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Alexander Seil

Philosopher of the Future
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Aug 10, 2001
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This being the Paradox forums, everyone's a tad spoiled by CK2's Accidentally Epic Stories of Awesome. Given that this was announced as a close cooperation, is there any chance that the plot here is a little more dynamic than the usual "choose-your-own-adventure" format of "open world" RPGs?

I would like to point out that dynamically generating stories using a handful of relatively simple (but interacting) systems does not preclude heavy influence of "hand-crafted" content. To continue the parallel to CK2, once the game starts, the development of the story is entirely down to agent actions and random events, but it's heavily influenced by the initial set-up. It certainly wouldn't be the same game if the content was just randomly generated at game start.
 
True dynamic? How would that work? Isn't actually anything with multible ending at least somewhat branched?

I doubt any game could be totaly dynamic and be good written at the same time. At least I can't imagine how this would be possible to have true dynamic storytelling.
 
True dynamic? How would that work? Isn't actually anything with multible ending at least somewhat branched?

I doubt any game could be totaly dynamic and be good written at the same time. At least I can't imagine how this would be possible to have true dynamic storytelling.

It would work like CK2, pure and simple. The story develops from the simulation itself; toss the writing*, as almost all game writing is schlock anyway.

*The narrative bits. The world building descriptive stuff can stay.
 
Just to check you are suggesting that there is no true story and the action comes from interaction with the player, the AI and the environment?

Hmm, not sure that would work in an RPG setting. What would you do whilst waiting for the world to generate something to do?
 
It would work like CK2, pure and simple. The story develops from the simulation itself; toss the writing*, as almost all game writing is schlock anyway.

*The narrative bits. The world building descriptive stuff can stay.
What you're describing is emergent narrative.

And decrying that all media of a certain type is bad says nothing about the media and everything about you.
 
Just to check you are suggesting that there is no true story and the action comes from interaction with the player, the AI and the environment?

Hmm, not sure that would work in an RPG setting. What would you do whilst waiting for the world to generate something to do?

What do you do in Mount & Blade while waiting for the King to declare war? Why attack trade caravans to provoke one of course. :3