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Wellington

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Some feedback on this great mod: I am playing Italy and focus very much on historic realism. The date is September 2. 1944. End date is default and agressiveness Normal. See attachment for the situation in the Med now.

1. Italy and German are still not allied with Japan. This actually happened in September 1940
2. Soviet have reached the German borders and are way ahead of historic schedule.
3. UK has 325 infantry divs according to my Intel. A whole lot more than in reality as far as I know. It include colonies but anyway.
4. Germany have 360 divs and almost none in France. The allied has not attempted to do a Normandy landing despite this. All their effort seems to be focused on me as Italy.
5. Japan has taken the Northern Territory in Australia but not Singapore that UK reconquered. Theres is absolutely nothing in Northern Territory a part from Darwin and bases but maybe their after Australia as such?
6. Intel tels that USA has only 62 divs. That is extremely few at this point in the war. But of course the UK has a lot more than the actually had so maybe the AI as made the US to aid UK with a lot of recourses.
7. Finland was overrun by Soviet early on and switched side. This gave Germany one more challenge in addition to a very strong Soviet.
8. Transport manage to escape from naval forces and thus amphibious assaults happens rather often. What I find a little strange is that the AI often attacks with too small forces, looses some thousand soldiers and soon try to do the same again. It certainly creates some action, but makes little consequence. Fun to see them bite the dust though:p.
9. I have some crack 1940 mountain divisions with 3+ generals. Even so three of these did not have much progress in mountain terrain against a UK 1940 Marine unit and a couple of Motorized 1941 divs I think it was. I really would like an explanation on that. All my units had an arty 1940 brigade. I attacked from two directions lead by a Lt.General.
10. It seems the counters not always picture the right country. It seems some US units actually had UK counters. I also wish that Romanian, Hungarian, Slovakian and Bulgarian units had their own flags.
11. Losses are also interesting and is both almost historic and also very much the opposite. Germany has lost 11.7 mill soldiers and UK 1,7 million. In both cases a lot more than in reality.
12. The numbers in the games seems in general to be a little strange. Is is not unusual to loose or kill 50 bombers in one mission. Very unusual back then. In the game it happens all the time. The numbers need some further work I believe.

I am not expecting everything to be realistic but hope that it is realism in the Industrial Capacity, Infrastructure, population, resources and tech level etc. in the beginning of the game. How UK have managed to get 320 divs is of course possible based on population. Germany had 420 divs at one point and has now only 270 left. Soviet have 620! and pushing fast forward. Impressive since their losses now are 13.5 million. Since France is more or less unoccupied I am surprised that UK do not try an invasion but of course Germany would crumble very fast then. Maybe the other half of the UK troops are in Asia somewhere but it is hard to tell as long as Italy is not allied with Japan.

Anyhow, terrible fun this game and very hard to get away from.:)
 

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Last edited:

Hessler

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as fas as i remember there are issues with the AI if the US front reaches UK controlled territory.
In this case the US AI kind of "freezes". This is due to engine internal issues.
The only possibility to overcome this is to sent troops as EX forces to the nation which controls this front.
So i suppose the strange relation between US and UK divisions comes from the fact, that US AI sent a lot of forces to the UK.
Please load our save game as UK and as US and try to check this out.

I already discussed with Studti, that SU has too much MP in the final stages of the war. As to my knowlegde the SU MP was depleted at the end of WW2 too.

For our fight in the mountains:
Can you please give some more details, which forces fought against which forces in which area of the map ?

To loose 50 bombers ( from 500 in a full stack ) against a stack of 5 multi-role fighters seems not to be that bad. In history you normally did not see situations in which the number of attacking fighters was equal to the number of bombers. In most cases the bombers were superior in quantity. And even if 200 fighters attacked 1000 bombers, a kill ratio of 5 to 8 percent suffered by the bombers was not unusual.

Thanks for your detailed feedback !
 

truggs

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Some feedback on this great mod: I am playing Italy and focus very much on historic realism. The date is September 2. 1944. End date is default and agressiveness Normal. See attachment for the situation in the Med now.

1. Italy and German are still not allied with Japan. This actually happened in September 1940
2. Soviet have reached the German borders and are way ahead of historic schedule.
3. UK has 325 infantry divs according to my Intel. A whole lot more than in reality as far as I know. It include colonies but anyway.
4. Germany have 360 divs and almost none in France. The allied has not attempted to do a Normandy landing despite this. All their effort seems to be focused on me as Italy.
5. Japan has taken the Northern Territory in Australia but not Singapore that UK reconquered. Theres is absolutely nothing in Northern Territory a part from Darwin and bases but maybe their after Australia as such?
6. Intel tels that USA has only 62 divs. That is extremely few at this point in the war. But of course the UK has a lot more than the actually had so maybe the AI as made the US to aid UK with a lot of recourses.
7. Finland was overrun by Soviet early on and switched side. This gave Germany one more challenge in addition to a very strong Soviet.
8. Transport manage to escape from naval forces and thus amphibious assaults happens rather often. What I find a little strange is that the AI often attacks with too small forces, looses some thousand soldiers and soon try to do the same again. It certainly creates some action, but makes little consequence. Fun to see them bite the dust though:p.
9. I have some crack 1940 mountain divisions with 3+ generals. Even so three of these did not have much progress in mountain terrain against a UK 1940 Marine unit and a couple of Motorized 1941 divs I think it was. I really would like an explanation on that. All my units had an arty 1940 brigade. I attacked from two directions lead by a Lt.General.
10. It seems the counters not always picture the right country. It seems some US units actually had UK counters. I also wish that Romanian, Hungarian, Slovakian and Bulgarian units had their own flags.
11. Losses are also interesting and is both almost historic and also very much the opposite. Germany has lost 11.7 mill soldiers and UK 1,7 million. In both cases a lot more than in reality.
12. The numbers in the games seems in general to be a little strange. Is is not unusual to loose or kill 50 bombers in one mission. Very unusual back then. In the game it happens all the time. The numbers need some further work I believe.

I am not expecting everything to be realistic but hope that it is realism in the Industrial Capacity, Infrastructure, population, resources and tech level etc. in the beginning of the game. How UK have managed to get 320 divs is of course possible based on population. Germany had 420 divs at one point and has now only 270 left. Soviet have 620! and pushing fast forward. Impressive since their losses now are 13.5 million. Since France is more or less unoccupied I am surprised that UK do not try an invasion but of course Germany would crumble very fast then. Maybe the other half of the UK troops are in Asia somewhere but it is hard to tell as long as Italy is not allied with Japan.

Anyhow, terrible fun this game and very hard to get away from.:)
well if u played with the historical triggers... the US can only start massing units when they go to war. an ai US will go to war probably much later than a human one.
 

Hessler

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Kwantung is intended to help AI Japan. This way Japan can concentrate on the Pacific, while KWA does China.
If i play Japan, i prefer to keep KWA alive for several reasons:
1: Japans TC is not decreased by theChina war.
2: Japan benefits from KWA tech teams, who concentrates on ground combat, so Japan gets blueprints from there.
 

truggs

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Kwantung is intended to help AI Japan. This way Japan can concentrate on the Pacific, while KWA does China.
If i play Japan, i prefer to keep KWA alive for several reasons:
1: Japans TC is not decreased by theChina war.
2: Japan benefits from KWA tech teams, who concentrates on ground combat, so Japan gets blueprints from there.
ok thanks for the info.
 

Wellington

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Thanks Hessler. My comments below yours:

as fas as i remember there are issues with the AI if the US front reaches UK controlled territory.
In this case the US AI kind of "freezes". This is due to engine internal issues.
The only possibility to overcome this is to sent troops as EX forces to the nation which controls this front.
So i suppose the strange relation between US and UK divisions comes from the fact, that US AI sent a lot of forces to the UK
I guess this explaines the numbers and UK icons on US forces.

Please load our save game as UK and as US and try to check this out. I will.

I already discussed with Studti, that SU has too much MP in the final stages of the war. As to my knowlegde the SU MP was depleted at the end of WW2 too.
What is MP? I probably should know but better ask.

For our fight in the mountains:
Can you please give some more details, which forces fought against which forces in which area of the map ?

Three of my experienced Italian 1940 mountain divs fought from a mountain province and a plains province (in Tunis) against another mountain province with one newly arrived allied UK/US 1940 Marine div. They had no significant progress.

To loose 50 bombers ( from 500 in a full stack ) against a stack of 5 multi-role fighters seems not to be that bad. In history you normally did not see situations in which the number of attacking fighters was equal to the number of bombers. In most cases the bombers were superior in quantity. And even if 200 fighters attacked 1000 bombers, a kill ratio of 5 to 8 percent suffered by the bombers was not unusual.
I guess this is about numbers. It probably never happened that Italy attacked one target with 500 planes. This is US and UK numbers over Germany and they could loose 10 % in one mission, considered as major losses.
Thanks for your detailed feedback !
Anything that makes this great game greater:rolleyes:

Any thoughts on the other points? Please ask if you want more feedback from the Italy campaign.
 
Last edited:

Ivan Bajlo

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I am not expecting everything to be realistic but hope that it is realism in the Industrial Capacity, Infrastructure, population, resources and tech level etc. in the beginning of the game. How UK have managed to get 320 divs is of course possible based on population. Germany had 420 divs at one point and has now only 270 left. Soviet have 620! and pushing fast forward. Impressive since their losses now are 13.5 million. Since France is more or less unoccupied I am surprised that UK do not try an invasion but of course Germany would crumble very fast then. Maybe the other half of the UK troops are in Asia somewhere but it is hard to tell as long as Italy is not allied with Japan.

Currently there is a bug in DH which switches ownership of expeditionary forces under AI control each time you load the game, that way Germany and UK as alliance leaders "steal" almost all divisions from other nations so as Soviet Union you run into tons of German divisions which use to belong to Axis minors but have switched to German and are benefiting from German tech. :eek:

USA is too good at reinforcing UK landings and threatened fronts so probably same bug happens making USA weaker then actually is.
 

Wellington

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Currently there is a bug in DH which switches ownership of expeditionary forces under AI control each time you load the game, that way Germany and UK as alliance leaders "steal" almost all divisions from other nations so as Soviet Union you run into tons of German divisions which use to belong to Axis minors but have switched to German and are benefiting from German tech. :eek:

USA is too good at reinforcing UK landings and threatened fronts so probably same bug happens making USA weaker then actually is.
Exellent, thanks. Hope that bug will be removed. Yes, I have seen lots of UK divs that is led by US generals and thus are American.
 
Last edited:

Wellington

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I think you might be right. When AI face AI one would expect Germany to hold better even if huge amount of troops has been encircled. SU troops have also been encircled many times in the beginning of the war. Maybe the AI is not good enough evading that. Often I am also puzzled by the low quality generals leading big forces and not seldom overstacking. Don't know if that leads to bad moves though but It certainly leads to failed attacks.
 

kalkwerk

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One possible bug: After bitter peace (border at Ural) a few provinces still remained in Soviet ownership. I think they were controlled by partisans or just recently got reconquered by soviet troops as the event came.
Awsome campaign btw.
 

Marshall18

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Ok, I've tried to download it twice, but it stops at around 120mb and the file is corrupted. Anybody else get this?
 

unmerged(193702)

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Try 7- zip Marshall ------------------------------------------------------------------------------->

Coming back to the encirclements it is sure doable but it is not easy as it should be.

(see picture)

Eastfrontdec42.jpg

Ps... hope this encirclement will succeed.

Edit: my big encirclement failed and now i am in big trouble because the Sovjets are trying to encircle the whole baltic :eek:
Oow and another GOOOOD reason why i play this mod it has almost no CTD's !!!
 
Last edited:

kalkwerk

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It is very well possible to succeed. I launched Barbarossa historical at June 22 1941 and took Moscow and Murmansk by Dec 41, encircled Leningrad (which was then taken during in the winter) and a big portion of the Russian army in Romania. Eastern Ukraine, Caucasus and Stalingrad were conquered June-Dec 42 at which point Bitter peace event fired.
However, for me a few adjustments were necessary: a) I only built Subs and no Bismarck/Tirpitz/naval bombers. This because i needed to build more infantry than im used to. I like to build navy for flair, but I dont see how your army then can be big enough. b) I took control over all allies, including Italy. c) Micromanagement all the way...
Surely best campaign feeling ever, but a few things I didnt like were: a) the Yugoslavian events make it unneccesary to use ressources on garrisoning the Balkans. Doesnt feel realistic at all. b) Germany cant supply troops and Northern Africa and Italy hasnt enough convoy builds. This led to Italy/Germany loosing 50+ Divisions in Northern Africa since they were out of supply. That might be historical, but as Germany you cant do anything about it (?), which doesnt feel right.
 

Ivan Bajlo

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It is very well possible to succeed. I launched Barbarossa historical at June 22 1941 and took Moscow and Murmansk by Dec 41, encircled Leningrad (which was then taken during in the winter) and a big portion of the Russian army in Romania. Eastern Ukraine, Caucasus and Stalingrad were conquered June-Dec 42 at which point Bitter peace event fired.
However, for me a few adjustments were necessary: a) I only built Subs and no Bismarck/Tirpitz/naval bombers. This because i needed to build more infantry than im used to. I like to build navy for flair, but I dont see how your army then can be big enough. b) I took control over all allies, including Italy. c) Micromanagement all the way...
Surely best campaign feeling ever, but a few things I didnt like were: a) the Yugoslavian events make it unneccesary to use ressources on garrisoning the Balkans. Doesnt feel realistic at all. b) Germany cant supply troops and Northern Africa and Italy hasnt enough convoy builds. This led to Italy/Germany loosing 50+ Divisions in Northern Africa since they were out of supply. That might be historical, but as Germany you cant do anything about it (?), which doesnt feel right.

Yep, if you want to have a navy you have to attack SU in 1940 otherwise Red Army gets way to big.
 

Wellington

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a) the Yugoslavian events make it unneccesary to use ressources on garrisoning the Balkans. Doesnt feel realistic at all. b) I took control over all allies, including Italy. c) Micromanagement all the way...
.

If I am not remembering wrong tis mod is not adapted to let human player assume military control over allies. If that causes any trouble I don't know, but one of the devs might confirm this.
Sounds like a great eastern campaign for the Germans btw and you have made the right priorities, not using resources on big ships.

The Yugoslavian events. are you referring too independence for Serbia, Montenegro and Croatia? I am also very puzzled by this. Croatia became a puppet of Germany and supplied forces but I have never heard that Serbia and Montenegro was granted independence. On the contrary, Axis and Croates slaughtered Serbs and Serbia and Montenegro was the center of partisan activity, even though led by the Croat Joseph Broz Tito.
 
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