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DerStudti

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Thanks-DerStudti-when You play Germany-what are Your land forces for barbarossa?-because I think that my german army is too small to beat the red army

These numbers are from our team MP game:

About 160 to 170 infantry divisions (+ artillery or AT)
roughly 30 armored divisions + 4 elite units
about 10 motorized infantry divisions (=> forming CA corps along with 20 of the armored divisions)
2 or 3 paratroopers
about 5 to 8 HQs

70 fighter wings
30 bomber wings
1 or 2 transport wings

It might be useful to replace some of the infantry divisions with mountain troops...and i don't think that you'll need that many fighters against the AI.

BTW: Romanian, hungarian and bulgarian forces were used to secure the beaches and to hunt down partisans. Italy sent an expeditionary corps of about 18 divisions (mech. inf., elite mot. inf., mountaineers, hq) when Barbarossa started and kept on sending additional "high quality" units.
 
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awesomesauce47

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Hello, I am also having issues downloading the mod, any help would be appreciated.
 

Epaminondas

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I'm just about getting my act together with this incarnation of TRP after avery long absence from the mod. What I'm having most trouble with at the moment is the automatic trade function which makes deals for me that are clearly disadvantageous and that can't be revoked - well, not until 2036. I'm figuring this might be part of the Small Nations Support mechanic but this pops up as a fait accompli with me being given no option but to say "Okay".

Is there a way for me disable or work around this feature.
 

DerStudti

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There are just a few trade deals that can't be cancelled manually, most of them between GER and SOV. You'll find most of them in your trade list from the very beginning of the scenario and one will be added by the 1939 treaty event. All of them should be cancelled when Barbarossa begins...at least if we didn't add the command line that i'm watching right now after our 1.01 release. ;)

The auto trade function however is something that we didn't touch at any time.
 

Epaminondas

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Yes indeed, false alarm. I was looking at trades that had failed to reach the cancellation threshold - I did say I'd been away for a while. Thanks for the quick response, Sudti, and sorry to have bothered you.
 

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Helo, thank you for fantastic mod. I was playing it few years ago on HOI ARMA, but this version is excellent!

For everybody who has a problem with download: I was trying 5 or 6 times with google chrome and failed, but then I tried IE instead of chrome and I can download the file time and time again without any problems :rolleyes: . I have tried neither opera nor firefox.
 

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Although total download time for me was about 10 minutes, it took 6 tries before I could get it. It would go past 50% each time and then give a failed message. I doubt that the browser is the issue here but rather the web site. I seldom see something like this happen elsewhere.
 

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If I may ask a question: why there is diffrent tech tree for infantry support tank? Brigades uses the same machines as divisions so why we have to invite them twice? It is enough hard to invite new model every year but doubling it is not necessary imho....
 

DerStudti

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Some time ago, we decided to separate countries that used tanks for infantry support purposes from those that formed independent armored divisions...or at least to make it very hard to combine both aspects. Nevertheless, we're not done regarding this topic. In the long run, we'd like to switch to a more elaborate "armor" tech tree.

I'm sorry to hear that there are still so many people having problems downloading our mod out there. It's a pity and we'd really like to see the issue fixed, but our influence here is somewhat limited. Please try several browsers and contact me if you're still experiencing any trouble with getting the file.
 

dhaalque

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I've got few questions:
1.My units standing in Saarbrucken's fortifications suffer a starvation (there is little skull icon) but they are normally suplies and when I point a skull with cursor it is information that starvation is 0.0. What to think about it?
2.Rebasing transport planes greatly reduces their organisation and they need a lot of days to be ready for airborn assault. Is it modable and how to change?
3. Is any possibility to transport troops (paratroopers) by planes simillar like by ships to friendly airports? There's only mission airborn assault but I dont want to do it on my own airport.
 

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I've got few questions:
1.My units standing in Saarbrucken's fortifications suffer a starvation (there is little skull icon) but they are normally suplies and when I point a skull with cursor it is information that starvation is 0.0. What to think about it?
2.Rebasing transport planes greatly reduces their organisation and they need a lot of days to be ready for airborn assault. Is it modable and how to change?
3. Is any possibility to transport troops (paratroopers) by planes simillar like by ships to friendly airports? There's only mission airborn assault but I dont want to do it on my own airport.

1. That´s probably due to bad weather (snow, blizzard).
2. Rebasing your TRA to a high level airfield in a province with high infrastructure should speed up org regain, esp. if no other air units are stationed there.
3. You can use Strategic Redeployment. I´m not sure if you can load your paratroops on a TRA and redeploy your transports to another airfield.
 

dhaalque

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3. You can use Strategic Redeployment. I´m not sure if you can load your paratroops on a TRA and redeploy your transports to another airfield.

strategic redemployment means I have to load my paratroops into the trains and rebase empty planes.... but ok, i see some elements in game are unrepairable :cool:
 

DerStudti

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1) see above :)
2) Rebasing multiple times over short ranges consumes less organization than one big step. Work your way along your bases, refill at your last national province, then use a large airport near the frontline before rebasing to your 'final' base.
3) You may relocate paratroopers using your transport planes if you select mission & target using the drop-down menu instead of just right-clicking on the map. Don't know whether it's an exploit or not.
 
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