@phordor001:
1) After launching airborne attacks against an airbase (in particular Copenhagen) the enemy aircraft just sit there after they have been defeated in a air battle. After I take the province
(many times several days later) the icon finally disappears and I destroy all of the aircraft.
As far as i know, it's a general problem with hardcoded AI behavior and can't be modded.
BTW: You annex Denmark without any fighting in spring 1940 with the 'Weserübung' event chain.
2) After launching my invasion of the Netherlands through Arnhem, I normally degrade the organization of the supporting unit coming from Amsterdam. I had the units org down to about
6 or so when the French took control of their army. The org of the unit in question jumped back to normal (no degradation). The next day the French released their control but the units
org remained at full. This is the only time I've seen this. I can understand a little bit of a jump as joy or whatever at having the French on their side, but shouldn't the org drop after the
French 'abandon' them? I've seen this in Belgium also, but normally after several days of fighting.
Strange, it never occured to me that changes in military control might have an influence on organization levels in combat. You might want to replicate the issue in DH and tell the devs about it.
3) This is more a suggestion / thought. I attack Poland after the non-aggression pact is cancelled on August 1st. I then invade Poland and take everything but the province of Styrg. When
option for the Molotov / Ribbontrop occurs I select 'no deal' option and then proceed to take all but that one province. On a several occasion (games) the Russians have declared war
with Poland but can't do anything since they have no land route. My thought question is that the Russians should invade Poland within 3-5 days after Germany invades....with or without
a treaty.
Like with Denmark, you don't take the usual route here...which so far, we haven't balanced in any respect. We simply can't cover any strange idea with additional scripts. It's a matter of time and creativity.
Plz stick with the normal event chains. Concerning Poland, these are: Wait for MR pact, chose historical outcome, wait for "Danzig or war" event to declare war. And plz don't trick the AI into endless wars by capturing every victory point but one and not annexing. You might block follow-up event chains (even for yourself!) and AI switches that way.
Nevertheless, thx for the idea. We're going to change some triggers and maybe add one event or two to 'encourage'

players to stick with history here.
I noticed that you added the note that if England is invaded the U.S. will join the war (love that by the way). It had curtailed my invasions of England (for now anyway). While I
don't think the Russians would declare war on Germany they would certainly move to take what they can if there is no treaty with Germany.....This is the Realism Project


after all
and I totally support making this as realistic as possible... I also consider this action on my part to be gamey but I see this as a hole that could be plugged with an event that will allow the
Russians to move in.
Good idea.
Edit: I had a quick look. There already is such an AI event chain. I'm going to check it for possible inconsistencies.
BTW: For the main part, the event that allows the US to enter the war has been designed for MP games. Sliders are moved and neutrailty events are set to sleep so that a human player may enter an alliance with ENG. The US AI might probably join as well, but as far as i remember, there's no event to declare war but just to switch some AI files.
@Archeim: Historically, the Allies fielded 144 divisions in France in may 1940 while Germany had 141.
I think it's not a matter of manpower since it takes the french AI about a year, maybe more, to get its units to full strength. It focuses on building new units instead. So all in all, you're facing the same number of manpower, but it's distributed among a large number of partly understrength divisions.
@Myrkul: Playing ENG is a lot about administration of shortages. That's at least what i have to do in our current team MP game.

Consider building some factories in 1936 any maybe 1937. They will pay off later in the war thanks to the cash/carry and lend/lease event effects.