Gentlemen (and ladies, if any around),
after much playing, I have grown tired of applying historical events to an environment that, by definition, drifts away from history each day of game. That is, we provide historical events to situations that are very far away from the original situations in which the original events took place. A dramatic example of this is having Spain without coastal provinces to have an explorer like Columbus.
While some of the situations might be balanced by more accurate trigger definition, in the long run, this becomes irreal. By 1600, normally the situation in the game is so far apart from reality that most of events are senseless (no ofense there)
So I was trying to develop an environment in which we assume the very serendipitous nature of history. No more idiotic kings in large empires (although possible, of course), no more huge armies without leaders, ...
In my mind, this environment is truly based on random (I have actually called ATZAR, in my mother tongue, which means the same, but to avoid the cold sensation of calling it random).
It might be that somebody else has attempted this before. I recall an scenario in which monarchs and leaders are random built externally to the game. This is not what I was looking for.
What I am looking for will be better illustrated by the mechanism that I have thought for random monarchs:
1. Each country will have a unique monarch, called XXXX STATE (i.e ARAGONESE STATE or FRENCH STATE). This monarch will go from play start to game start.
2. With random events, monarch changes will be simulated by changing ADM, MIL and DIP factors. There will be a number of same events but with different lengths as to simulate different reigning durations.
Other characteristics of the simulation will be to delete all country related events. Only province specific events will be kept (although reviewed)
However, and here are the problems, I have difficulties defining true random leaders. Also, I would like to have random events to have adacent provinces to be added as core provinces; inherit adjacent kingdoms, ...
I might be that I am undertaking an impossible mission, but I thought of sharing it with everyone to see if somebody had similar ideas, better solutions.
Thanks for your time.
Looking forward to hear your comments
Best regards
after much playing, I have grown tired of applying historical events to an environment that, by definition, drifts away from history each day of game. That is, we provide historical events to situations that are very far away from the original situations in which the original events took place. A dramatic example of this is having Spain without coastal provinces to have an explorer like Columbus.
While some of the situations might be balanced by more accurate trigger definition, in the long run, this becomes irreal. By 1600, normally the situation in the game is so far apart from reality that most of events are senseless (no ofense there)
So I was trying to develop an environment in which we assume the very serendipitous nature of history. No more idiotic kings in large empires (although possible, of course), no more huge armies without leaders, ...
In my mind, this environment is truly based on random (I have actually called ATZAR, in my mother tongue, which means the same, but to avoid the cold sensation of calling it random).
It might be that somebody else has attempted this before. I recall an scenario in which monarchs and leaders are random built externally to the game. This is not what I was looking for.
What I am looking for will be better illustrated by the mechanism that I have thought for random monarchs:
1. Each country will have a unique monarch, called XXXX STATE (i.e ARAGONESE STATE or FRENCH STATE). This monarch will go from play start to game start.
2. With random events, monarch changes will be simulated by changing ADM, MIL and DIP factors. There will be a number of same events but with different lengths as to simulate different reigning durations.
Other characteristics of the simulation will be to delete all country related events. Only province specific events will be kept (although reviewed)
However, and here are the problems, I have difficulties defining true random leaders. Also, I would like to have random events to have adacent provinces to be added as core provinces; inherit adjacent kingdoms, ...
I might be that I am undertaking an impossible mission, but I thought of sharing it with everyone to see if somebody had similar ideas, better solutions.
Thanks for your time.
Looking forward to hear your comments
Best regards