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Pasha

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Is there a way to change the interface of TRP?

I haven't played TRP in years, but I'm pretty sure you can just copy all of the non-graphic folders and files over a clean copy of DH Full. You will need to also copy the the Models folder in the GFX and probably the Tech Teams, Leaders, and Ministers if they made changes to them.
 

DerStudti

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Okay, just triggered. It works.

I must say that I seem to have issues with some of the events' text overlapping on the picture, making it difficult to read. It happens, for example, with the occupation policy against the Soviet Union and the NWO event chain (as I just discovered). Could my screen resolution be the culprit?

EDIT: Is NWO no longer supposed to bring peace in Europe?

event pictures: In our first posting here we've got a screenshot of how the occupation policy event should look like. If i remember correctly, DH introduced large event picture capability with patch 1.04 final (RC2). Maybe you're still running 1.04 RC1?

NOW: I rewrote that chain so that there's no sudden peace event any more but a slow dissolving and falling apart as you advance.

Is there a way to change the interface of TRP?

Of course, but i can't tell you what files you'd have to remove, what to replace and what to keep so that everything still somewhat fits together. Would take some time to figure out...

Are there events that will release the Reichskommissariate?
I can't seem to find the proper file.
Releasing them through the diplomacy screen gives me dissent :T

That's correct for the historical occupation policy. If you want free Reichskommissariate releases, you have to go for the Rosenberg plan (medium difficulty). If you prefer Ukraine, Belarus etc., it's the Schulenburg plan (easy/ahistorical).
 

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That's correct for the historical occupation policy. If you want free Reichskommissariate releases, you have to go for the Rosenberg plan (medium difficulty). If you prefer Ukraine, Belarus etc., it's the Schulenburg plan (easy/ahistorical).

Thanks for clearing that up. I found some events for those plans but to me it seemed like they would fire after the Soviet Union is defeated.
They will occur before Barbarossa, right? Because the Partisans are eating all my trucks.
 

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btw, I kinda disliked how regions like the middle east including Persia were forcefully seceded to the Italians (even though they did literally little to nothing to even think about claiming these lands). In my book, it makes a helluva lot more sense for them to get everything west of the Suez (maybe even with such a crucial province like Suez remaining in German hands) and everything east of the Suez to remain German, since it's much closer to the conquered Soviet territories and the Italians having no connection to these regions by land. Also... the oil!!! The Italians got enough by getting back Libya, considering they only need a fraction of what Germany requires.
 

caksz

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Italy need manually to join axis ? got event or decision? ... have none.

Italy need some love if they winning , Malta , part of France they did occupied some , Vincy oversea territory Tunisia , maybe core on region former Yugoslavia , a part of Greece perhaps or even an Italian Libya puppet.

Request an event where you evacuate East Africa troop , it's impossible to defend it + when they got annex those army is gone even though i put them on mainland Italy :(
 

DerStudti

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Thanks for clearing that up. I found some events for those plans but to me it seemed like they would fire after the Soviet Union is defeated.
They will occur before Barbarossa, right? Because the Partisans are eating all my trucks.

You'll be able to release the RKs during the ongoing campaign. You won't have to wait for the peace event.

US surrender event makes Germany at peace with the Allies, but not the Axis as a whole. Also, is it intended for the US to turn into the Confederate States in this event?

If you decide to install a puppet regime (Confederate States) in the US, there's just a separate peace with them. If you settle for their colonies, you'll get peace with all the remaining Allies.

btw, I kinda disliked how regions like the middle east including Persia were forcefully seceded to the Italians (even though they did literally little to nothing to even think about claiming these lands). In my book, it makes a helluva lot more sense for them to get everything west of the Suez (maybe even with such a crucial province like Suez remaining in German hands) and everything east of the Suez to remain German, since it's much closer to the conquered Soviet territories and the Italians having no connection to these regions by land. Also... the oil!!! The Italians got enough by getting back Libya, considering they only need a fraction of what Germany requires.

I relied on several sources (e.g. this one) to define the colonial distribution after a victory over the Allies, and found information primarily on Africa and the mediterranean coast line in the Levante. For unmentioned areas, i decided to take game mechanics as a basis, stating that our AI will have much less problems dealing with connected areas when it comes to garrisoning. So Italy got both Iraq and Persia because they already take over the Levante.
BTW: If you're not allied to ITA or RSI, they of course don't get anything and GER keeps all the gains.

Italy need manually to join axis ? got event or decision? ... have none.

Italy need some love if they winning , Malta , part of France they did occupied some , Vincy oversea territory Tunisia , maybe core on region former Yugoslavia , a part of Greece perhaps or even an Italian Libya puppet.

Request an event where you evacuate East Africa troop , it's impossible to defend it + when they got annex those army is gone even though i put them on mainland Italy :(

In case of an Axis victory over the western allies, Italy may get...
...Libya
...Egypt
...Sudan
...Ethiopia
...Somalia
...Kenya
...some islands in the Mediterranean (Malta, Cyprus, Crete)
...all of its national provinces and previous gains (Albania, Dalmatian coast line, Greece, part of southern France)
...Palestine
...Transjordan
...Syria + Lebanon
...Iraq
...Persia

Tunisia remains with either GER or VIC so far. Might change that.

I think that this is quite some love... ;)

You just have to occupy these regions during your advance since even the final peace option with the western Allies (see above) won't grant you any additional provinces other than US colonies. I might also change that, but i supposed that you'd take any allied posessions in Africa and the Mediterranean long before conducting an invasion in the US. That's why i chose to keep the final peace option as simple as possible.

Concerning AOI evacuation: Of course it's virtually impossible to defend that colony, but it pays some time against ENG. Moreover, most of AOI's manpower represents indigenous units. You may decide to not trigger the support event and keep your own manpower, though.
 

pmac

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@pmac: ok, let's see...we're having a team talk this evening. Maybe we can arrange some solution for you.

DerStudti, Thank You for the PM, it helped me determine what was wrong, for some odd reason, the models from U01 through YUG all came up as corrupted in every decompression program I used, including the one you sent PM. I downloaded on another PC and did not repeat the issue, so it appears to be my original PC was the culprit, I still haven't figured out why just those files gave the problem every single time, very strange. I manually changed the permissions on the files and inherited permissions from the drive level itself, and no more problem, even stranger.

Thanks for the help.

PMAC
 

Vlad_Dracul1989

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Isn't Britain a little bit overpowered now? When I invaded them, they didn't surrendered even after 2,500,000 casulties and before that, with whole Royal Navy slaughtered by 200 submarine armada and with 100 divisions on their soil and RAF unexistant with captured airfields.
I kinda totally ignored Italians and North Africa, but these horiffic numbers should force Britons to surrender much more than Rommel in Cairo.

I know they were more tough than French, but not that tough.

British never really believed that Jerries will be actually able to land there and conquer them. With Royal Navy massacred and Wehrmacht divisions tearing island apart, I say it would broke the their will to continue.

btw. did you something with republican spain? tried like 5 different games, and they always won.
 
Last edited:

iceagecoming

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Thanks for releasing!

playing as Nationalist China but it's such a pain...
Too low basic ic, useless manpower. I got 8000 manpower but no enough ic to form any division, give some free militia would be really helpful.
No real bonus events (at least before 1942) (and the debuff event that happened right after japan invasion in 1937 was still working after 5 years struggle)(and I hold Shanghai and Nanjing till the end of 1939 awaiting any possible "international intervention". Well...)
No chance for striking back. If Japan stacks divisions in one province there's no possibility to defeat them. e.g. 5 japan divisions in a surrounded province need more than 30 divisions to take them out, to gather such huge army means my defense line would collapse. and after I somehow eliminated some 10 divisions in the coastal provinces, Japan was still launching amphibious attack while it actually consumed all its manpower.

Will the USA save me?
 

Lord Rommel

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@Vlad_Dracul1989: You you have any academically essay or text that will support your theory? We had to think of different situations when we have to talk about the capitulation of a "big nation". First of all it should be a challenge to defeat this nation. AI vs Human is already a problematic game because the human player is much better compared to the capabilities of the AI. So the AI need time and space to react. A fighting english AI is out of my view much better then a capitulation after a successful landing. And by the way; I think the british people would have fought for their homeland. An other aspect is the "magic of numbers": You think that the number of casualties should be taken into the capitulation event. Out of my view such an idea is a problem because create loses in manpower is an easy way because manpower is calculated different for the AI. The AI has more manpower to compensate loses. The AI didnt know how to fight a retreating war. The AI can only attack, attack and attack. Im comparison with the history numbers of casulties will always be different and no indicator for a capitulation in TRP. And the last point we have to think about is the scenario of a multiplayer game; human vs human. We try to organise a mp group with each new version. You cant image the different ingame situation in a mp game. So all events of structures for a capitulation need always this "human" aspect too. Events have to guarantee an fair and balanced multiplayer game. All this stuff - and even more - had to be taken into our calculation when we have to make or rework capitulation events.

@iceagecoming: Sorry. But we often said that China is perhaps the worst nation for a human game in TRP. The pacific situation is build around the fact that Japan will survive the china adventure and will be able to launch the pacific war. A human China will sabotage this event structure simply by the fact that he will stop or defeat the japanease AI - or he will cause to much casualties for the japanese army. We thought about working on this theater but we are short of manpower and it is different to create an effective and working event solution and structure for a human China in the pacific theater. We are open for ideas and concepts but they must be detailed and well structured and have to base on the basics of TRP.

Lord Rommel, TRP-Dev.
 

Stahlwolf

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I once listened to a bunch of WW2 related speeches by Hitler, Churchill, FDR etc. and in one of those speeches, Churchill said that the British would continue to fight if their homeland was ever lost. I think it makes sense that they would also have to lose Australia/India/Canada to really consider complete surrender, especially if Germany was still at war with either the US or the Soviets, or even both.
 

Vlad_Dracul1989

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@Vlad_Dracul1989: You you have any academically essay or text that will support your theory? We had to think of different situations when we have to talk about the capitulation of a "big nation". First of all it should be a challenge to defeat this nation. AI vs Human is already a problematic game because the human player is much better compared to the capabilities of the AI. So the AI need time and space to react. A fighting english AI is out of my view much better then a capitulation after a successful landing. And by the way; I think the british people would have fought for their homeland. An other aspect is the "magic of numbers": You think that the number of casualties should be taken into the capitulation event. Out of my view such an idea is a problem because create loses in manpower is an easy way because manpower is calculated different for the AI. The AI has more manpower to compensate loses. The AI didnt know how to fight a retreating war. The AI can only attack, attack and attack. Im comparison with the history numbers of casulties will always be different and no indicator for a capitulation in TRP. And the last point we have to think about is the scenario of a multiplayer game; human vs human. We try to organise a mp group with each new version. You cant image the different ingame situation in a mp game. So all events of structures for a capitulation need always this "human" aspect too. Events have to guarantee an fair and balanced multiplayer game. All this stuff - and even more - had to be taken into our calculation when we have to make or rework capitulation events.

Lord Rommel, TRP-Dev.

Well, I can hardly offer anything but many 'what if' scenarios, be it tv documents, essays or whole books of contrafactual history. I can totally recommend 'It Happened Here' movie from 1965. It's about fascist Britain as german puppet state. It was funny how Britich were enraged by depiction, how generally 'fine' they would be with New Order. Truth is, that Germans would be hardly so harsh in England compared to Poland, Yugoslavia or Greece, be it during warfare or after surrender. Actually, if British land army would disintegrated soon (not seeing British having guts to make London a Leningrad), British could expect very lenient occupation (for German standards).
From more detailed sources, 'If Britain Had Fallen' from Norman Longmate is very known source too. Essays are mostly from officers in military academies about Operation Sealion itself.

But what I saw in many years, is general assumption, that if Wehrmacht actually, succesfully landed on island, actually marched to London and both RN and RAF would be crippled, there is nothing which would prevent surrender.
Because, as I said, British never really thought that Germans would be able to land there, with more than questionable capability of Wehrmacht to cross Channel and still untouched Royal Navy. RAF's losses were actually not so important as visible German disadvantages. That's not only my opinion, literally in every military essays it's mentioned (for example
'Operation Sea Lion: A Joint Critical Analysis', Lt Col Randy McCanne,Ltc Greg D. Olson Olson,Cdr Dario E. Teicher). That's the reason why they could afford to boast 'never surrender'.
Yes, island nation with BBs and CVs (which enemy doesn't have) and modern air force, for many centuries not seeing succesful foreign invasion, could more than afford to 'resist'.

But I seriously doubt that Churchill would offer same tough words, if U-Boats destroyed in first months 50% of whole Royal Navy, 90% of battleships and carriers and British/Commonwealth losses during French surrender would be already million dead, wounded and captured.



Anyway, I conquered both France and Britain in 1940 despite everything. It just looked ridiculous, that British offered ridiculously great and stubborn resistance like some pocket-USSR-like state or better to say, like oversized Switzerland.
 
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Lord Rommel

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@Vlad_Dracul1989: We are planing to bring a patch. This will fix the british capitulation. At the moment it is a bit "too hard" but with the fix it wont be much easier to end the war with the UK. We will look for the stuff you mentioned in your post but i dont think that we will redo the hole capitulation system again because we think the general parameters are okay.
Your own post is the best confirmation.
You said that you were able to conquer France and UK in 1940. We tried to make this as hard as possible or close to impossible for 1940. So basing on your post we had to make it more difficult to do both in 1940. So we had to enforce the british army or weaken the german army after France because basing on the historical facts the german army wasnt able to do any amphibious operation in 1940. All in all it is pretty difficult to balance the hole theater. TRP should be a challenge as long as possible and it should confront you with difficult decisions and problems during your war. And conquering France and UK in 1940 didnt sound like a TRP challenge.
 

iceagecoming

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@Vlad_Dracul1989: You you have any academically essay or text that will support your theory? We had to think of different situations when we have to talk about the capitulation of a "big nation". First of all it should be a challenge to defeat this nation. AI vs Human is already a problematic game because the human player is much better compared to the capabilities of the AI. So the AI need time and space to react. A fighting english AI is out of my view much better then a capitulation after a successful landing. And by the way; I think the british people would have fought for their homeland. An other aspect is the "magic of numbers": You think that the number of casualties should be taken into the capitulation event. Out of my view such an idea is a problem because create loses in manpower is an easy way because manpower is calculated different for the AI. The AI has more manpower to compensate loses. The AI didnt know how to fight a retreating war. The AI can only attack, attack and attack. Im comparison with the history numbers of casulties will always be different and no indicator for a capitulation in TRP. And the last point we have to think about is the scenario of a multiplayer game; human vs human. We try to organise a mp group with each new version. You cant image the different ingame situation in a mp game. So all events of structures for a capitulation need always this "human" aspect too. Events have to guarantee an fair and balanced multiplayer game. All this stuff - and even more - had to be taken into our calculation when we have to make or rework capitulation events.

@iceagecoming: Sorry. But we often said that China is perhaps the worst nation for a human game in TRP. The pacific situation is build around the fact that Japan will survive the china adventure and will be able to launch the pacific war. A human China will sabotage this event structure simply by the fact that he will stop or defeat the japanease AI - or he will cause to much casualties for the japanese army. We thought about working on this theater but we are short of manpower and it is different to create an effective and working event solution and structure for a human China in the pacific theater. We are open for ideas and concepts but they must be detailed and well structured and have to base on the basics of TRP.

Lord Rommel, TRP-Dev.


Yes I agree with you about the pacific war chain event. But I don't think in TRP 1.03 human CHI can defeat Japan or push it back to Korea by any means. (in my game Japan has consumed all its manpower and is still able to launch pacific war)
To avoid the frustration I've mentioned in my previous reply, my ideas are:
add more ic in eastern coastal regions, that make defending these provinces worthy, though very risky and could be costly
give slight buff if player held important cities after the historical time (Shanghai, Nanjing, Wuhan, etc)
USA aids, equipment, money, training, more than only supplies. It could be in the form of buff event or giving some elite divisions.
allow forming elite division, the Central Army, initially equipped by german weapons and later by american weapons, much more modernized and disciplined than warlords' armies.

to avoid too many casualties of japan, if japan controlled the eastern part of China they could release a puppet regime like in real history.
and for balance, in 1944 Japan could launch the イ号作戦 (operation codename 1? sorry I don't know the exact english translation of this) which gives Japan offensive buff and even free divisions.

by adding these above and more, defending could be a fun rather than a frustrating experience because you know you have elite units and USA backing and after Japan's defeat in pacific islands you can find a chance to fight back.

well I know these sound too much...
 
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Hm. This "central army" story sounds interesting.
Our problem is the fact that we are lacking of information about the chinese army (divisions, TOE of the divisions, formations, what happend with US stuff, ect pp). Like i said we are open for ideas and i think we will discuss your suggestions in team. To be sure; You are not able to defeat Japan? Because in the past players said that it was too easy to defeat Japan in TRP with China.

Edit: I dont think we will add more IC to China basing on the fact that this would cause too much problems when China AI will be able to defend it against Japan.

Edit 2: China get light Infantry by the german events. So this "light infantry divisions" represent the trained formations by the german officers.
 
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Vlad_Dracul1989

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@Vlad_Dracul1989: We are planing to bring a patch. This will fix the british capitulation. At the moment it is a bit "too hard" but with the fix it wont be much easier to end the war with the UK. We will look for the stuff you mentioned in your post but i dont think that we will redo the hole capitulation system again because we think the general parameters are okay.
Your own post is the best confirmation.
You said that you were able to conquer France and UK in 1940. We tried to make this as hard as possible or close to impossible for 1940. So basing on your post we had to make it more difficult to do both in 1940. So we had to enforce the british army or weaken the german army after France because basing on the historical facts the german army wasnt able to do any amphibious operation in 1940. All in all it is pretty difficult to balance the hole theater. TRP should be a challenge as long as possible and it should confront you with difficult decisions and problems during your war. And conquering France and UK in 1940 didnt sound like a TRP challenge.

Oh...well...so basic problem is, that I can plan everything since 1936 to slightest detail? :D That I KNOW, that British won't give up after Fall of France? That I know everything that Austrian corporal didn't knew?

OTL Sealion in 1940 was mainly piece of garbage put together in few days. They had no good intel, not enough material, transports, organisation suitable for such operation etc.
My Sealion in 1940 was planned 4 years, with 6 divisions of paratroopers, 18 transports (+ 18 in reserve), 200 submarines to annihilate Royal Navy (I focused them solely on Interdiction) in previous months and I was able to land 100 badass/veteran divisions and conquered London in matter of days.
Then, dozens upon dozens of militias attacked me from all sides, and despite horrific losses and Britons encircled to, like, 5 pockets, crushed one by one, there was no dissent or even peace negoatiation event.
Churchill would hated it, but I can imagine Halifax calling for ceasefire. No matter how Bulldog boasted about no surrender ever, poorly armed Britons slaughtered in pointless attacks and with Wehrmacht having free reign in major cities would totally change his position...or if he had any position at all during these moments.

Or just imagine if German commando would captured Royal family. Or royal family dead, since my submarines changed Atlantic into horriffic British graveyard of transports, battleships and carriers.

Still, if this should be 'Total Realism', no country shouldn't be completely impossibly hard to conquer. I find it strange, that Britain is so incredibly tough, with kinda magical numbers of land army and morals, while China falls quite easily, instead of being expensive meat-grinder of Japanese soldiers.
 
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