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phordor001

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Noticed a couple of things, don't know if it is a bug or just the way things work:
1) After launching airborne attacks against an airbase (in particular Copenhagen) the enemy aircraft just sit there after they have been defeated in a air battle. After I take the province
(many times several days later) the icon finally disappears and I destroy all of the aircraft.
2) After launching my invasion of the Netherlands through Arnhem, I normally degrade the organization of the supporting unit coming from Amsterdam. I had the units org down to about
6 or so when the French took control of their army. The org of the unit in question jumped back to normal (no degradation). The next day the French released their control but the units
org remained at full. This is the only time I've seen this. I can understand a little bit of a jump as joy or whatever at having the French on their side, but shouldn't the org drop after the
French 'abandon' them? I've seen this in Belgium also, but normally after several days of fighting.
3) This is more a suggestion / thought. I attack Poland after the non-aggression pact is cancelled on August 1st. I then invade Poland and take everything but the province of Styrg. When
option for the Molotov / Ribbontrop occurs I select 'no deal' option and then proceed to take all but that one province. On a several occasion (games) the Russians have declared war
with Poland but can't do anything since they have no land route. My thought question is that the Russians should invade Poland within 3-5 days after Germany invades....with or without
a treaty. I noticed that you added the note that if England is invaded the U.S. will join the war (love that by the way). It had curtailed my invasions of England (for now anyway). While I
don't think the Russians would declare war on Germany they would certainly move to take what they can if there is no treaty with Germany.....This is the Realism Project :);) after all
and I totally support making this as realistic as possible... I also consider this action on my part to be gamey but I see this as a hole that could be plugged with an event that will allow the
Russians to move in.

Looking forward to 102 final
 

Lord Rommel

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General information:
TRP has a couple of information events (when the game starts or when there are new situations). New players SHOULD read this events because TRP is different from other mods in event structure, combat system and game design/game run. The TRP info events will help you to be prepared for the upcoming tasks. On of this events has information about armored units in TRP. Please check the aerial and naval warfare event too because we changes a lot of stuff here too.

Why does France have 170 divisions in 1939? Is this even historical?
At the moment France had too much manpower. On one side we need this manpower to make the french campaign more difficult (and to help the french AI) but on the other side we will rework the manpower situation in the future. So this situation will change.
 

Myrkul

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It's a similar situation with Italy... as the UK, I'm currently seeing them stack 15+ divisions along each province with the border in Egypt and neither of us can make any headway, especially since I don't have any qualified field marshals for leadership (nor the IC to build tactical bombers/fighters). It's like trench warfare, but in the Sahara!

Historically the Italians did very poorly in Africa once the Allies regrouped and had to be rescued from total defeat by the Germans (i.e. Rommel). Not TRP Italians, though! :p
 

Myrkul

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I suppose I'm too used to the old HOI2 style of playing the UK, it's true. I left France out to dry and focused entirely on my navy to the detriment of all else. I have had to relearn a lot of design paradigms, but not in a bad way; it's a bit like playing a whole new game again.

Honestly, I like playing naval powers, but the UK is a bit tough--you have to be a little good at everything!
 

DerStudti

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@phordor001:

1) After launching airborne attacks against an airbase (in particular Copenhagen) the enemy aircraft just sit there after they have been defeated in a air battle. After I take the province
(many times several days later) the icon finally disappears and I destroy all of the aircraft.

As far as i know, it's a general problem with hardcoded AI behavior and can't be modded.
BTW: You annex Denmark without any fighting in spring 1940 with the 'Weserübung' event chain.

2) After launching my invasion of the Netherlands through Arnhem, I normally degrade the organization of the supporting unit coming from Amsterdam. I had the units org down to about
6 or so when the French took control of their army. The org of the unit in question jumped back to normal (no degradation). The next day the French released their control but the units
org remained at full. This is the only time I've seen this. I can understand a little bit of a jump as joy or whatever at having the French on their side, but shouldn't the org drop after the
French 'abandon' them? I've seen this in Belgium also, but normally after several days of fighting.

Strange, it never occured to me that changes in military control might have an influence on organization levels in combat. You might want to replicate the issue in DH and tell the devs about it. :)

3) This is more a suggestion / thought. I attack Poland after the non-aggression pact is cancelled on August 1st. I then invade Poland and take everything but the province of Styrg. When
option for the Molotov / Ribbontrop occurs I select 'no deal' option and then proceed to take all but that one province. On a several occasion (games) the Russians have declared war
with Poland but can't do anything since they have no land route. My thought question is that the Russians should invade Poland within 3-5 days after Germany invades....with or without
a treaty.

Like with Denmark, you don't take the usual route here...which so far, we haven't balanced in any respect. We simply can't cover any strange idea with additional scripts. It's a matter of time and creativity.
Plz stick with the normal event chains. Concerning Poland, these are: Wait for MR pact, chose historical outcome, wait for "Danzig or war" event to declare war. And plz don't trick the AI into endless wars by capturing every victory point but one and not annexing. You might block follow-up event chains (even for yourself!) and AI switches that way.

Nevertheless, thx for the idea. We're going to change some triggers and maybe add one event or two to 'encourage' ;) players to stick with history here.

I noticed that you added the note that if England is invaded the U.S. will join the war (love that by the way). It had curtailed my invasions of England (for now anyway). While I
don't think the Russians would declare war on Germany they would certainly move to take what they can if there is no treaty with Germany.....This is the Realism Project :);) after all
and I totally support making this as realistic as possible... I also consider this action on my part to be gamey but I see this as a hole that could be plugged with an event that will allow the
Russians to move in.

Good idea. :)

Edit: I had a quick look. There already is such an AI event chain. I'm going to check it for possible inconsistencies.

BTW: For the main part, the event that allows the US to enter the war has been designed for MP games. Sliders are moved and neutrailty events are set to sleep so that a human player may enter an alliance with ENG. The US AI might probably join as well, but as far as i remember, there's no event to declare war but just to switch some AI files.


@Archeim: Historically, the Allies fielded 144 divisions in France in may 1940 while Germany had 141.
I think it's not a matter of manpower since it takes the french AI about a year, maybe more, to get its units to full strength. It focuses on building new units instead. So all in all, you're facing the same number of manpower, but it's distributed among a large number of partly understrength divisions.

@Myrkul: Playing ENG is a lot about administration of shortages. That's at least what i have to do in our current team MP game. ;)
Consider building some factories in 1936 any maybe 1937. They will pay off later in the war thanks to the cash/carry and lend/lease event effects.
 
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Edox

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I was starting a new game with Japan and i noticed that after unlocking the battlecruiser modernization by decision, the time needed for upgrading the ships is far too high.
For example, to upgrade the Kongo-class battlecruiser "Hiei" it shows 1.88 IC * 4593 days (!)
On the other hand the upgrade system seems to be working perfectly on battleships.
I looked at the event file and at the BBs and BCs files in DB/Units and it seems that the upgrade time is supposed to be set so high because it would become shorter with the more techs you develop - but while there are many BBs techs in the interwar years, there are no more Battlecruiser techs after WWI until 1940.
So it is a bug or it is working as intended?
Sorry if the question has already been asked but i didn't found anything about it, and i would like to solve this problem in order to start building my Asian Co-prosperity Sphere :)
Also congratulation for the work done in this mod - by far the best i ever played. I can't count anymore the hours (or were it days?) i have spent on it.
 

phordor001

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DerStudti: Thanks for the reply. I figured the enemy plane problem was something like that but thought I would mention it. I'm aware of the Weserubung event but have just gotten into the habit of invading early. I think I'll go back to using the event chain. Thanks for the info on invading England being for MP, it's been a deterrent so far but kind of fun and realistic for even the AI. I have tried several of the options for Poland concerning the M/R treaty but chose my current path because the Russians seem to be rather vague as to when they will or will not move into Poland. I didn't consider that I may be missing / evading possible event chains. The org problem seems to be kind of vague about when it happens. I'm going to try to keep a closer eye on it and report it to the DH devs (thx for the thought). Good luck with the new final update...As always you guys do a tremendous job...:):cool::D
 

MKKusti74

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Yes. wery good work here.Thank for that. Then raport from my game.I played Germany to 1941oct. It is impossible against Sov to get any advance like history it seem that germany is under power cant make enough division and upgrade is too long time.UK navy is too prioritizet secure main island and ignore mediterranean. Italy could do too easy landing to alexandria or those area and get surround British army.all other thing seems to be made as far i playd very realistic. special mentioned is how low soviet ifrasfructure was and how hars it is for oganisation in division. And for the Finnish Winter-war take too long time to end. That why it is not war in time. Historical july 1941. In both games i see it declare war agains sov in October 1941 after peace agreement ends.
 
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DerStudti

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@MKKusti74: If you aren't used to TRP, Barbarossa can be very hard, that's true. You have to optimize your buildup and make use of available bonuses like combined arms, but i can assure you that it's finally doable. :)

Concerning upgrades, just keep in mind that you're not supposed to keep all your units up to date. Newly built units shall generally be more modern than older ones. Modernizing up to the first outdated model is more cost-efficient as long as you've still got enough manpower for new units.

What you see along ENG's coastline are mostly garrisons created by AI events if GER is under human control. They shall make an early sealion a little bit harder. As for the rest of Britains army, it isn't that large at all and it has to take care of a whole empire...

Don't worry about a prolonged Winter War: AI Finland will ignore any peace agreement (if it's no vassal of SOV of course...) and declare war on SOV as soon as the Wehrmacht gets close enough to Leningrad.
 
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