This being the Paradox forums, everyone's a tad spoiled by CK2's Accidentally Epic Stories of Awesome. Given that this was announced as a close cooperation, is there any chance that the plot here is a little more dynamic than the usual "choose-your-own-adventure" format of "open world" RPGs?
I would like to point out that dynamically generating stories using a handful of relatively simple (but interacting) systems does not preclude heavy influence of "hand-crafted" content. To continue the parallel to CK2, once the game starts, the development of the story is entirely down to agent actions and random events, but it's heavily influenced by the initial set-up. It certainly wouldn't be the same game if the content was just randomly generated at game start.
I would like to point out that dynamically generating stories using a handful of relatively simple (but interacting) systems does not preclude heavy influence of "hand-crafted" content. To continue the parallel to CK2, once the game starts, the development of the story is entirely down to agent actions and random events, but it's heavily influenced by the initial set-up. It certainly wouldn't be the same game if the content was just randomly generated at game start.