The system should work in combination with daily growth and decision based mobilization.
Basing on events, sliders and trigger conditions you can activate different decisions with different effects.
At the moment there are 10 different decisions (professional army I, II and III, standing army 1year conscription, 2year conscription, 3year conscription, general mobilization, cannibalizing rear line services, Total War, Volkssturm/Militia).
We have researched the different nations. E.g. Germany will start with 1year conscription, USA with professional army I and France with 2year conscription.
The "mob position" will have influence on the daily manpower growth. And decision will mobilize some manpower for new divisions but there are always drawbacks for each mob position (money, dissent, IC reduction, ect ect).
With the new system players can decided the time point and level of mobilization depending on the trigger conditions.
Any nation will be able to get manpower by daily growth and mob decisions. The system is generic so any new released state has access to the decisions and mechanics (e.g. a released puppet state wont need seperated manpower events, they can use the mob system like any other nation).
At the end it will be a system for us to balance the game, reduce number of units on the field and get a general working tool for any nation for manpower growth and manpower mobilization.