Sorry Sir, but Hitler and Stalin killed millions of people/workers, as you know we can´t discuss the point in detail, but both decided the death of others sometimes out of their mood. So the point of the other guy, of your conversation, is not so far of with his examples.
We are talking about a game modifier here, not about the humanity of any system in particular. In game, those inhumane systems don't have a penalty for industry. Yet the system that Trotsky advocated, even if it would be as bad as the ones mentioned, has a negative modifier. There is simply no historical context to justify it, given the fact that we have systems in Hitler's Germany and Stalin's Soviet Union that do not have them in the game.
In short:
Stalin the Butcher - no penalty
Hitler - no penalty
Trotsky - penalty
Logic? Either they all have a penalty or no one.
This is a game forum and are talking about the game. I am not interested in discussing the political opinions of individuals (I am not sure that it is even allowed on the forum).
Sure, you could justify it by saying "It is game design choice", just like supply system was destroyed and many other things got abstracted. I have no problem with that, but call it a game design choice, do not invent history in order to justify it, simple as that. Had the man said "game design choice" and not imagined a whole new system that never existed, anywhere, and twisted the whole concept of military discipline and principles of organization - the conversation would have ended by me clicking the 'Agree' button and that is it.
I just said that there is no historical justification for the said negative modifier for industry in the event of Trotsky taking power. At least not more than there is historical justification for Germany and Soviet Union under Stalin. And I was talking strictly about
historical justification. I have no problem with it being a game design choice for forcing the player to make a decision, just do not use made up historical arguments to justify it.
I know that I will fix it for my game for sure so I do not care for the gameplay reason. I was just talking about historical justification for that game design choice in particular, but for some reason the topic went sidetracked to discussing one persons twisted sense of history and military.