So i'm reading a book on the crusades and the underlying thing of all medieval interactions seems to be money and not religion or war.
What i mean is more often than fighting it seems alliances/truces/manpower and even vassalisation of states were paid for using gold. The whole Kingdom of Jerusalem period was filled with truces between the Christians and Muslims paid for by hefty tributes.
Should this be included in the game? Maybe enforced better than the current relations penalty for breaking them to prevent exploit of demanding tribute and then breaking it straight after as a money making scheme.
Possibly it could be part of a trade patch so as to allow smaller but more profitable states to be able to survive.
Cost could be scaled vs size of opponent and length of truce but it may be a way that could help places like Ethiopia survive.
What i mean is more often than fighting it seems alliances/truces/manpower and even vassalisation of states were paid for using gold. The whole Kingdom of Jerusalem period was filled with truces between the Christians and Muslims paid for by hefty tributes.
Should this be included in the game? Maybe enforced better than the current relations penalty for breaking them to prevent exploit of demanding tribute and then breaking it straight after as a money making scheme.
Possibly it could be part of a trade patch so as to allow smaller but more profitable states to be able to survive.
Cost could be scaled vs size of opponent and length of truce but it may be a way that could help places like Ethiopia survive.