I believe there might be a bug with China. I was playing as Nationalist China and the "Forging the United Front" didn't fire. It's 1938 now and China did not annex the different cliques.
Watch out for carriers however...Their AA values are supposed to provide some kind of screening effect for the whole fleet and a CV fleet will cause quite some damage to naval bombers.
What we wanted to achieve was some kind of tradeoff between fleets and bombers. We just thought that it's demotivational if a bomber squadron sinks a ship in 5 hours which you spent months and years to build on while not taking any significant dmg in return.
So we did three things:
1) We removed most of the bomber focus fire for capital and damaged ships from the misc.txt. In the past, bombers used to snipe single ships. Now their damage gets dispersed over several ships.
2) We set the bombers' naval attack values and the vessels' air defense values so that our standard contemporary bomber stack (5) would be able to sink a capital ship in one bombing run only if lucky.
3) We set the naval AA attack values for CVs so that they would compensate for the ground defense values of more than one bomber squadron with escort fighters attached (I think it's 1.5). So if just a single squadron (randomly) attacks a CV it suffers very heavy damage for exceeding the 'minimum dmg' zone.
Regarding naval bombers, it's good to know they are somewhat balanced now!
Regarding subs and convoy raiding, are they effective in this mod?
My experience so far: In Sept. 1939 I sent out 7-8 groups of 6 subs (1936 cruiser and regular subs). They fought about 10 battles against the British and French navy, and "lost" every single battle although I haven't lost a single submarine although several were heavily damaged. The only ship sunk over 3 weeks of fighting was one poor British destroyer. Most of my fleets were forced to return to port, with the exception of a couple sneaky cruiser sub fleets in the middle of the Atlantic. I've sank perhaps 20 merchant ships, and I've damaged a couple cruisers and an aircraft carrier. But that's mostly due to AI incompetence. I'm limiting myself to 6 subs per sea zone.
Well historically the Germans built over 1000 submarines... it seems that HOI2 simply can't handle this. (Not to mention that it would be micromanagement hell). There aren't even enough sea zones for that! I guess all you can do is build 20-50 subs and just use them for minor nuisance.3 per region worked fine.
Well historically the Germans built over 1000 submarines... it seems that HOI2 simply can't handle this. (Not to mention that it would be micromanagement hell). There aren't even enough sea zones for that! I guess all you can do is build 20-50 subs and just use them for minor nuisance.
I do have one question: in november 1939 I got an event about a failed assassination plot. I had to take 5 dissent for a bomb that missed Hitler. Why 5 national dissent for this? I think conquering France gives -5 dissent, but if I attack them early then I get some sort of penalty apparently. This is really quite silly that I feel forced to go with an ahistorically early attack on France just because of the beer hall bomb plot event. Am I missing something?
They are no longer OP - a lot more balanced. You can still have some great use for NAV, but the days of sinking entire fleets without taking a lot of damage are gone in TRP.
Alright well so far I've played to March 1940. I conquered France early.
From my playing experience so far and from what I have read in the event and decision files, I give this mod a thumbs up!
I'll find out just how "realistic" this mod is when I invade the SU. Hopefully it won't be either too easy or impossibly difficult. If it's a fun challenge then I will be extremely impressed.
MECH divisions seem like the way to go over ARM.
The ARM is definitely a bit more powerful, considering the lower softness and much higher hard attack, but considering that it costs 69% more to build AND you have to upgrade it more often (which is absolutely brutal for non free market countries) I don't see the point.