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Solfall

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@Solfall: Plz note that we don't use much content from DH Full. Many aspects of the game, especially OOB and events, have been written according to our own research. So Norway in TRP already is different compared to DH Full. Nevertheless, we'll be glad to implement some of your findings if we can make them fit.

That's ok. I'm putting more on the table for my little country for everyone to see.
I understand. My favourite is Japan.
I will try this game because I like historical games.
Playing Darkest Hour with small countries leads to a halt during mid-game, caused by manpower smaller growth rates (than the first HoI2 had). I assume this is the case here too? (Will see it anyway, when I play)
Play Norway. Enjoy.
 

Generalmotors

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Of course, but what would Norway have as an advantage early on in the game? An early takeover of the whole region is plausible? I always attack in day one, if possible. However, Sweden must have guarantees from the UK/Germany?
 

Ericafaq

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There no chance survive as Norway on spring of 1940,if play honest without cheats.No matter,fan you are not.Play as majors.UK,Reich and Japan are my Favorites
 

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I've known about TRP since the days of old HOI2, but this is the first time I've actually settled down to play it and so far I really love it. You guys have done some amazing work with such an old game engine.

As an amateur WWII naval historian, I particularly love the changes to the naval tech tree and the ability to upgrade WWI battleships and battlecruisers. Really awesome touch, guys, and I'm glad you found a workaround to depict the modernization(s) of famous ships like the Kongos and Queen Elizabeths. (I never really liked having them as obsolete units you're likely to scrap, or DH Full's approach of arbitrarily making them 1920s-30s model battleships.) Really adds an interesting new element that I've always found frustratingly lacking in the HOI series.

If I had to request just one 'wish list' feature, I'd love to have the new minister personalities from DH Full in TRP. WWII just isn't the same with Churchill, Roosevelt, Stalin and Hitler stuck with old generic personalities. :p
 

Vlad_Dracul1989

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Thx for your proposal. We'll have a look, but as Rommal already wrote, we don't have much manpower in our small team. If there's much translation work to be done (TRP may be played in both English and German), we might still have to prioritize other projects.

As a grammar-nazi I can help, if you want ;) Check texts or help with writing of few such 'simple' flavor events. Most of them can be just about dissent +1 or -1 I guess.

...and Krauts should learn more English :p
 

Captain Frye

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Hey I really love this mod, but can you add surrender events for Germany? I am playing the UK, Germany is almost fully occupied(including Berlin, which was taken by the soviets), but they just wont surrender. Also, for some reason Stalin disappeared from diplomatic screen and was replaced by Kerensky(????), same with Germany. Instead of Hitler there is Ludwig Beck.
 

Lord Rommel

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Hey I really love this mod, but can you add surrender events for Germany? I am playing the UK, Germany is almost fully occupied(including Berlin, which was taken by the soviets), but they just wont surrender. Also, for some reason Stalin disappeared from diplomatic screen and was replaced by Kerensky(????), same with Germany. Instead of Hitler there is Ludwig Beck.
Studti is reworking this files. There are a couple of errors and missing ends. To end the war with germany you have to annex germany.
And the "death" of Stalin could be an AI assassination. Ludwig Beck could be a successful "20th July plot" event.
But thank you very much for the information. We will put it on our "checklist". Hope we can solve the problem with the next versions of TRP.
 

Captain Frye

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Studti is reworking this files. There are a couple of errors and missing ends. To end the war with germany you have to annex germany.
And the "death" of Stalin could be an AI assassination. Ludwig Beck could be a successful "20th July plot" event.
But thank you very much for the information. We will put it on our "checklist". Hope we can solve the problem with the next versions of TRP.
Thanks for rapid response!

Another question: Are there any post-ww2 events? Can you start Operation Unthinkable against soviet union?
 

Lord Rommel

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Jein. There is an event system to create the cold war system (Nato and Warsaw pact) but i'm not sure that they are work at the moment (havent played any +1945 test game during the last months). To start "Operation unthinkable" you have to declare war via diplomacy.

Like we said in the past; we are short of manpower and we have a lot to do. There are a lot of events by the old TRP guys but they dont work in a correct way.
Most of this events are 6 or 7 years and no one checked this events. We try to eliminate all this errors and missing ends step by step.
We will put all this stuff at our list. Tank you very much for the feedback.
 

Solfall

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Of course, but what would Norway have as an advantage early on in the game? An early takeover of the whole region is plausible? I always attack in day one, if possible. However, Sweden must have guarantees from the UK/Germany?
There no chance survive as Norway on spring of 1940,if play honest without cheats.No matter,fan you are not.Play as majors.UK,Reich and Japan are my Favorites
You don't have to win to play as a country. I find plenty of challenge in playing Norway and seeing how long I can last.

Welcome to Solfall's guide for playing as Norway. (Unpolished edition)

First of all you should start in 1933 to get time preparing for the coming invasion. Then you want to get to know the strengths and weaknesses of Norway. Weaknesses:
Perhaps Norway's greatest weakness is it's small population.
Another weakness is military technology. Going from being well prepared during the Great War to having a dramatically cut military budget up to 1940.
Small industry. Now for the strengths:
Huge merchant fleet. More useful in HoI3 with it's foreign aid system.
Decent sized fleet, though outdated.
Terrain. Your greatest asset for survival. The mountainous land and cold winters gives Norway one of the best natural fortresses in the world.
Now lets get started. If you're using automated trade, check what you want to be traded. I always leave it alone except stockpiling money as Norway have not much need of any specific resource. Except energy. I suppose hydro power isn't a part of the game. If IC is automated, do NOT make it apply reinforcements. I'll come back to this later. Before we let time fly produce industry for one region. I always have one industry being built at all times. With the single slider movement I always put one on hawk lobby as Norway generates too little money for it to be a vial strategy.

Let's talk tech. I recommend you to use the few improvements I have dug up as you're going to need all the help you can get fending off the coming Germans. Having limited time I recommend specializing a few areas instead of being all-round good. It should be obvious what you should research on Industry. You should also drop techs such as radar, nuclear and rockets as there is not enough time or industry for them. I have researched medicine a few times, but I think it would be better to leave that alone as well as it seems to do too little. You can also leave out Synthetic Oil as it won't be a precious resource to you.
On Infantry you should go for improving mountain troops. They are already of a higher standard than regular infantry and they make better use of the terrain.
Armor & Artillery. You want to specialize here, too. I always go for improving artillery as I believe it suits defense the best. You can choose something else if you see it fit. Improving static AA and anti-tank artillery is good, too when the time comes.
Land Doctrine. I always research field hospital up to date because Norway need its manpower. I admit that it might be better leaving it alone because of the little impact it seems to have. Of the warfare focuses, Light Infantry, Defense or Superior Firepower seems to be the best options. I usually pick Defense because it depends less on equipment and focuses less on attack, too.
Navy. Nothing to do here. ASW perhaps.
Naval Doctrines. You're better off improving doctrine due to time constraints. Make sure to research Base Protection as it speeds up coastal fortification production.
Aircraft. Nothing to do here, either. Do note the modern seaplanes if you imported my techs. They are useful on your CA ships. As all generals know; information is power.
Air Doctrines. Nothing to do here.

Now lets see our options on production. Historically, Norway used to import a good amount of equipment. But it seems Norway doesn't fit into HoI2 as it is too expensive of an option.
With the lack of manpower you want to build equipment and a good defense. Unless you spend money on a Recruitment Campaign, you have enough for two infantry brigades. I'm looking at you, artillery. Building equipment for the navy is also very friendly with your low IC. Drop planes. They eat up both your time and IC. Drop navy as well as they are too outdated. Though, with a little tweaking in strategy, building navy could be worth the trouble. Submarines, perhaps. Make sure to produce at least one coastal defense and AA in Kristiansand and one land fort in Ålesund and Oslo. These are regions that will see some fighting if you follow my advises. Also make sure that you have upgraded your troops for 1940.

Now onto the map. Notice the terrain I talked about earlier. Also notice the few places the Germans can make coastal invasions. They are Oslo, Kristiansand and Ålesund in South-Norway. You start with six infantry troops so you can do what I do. Put two divisions in each of these regions. Forget about North-Norway. It's a lost cause defending it. You can do the troop movement if you research supply transport of 36 before 1940 to save resources. Give each of the regions a good general. Norway have two generals with a skill level of two and one with a skill level of three. Also opt the troops defending Ålesund and Kristiansand to upgrade to mountaineers due to them defending mountainous regions. But what about troops coming in from the north? Your navy eases this problem. I always put the entire fleet in to one division. This may not be the best approach, but I'm not particularity experienced in naval warfare. Norway also have a surplus of troop transport ships. I usually keep two or three of them around so I could potentially flank the Germans. Though I have never seen a good opening for this to be a good strategy. The rest of the troop transports I sell to the United Kingdom. Gives you some cash and manpower for you to produce another infantry brigade. It also helps the UK with troop movements.
The thing I do is put the fleet in the west, like Bergen. During the war I can use them to attack troop transports, which Germany tends move unprotected. Do this if you see that the land defense won't hold. You can also patrol the coast with the fleet, but I don't like to do this if there are no allied ships aiding you in the area. You don't want to waste your ships. See to it that they don't serve without being well repaired. It's likely that Germany will manage to sneak some transport up north. Your coast patrols will now also raid convoys. Optionally you could sell all your ships to get the manpower to produce another land division.
Last thing is your only planes. One interceptors division. Just remember to give them the general with the highest stats.

I believe we are ready to let time fly with extreme speed. Lets talk about the few events along the way. First we have the general election. Use this to reduce dissent. Support the right. Why not. It gives you the ability to slide more onto free marked in politics. You may want to save before doing the election in case it goes south. You can't afford more dissent. The money you collect along the way can be used to improve your intel. I recommend saving the money for recruitment campaigns during peacetime instead of supporting infrastructure or research. Make sure that you always have a hundred in cash in case of a bank run. I find the country's bad infrastructure helping you against the Germans.
When the war finally hits home you can finally enable the IC AI to reinforce your troops. Let manpower hit zero before enacting a partial mobilization to get the most out of the quality training. I recommend prioritizing reinforcements to make sure your men always performs as close to 100% strength as possible. I don't let the foreign legion join because of the drop in morale. You want your little army to have the best fighting spirit it can get. Also set your interceptors to air superiority if they can't scramble.

Thank you for reading and good luck. You're on your own from here on.
 
Last edited:

DerStudti

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@Myrkul: Since the naval rework has been my big project with TRP for more than a year, i'm very glad to read about your appreciation. I still had to simplify and generalize, but all in all i'm also rather pleased with the results.

What minister personalities do you miss most, btw?

@Vlad_Dracul1989: Thx for your offer. We'll get back to it if necessary. :)

@Wolfen_84 & @Horsey: We're still working on TRP 1.02 'final', but i'm going to check tonight if it's just the country.csv that we'd have to edit to get RC1 started again. Plz hold the line... :D
 

Myrkul

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@Myrkul: Since the naval rework has been my big project with TRP for more than a year, i'm very glad to read about your appreciation. I still had to simplify and generalize, but all in all i'm also rather pleased with the results.

What minister personalities do you miss most, btw?

Mostly the ones for the "Big Four" heads of state (Churchill, Roosevelt, Stalin and Hitler) as they had a lot of flavor--and a lot of buffs/debuffs that were very appropriate, IMO.

Some of the personalities for famous cabinet personalities were pretty awesome as well--like Armaments Minister Speer or Wilhelm Canaris. I'd gladly offer to help you guys port them if you wanted, but when I tried doing it the 'brute force' way by importing the ministers.csv and ministers.txt files (and changing the country .inc files in Scenarios to the new personality number) from DH Full it just completely failed to work; every country had blank 'nopersonality' ministers and I gave up.

Edit: but if you would like help, I'd be glad to offer it.
 
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Lord Rommel

HoI II DH TRP Developer
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Sep 21, 2009
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I created a couple of test ministers in the past for TRP. So the implementation is not the problem here. I can do it pretty fast. But at the moment we are preparing the new TRP version for DH 1.04. After this TRP patch Studi and I, we have a couple of projects we will work on. Perhaps i will implement a couple of ministers (have already some special configs in mind) with the next big TRP version but i have to check all this ministers with Studti first because of balancing and gameplay reasons.
 
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