eaosn they can't repair thsat trust. miracle of hosue brandenburg was extreme - goign from anti-prussia to pro-prussia. it's not unreasonable to assume that, say, a french king makes some headway into italy pissing off italian states, but his heir reverses those bad relations to normal ones again. just liek how a ruler can go form millitaristic to diplomatic completly changing how aggresive a country behaves.