• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

phordor001

Second Lieutenant
2 Badges
Apr 17, 2011
184
0
  • Darkest Hour
  • 500k Club
Am I missing a province? I seem to remember the GG / RK's firing before even Moscow has fallen in previous games. On further thought I do not remember the Rosenberg decision popping up. Does that impact the Bitter Peace in some way?
 
Last edited:

tioperete

Censurato
10 Badges
Mar 4, 2007
1.322
352
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria 2
  • 500k Club
Occupation policy sometimes fires for me, sometimes not

I triggered it manually in apr 44

Manually liberated the GG (bad decission, 7.5 dissent) when i had all the provinces, could it break the event chain?

Went for Ribentropp plan



Turkey has a core in Golan
Noted before but I dunno if it was in this version or earlier when i told it, Spanish AI sits in Madrid and doesn't defend the coastline
 

panzergenerals

Major
1 Badges
Jul 19, 2006
774
39
  • Darkest Hour
Occupation policy sometimes fires for me, sometimes not

I triggered it manually in apr 44

Manually liberated the GG (bad decission, 7.5 dissent) when i had all the provinces, could it break the event chain?

Went for Ribentropp plan



Turkey has a core in Golan
Noted before but I dunno if it was in this version or earlier when i told it, Spanish AI sits in Madrid and doesn't defend the coastline
U need 3 provinces if i remind correctly. One is Lwow other 2 i dont reminder. But to trigger the occupation policy ALL this required provinces MUST be controlled/occupied by Germany. If for example Romania have occupied Lwow then the event never will fire.

So those 3 provinces need to be have the grey (germany) colour :)
 

Lord Rommel

HoI II DH TRP Developer
44 Badges
Sep 21, 2009
870
201
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Arsenal of Democracy
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Darkest Hour
  • Hearts of Iron III
  • Stellaris
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Cities in Motion
I will have a look for the occupation policy event. It wont be a problem to adjust the "control trigger".
Unfortunately i cant guarantee that the event will trigger always. To be honest the trigger is so generic I'm surprised by the number of reports.

Sorry for the late answer.
 

tioperete

Censurato
10 Badges
Mar 4, 2007
1.322
352
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria 2
  • 500k Club
Hey Rommel, is there any chance to give Slovakia to Hungary?

Any news about the update?
 

Lord Rommel

HoI II DH TRP Developer
44 Badges
Sep 21, 2009
870
201
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Arsenal of Democracy
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Darkest Hour
  • Hearts of Iron III
  • Stellaris
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Cities in Motion
Hey Rommel, is there any chance to give Slovakia to Hungary?
You can annex Slovakia with Hungary when u are playing Hungary. Only human Hungary can ask for the provinces.
Any news about the update?
Studti and I; we are sitting on our TRP discord right now to work on TRP. So i cant give u any date but i can guarantee that there is progress.
 
  • 1Like
Reactions:

tioperete

Censurato
10 Badges
Mar 4, 2007
1.322
352
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria 2
  • 500k Club
Well I was asking more about the content /changes than the date
 

Lord Rommel

HoI II DH TRP Developer
44 Badges
Sep 21, 2009
870
201
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Arsenal of Democracy
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Darkest Hour
  • Hearts of Iron III
  • Stellaris
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Cities in Motion
Well I was asking more about the content /changes than the date
There are some content changes. So here are some "spotlights" only:
- new manpower system
- new air doctrine layout + new tech components and tech teams.
- many new events and decisions: GER Nibelungenwerke, Peenemünde, Tiger-Abteilungen, Nebelwerfer-units; SOV Anthem, AK-47; ENG shipping of grapefruit from America, armored brigades; JAP World record flight to Europe; AST Oil sand factories; ect ect.
- New units: GER 1. Skijäger-Division [elite], ITA Granatieri di Sardegna InfDiv [elite], ROM Guards Inf Div [elite], JAP und USA square divisions.
- new tech teams, ministers, leaders.
- new pictures, icons, colored pics, ect ect.
- and a lot of stuff i have missed.
 
  • 5Like
Reactions:

Ericafaq

Good. Bad. Modder
82 Badges
Jul 7, 2012
4.851
1.192
28
steamcommunity.com
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Mount & Blade: Warband
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Victoria: Revolutions
  • Divine Wind
  • Rome Gold
- new manpower system

Can I hear a short summary of your plan regarding this point? Are you going to keep everyday MP growth from HOI 2 with new changes, or did you decide to give up this idea?
 

Lord Rommel

HoI II DH TRP Developer
44 Badges
Sep 21, 2009
870
201
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Arsenal of Democracy
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Darkest Hour
  • Hearts of Iron III
  • Stellaris
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Cities in Motion
The system should work in combination with daily growth and decision based mobilization.
Basing on events, sliders and trigger conditions you can activate different decisions with different effects.

At the moment there are 10 different decisions (professional army I, II and III, standing army 1year conscription, 2year conscription, 3year conscription, general mobilization, cannibalizing rear line services, Total War, Volkssturm/Militia).
We have researched the different nations. E.g. Germany will start with 1year conscription, USA with professional army I and France with 2year conscription.
The "mob position" will have influence on the daily manpower growth. And decision will mobilize some manpower for new divisions but there are always drawbacks for each mob position (money, dissent, IC reduction, ect ect).

With the new system players can decided the time point and level of mobilization depending on the trigger conditions.
Any nation will be able to get manpower by daily growth and mob decisions. The system is generic so any new released state has access to the decisions and mechanics (e.g. a released puppet state wont need seperated manpower events, they can use the mob system like any other nation).

At the end it will be a system for us to balance the game, reduce number of units on the field and get a general working tool for any nation for manpower growth and manpower mobilization.
 
  • 5
Reactions:

phordor001

Second Lieutenant
2 Badges
Apr 17, 2011
184
0
  • Darkest Hour
  • 500k Club
Thanks panzergenerals, I thought that might be the problem. I am assuming that is also the reason that the Bitter Peace has not triggered. I do like the RK option because it gives me different paths to explore. Now to keep Hungary out of the way.... long live TRP!
 

Black Ader

Second Lieutenant
25 Badges
Mar 11, 2007
177
5
  • Victoria: Revolutions
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Arsenal of Democracy
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
I maybe found a bug : after the Bitter peace I am unable to create RK Moskowien (no problem with the others) apparently because I own Karelia. Finland was beaten and at peace when BP triggered but got Eastern Karelia nonetheless...but Karelia is in my hands, and since we are not allies I cannot give them back. RK Moskowien is perhaps the less juicy of all (not so ressources as the others) but the dissent is immobilizing a dozen of divisions who should have bussiness to do elsewhere.
 

JakuB55

Recruit
Oct 27, 2019
1
0
Hi,
Its great mod, not only for DH, but general for the HoI series, and I know its JUST a game (and old) and this is mod created by two people (latest versions), but I have a few thoughts:

the new manpower system sounds nice, HoI games has a problem with ahistorical spam of units and for this reason perhaps with population losses. The reduction of this should be good. Hence reading to me that someone in the start of barbarossa has 0 human strength in the pool is also anti-realistic project, it sounds like "uber-volkssturm doctrine" in 1941.

Is it possible and is it good to... block modernization for most troops? PZ IV F1 could modernize to PZ IV F2 but can not in Panther. Could the bf109d upgrade to the bf 109e? But well... Its make a total new gameplay i think (no spamming of production asap).

Maybe that event exist, but Germany had Panzerfaust, so can the militia and the light infranty get an event in which they get for example +1 hard attack?
 

commanderx

Queen of the Pointy Tin Hats
54 Badges
Dec 20, 2010
1.793
438
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • King Arthur II
  • Gettysburg
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
It is possible , by just removing line in tech tree that makes previous stuff obsolete, although I am unsure, game might just try to upgrade them regardless to next lvl even if you can produce them, so to circumvent that you would need to make model gaps model_3 model_5 (as far as I recall upgrades went 1->2->3... and not 1->3) which all in all would be a lot of work to change and rearrange, specially if it would effect every nation.
 

Blecky

General
46 Badges
Aug 12, 2009
1.813
87
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
AFAIK you upgrade the division, not the tank itself. HOI 2/DH, however, cannot feed in gradually the new tanks. Only when 100% are replaced the division stats will change.
 

Lord Rommel

HoI II DH TRP Developer
44 Badges
Sep 21, 2009
870
201
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Arsenal of Democracy
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • War of the Roses
  • Cities: Skylines - Natural Disasters
  • Darkest Hour
  • Hearts of Iron III
  • Stellaris
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Cities in Motion
I maybe found a bug : after the Bitter peace I am unable to create RK Moskowien (no problem with the others) apparently because I own Karelia. Finland was beaten and at peace when BP triggered but got Eastern Karelia nonetheless...but Karelia is in my hands, and since we are not allies I cannot give them back. RK Moskowien is perhaps the less juicy of all (not so ressources as the others) but the dissent is immobilizing a dozen of divisions who should have bussiness to do elsewhere.

I will have a look. Thx.

Hi,
Its great mod, not only for DH, but general for the HoI series, and I know its JUST a game (and old) and this is mod created by two people (latest versions), but I have a few thoughts:

the new manpower system sounds nice, HoI games has a problem with ahistorical spam of units and for this reason perhaps with population losses. The reduction of this should be good. Hence reading to me that someone in the start of barbarossa has 0 human strength in the pool is also anti-realistic project, it sounds like "uber-volkssturm doctrine" in 1941.

Is it possible and is it good to... block modernization for most troops? PZ IV F1 could modernize to PZ IV F2 but can not in Panther. Could the bf109d upgrade to the bf 109e? But well... Its make a total new gameplay i think (no spamming of production asap).

Maybe that event exist, but Germany had Panzerfaust, so can the militia and the light infranty get an event in which they get for example +1 hard attack?
AFAIK you upgrade the division, not the tank itself. HOI 2/DH, however, cannot feed in gradually the new tanks. Only when 100% are replaced the division stats will change.
Like Blecky said; U are not upgrading equipment, you are changing the division (TOE/KstN).
At the end it is a bit wired. With the techs there is the suggestion that u are changing the weapons but for us the division progress is a general progress and not linked to a specific weapon system. At the end it should bring benefits to invest into modernization instate of keep the old stuff in combat. It is one of the balance tools for manpower, combat performance and combat value.
Furthermore we wont change the division structure (e.g. model gaps) because the AI will always upgrade and build modern models. That is one of the reasons for our battleship modernization layout. AI will upgrade old ships when possible but they wont build the old stuff.

For the Panzerfaust; With the next version there are some events/decisions for special weapons (e.g. events for german Nebelwerfer and Tiger units, british "cruiser and infantry tank doctrine", Soviet AK 47 or soviet rocket launcher units, ect ect) but there is no special event for the PzFaust.
Sure. PzFaust was an impressive weapon development with a large impact on late war tank combat so an event would make sense but my problem is the "stats adjustment aspect" here. There are more idea for those elements (like radio guided explosives aka Goliath) but for the moment nothing is implemented. Keep in mind that we have our own combat values and stats. Event a +1 hard attack would have consequences we need to check aspecialy when there is no "counter weight" for the other nations (a "german PzFaust unit" will always have +1 - there would be no chance to any other nation to get the +1 too. At the end many "micro stats adjustments" could cause problems with the TRP combat system). With the next version i will implement a kind of "test ballon" at the new air force tech tree for such an implementation ;)

Rommel, TRP.
 
Last edited:
  • 3Like
Reactions: