IMO AoD has done an excellent job over Doomsday as regards supply and the finer points of infra and ESE. I especially like the supply and oil bars put on every unit. It gives the player new concerns that need to be addressed:
- Some units refuse to take on supplies fully even though ample supplies are being convoyed to a distant shore where those units sit.
- Transports especially need to be carefully managed to insure they fully replenish before attempting the return trip from a long sea transport mission.
- Decreasing supply can be a considerable modifier to any battle result.
- IF surrounded, you are not immediately out of supply.
- And tanks just simply can not keep going forever. In fact, if using mobile units in larger jungle provinces the difficulty to just reach the next province before running out of oil now reveals the mistake of using those units in a jungle in the first place.
Low infra combined with inhospitable terrain and extended ESE should present serious problems for mobile units. In fact, I wonder if AoD has made it difficult enough. For instance, without referring to any combat modifiers, I don't think it is very good that most armor units still reach the next mountain province before mountaineers do. And just how do those tanks ever push thru the jungle without first constructing a road? The answer is probably that there always is some road in a province as big as the game uses that the mobile units can avail to transit that province. But I wonder if it would not be a better game if many more provinces simply had "no entry border" specific to only mobile units?
As regards the trucks brigade there is one advantage. Just like in real life when the troops get out a walk, you can always detach the brigade and return your INF to normal INF. This might work very well by putting the truck brigades so collected in the deployment pool on other INF, and the first set of INF now able to take on better brigades that were put up into the Deployment Pool ahead of time.
Finally I'd like to comment on "This effect (destroyed infra) is based on and triggerd by the province changing hands". Very true for as you intend that to mean. But fortunately not applicable in most cases of liberating countries. While it does not seem to apply to every liberated country (India is an exception playing 1.05) most countries I liberated kept the infra I had repaired and that included the Naval and Airport size too. It makes sense that a friendly change of hands should not result in any destruction, and I don't know why creating India had a problem.
EDIT: Encountered this playing 1.05
- Some units refuse to take on supplies fully even though ample supplies are being convoyed to a distant shore where those units sit.
- Transports especially need to be carefully managed to insure they fully replenish before attempting the return trip from a long sea transport mission.
- Decreasing supply can be a considerable modifier to any battle result.
- IF surrounded, you are not immediately out of supply.
- And tanks just simply can not keep going forever. In fact, if using mobile units in larger jungle provinces the difficulty to just reach the next province before running out of oil now reveals the mistake of using those units in a jungle in the first place.
Low infra combined with inhospitable terrain and extended ESE should present serious problems for mobile units. In fact, I wonder if AoD has made it difficult enough. For instance, without referring to any combat modifiers, I don't think it is very good that most armor units still reach the next mountain province before mountaineers do. And just how do those tanks ever push thru the jungle without first constructing a road? The answer is probably that there always is some road in a province as big as the game uses that the mobile units can avail to transit that province. But I wonder if it would not be a better game if many more provinces simply had "no entry border" specific to only mobile units?
As regards the trucks brigade there is one advantage. Just like in real life when the troops get out a walk, you can always detach the brigade and return your INF to normal INF. This might work very well by putting the truck brigades so collected in the deployment pool on other INF, and the first set of INF now able to take on better brigades that were put up into the Deployment Pool ahead of time.
Finally I'd like to comment on "This effect (destroyed infra) is based on and triggerd by the province changing hands". Very true for as you intend that to mean. But fortunately not applicable in most cases of liberating countries. While it does not seem to apply to every liberated country (India is an exception playing 1.05) most countries I liberated kept the infra I had repaired and that included the Naval and Airport size too. It makes sense that a friendly change of hands should not result in any destruction, and I don't know why creating India had a problem.
EDIT: Encountered this playing 1.05
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