• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Suor

Second Lieutenant
78 Badges
Apr 6, 2016
131
434
  • Hearts of Iron III
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: The Republic
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
If I recall correctly in HoI2 we had Trotsky assassination event in Soviet campaign. Do we get it back in HoI4 or it is too edgy by today standards?
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
I think this topic is dealt with a national focus. In the first WWW we had Trotsky take over the USSR because the AI didn't do the purges so it had a coup.
 

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
If the soviets don't take the Great Purge focus, there is a chance of Trotzky taking over and becoming new head of state, but with a modifier that cripples the soviet industry. The Purge itself of course cripples the soviet military. I think there is no way to work this out without anything bad happening.
 

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
But I want purge contras and skullfuck Trotsky with icepick))))

Children and alcohol is a terrible combination
 
  • 2
  • 1
Reactions:

Vukodav

Major
3 Badges
Jun 21, 2011
530
1.153
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
If I recall correctly in HoI2 we had Trotsky assassination event in Soviet campaign. Do we get it back in HoI4 or it is too edgy by today standards?

As others have said, there is still an option to kill him during the purge. But I don't think that him taking over Soviet Union is possible in a way represented - just a simple change of government.

On the off chance of him returning and the elements of the Army backing him up, there would be another civil war because Stalin and his lackeys would not simply roll over. Even if they get to assassinate Stalin, Trotsky would still not control the majority of the Red Army so it sure as hell would be a peaceful transition of power.

And I don't see the point of industrial penalty for Trotsky. There should be a boost to industrial construction on the expense of resources and manpower growth for Stalin to represent his plans, but I really don't see a reason why would you get a penalty to it once the Trotsky takes power. It should be normal for him and a boost to Stalin. One might say that the absolute difference is the same, but not in the respect to other nations. That is why I think that Stalin should get a boost and Trotsky gets nothing in that manner.

It bothered me a lot to see Soviet Union with Trotsky steamrolled by infantry in WWW. Under him, Tukhachevsky would continue his Deep Battle doctrine and Soviet Union still had a lot of tanks (at least light ones) - it should not have been so easy a task to do. But it happened within a year, with infantry. I think that the whole Soviet Union thingy needs some rebalance. Not to mention supplying hundreds of division in the Himalayas and Kamchatka from Berlin. That was just... wow.
 
  • 4
Reactions:

Super Izumo

Second Lieutenant
63 Badges
Dec 8, 2012
180
54
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normand 44 - Second Wave
  • Mount & Blade: Warband
It bothered me a lot to see Soviet Union with Trotsky steamrolled by infantry in WWW. Under him, Tukhachevsky would continue his Deep Battle doctrine and Soviet Union still had a lot of tanks (at least light ones) - it should not have been so easy a task to do. But it happened within a year, with infantry. I think that the whole Soviet Union thingy needs some rebalance. Not to mention supplying hundreds of division in the Himalayas and Kamchatka from Berlin. That was just... wow.

Da9L did say the main reasons he won that campaign was because the SU's industry was crippled by Trotsky being in power so Da9L was outproducing the SU in men and equipment which he also had better equipment (like Infantry AT) and ate a lot of divisions with encirclement's, he also stated the old exploit with Arty not reducing a units ORG played a factor but that was since fixed. He also might of said that if he tried it again now with all the changes since last time he would probably lose (or at least take even longer to win)
 

Vukodav

Major
3 Badges
Jun 21, 2011
530
1.153
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
Da9L did say the main reasons he won that campaign was because the SU's industry was crippled by Trotsky being in power so Da9L was outproducing the SU in men and equipment which he also had better equipment (like Infantry AT) and ate a lot of divisions with encirclement's, he also stated the old exploit with Arty not reducing a units ORG played a factor but that was since fixed. He also might of said that if he tried it again now with all the changes since last time he would probably lose (or at least take even longer to win)

No, I know the explanation that was given, but thank you for reminding me in detail mate. ;)

What am I arguing is I cannot understand the reasoning behind giving Soviet Union the penalty to industrial production for Trotsky in the first place. I mean, here, take a look:

Trotsky's position formed while he led a special commission on the Soviet transportation system, Tsektran. He was appointed there to rebuild the rail system ruined by the Civil War. Being the Commissar of War and a revolutionary military leader, he saw a need to create a militarized "production atmosphere" by incorporating trade unions directly into the State apparatus. His unyielding stance was that in a worker's state the workers should have nothing to fear from the state, and the State should fully control the unions. In the Ninth Party Congress he argued for "such a regime under which each worker feels himself to be a soldier of labor who cannot freely dispose of himself; if he is ordered transferred, he must execute that order; if he does not do so, he will be a deserter who should be punished. Who will execute this? The trade union. It will create a new regime. That is the militarization of the working class."

If anything, Trotsky would work for a militarization of industry, strict discipline and organization, increasing the efficiency of the industrial production - not decreasing its efficiency. Let me remind folks that the same thing happened in Germany with Deutsche Arbeitsfront - and if Germany does not get a penalty for it, I really see no reason for Soviet Union to get it.

By my reasoning, Trotsky revolution should have a small chance to fire, lead to a civil war most likely and later produce a much more organized and efficiency oriented Soviet Union should the revolution succeed - not give it a penalty to industrial output.

And, as far as the invasion of the Soviet Union is concerned - I fail to understand how could he do massive encirclement with infantry. With fast armor and motorized units, yes, but infantry against infantry and you create an encirclement? That is a huge AI problem right there. Even with armor formations after 1941 it was hard for Germans to encircle any troops as the Red Army retreated from the salients. To encircle the Red Army with infantry, to the point of destruction - I don't think that would work. Especially with the Tukhachevsky's Deep Battle doctrine that would be implemented during the Trotsky rule.

I think that just fixing the penalty problems should do just fine about the production of units and give the Soviets reasonable scenario.

Here, a proposition - Stalin gives a boost to production of new industries due to his large industrialization efforts, Trotsky gives larger industrial efficiency (faster growing efficiency for example) and no modifiers for construction of new industries (will remain the same as every other nation). I simply see no excuse for giving a penalty to industry when Trotsky is in power.

Can anyone provide the historical context here, am I missing something?
 
  • 4
  • 4
Reactions:

GundamMerc

General
98 Badges
Oct 7, 2014
2.112
359
  • Stellaris: Necroids
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Rajas of India
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • 1
  • 1
Reactions:

Super Izumo

Second Lieutenant
63 Badges
Dec 8, 2012
180
54
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normand 44 - Second Wave
  • Mount & Blade: Warband
No, I know the explanation that was given, but thank you for reminding me in detail mate. ;)

What am I arguing is I cannot understand the reasoning behind giving Soviet Union the penalty to industrial production for Trotsky in the first place. I mean, here, take a look:

Trotsky's position formed while he led a special commission on the Soviet transportation system, Tsektran. He was appointed there to rebuild the rail system ruined by the Civil War. Being the Commissar of War and a revolutionary military leader, he saw a need to create a militarized "production atmosphere" by incorporating trade unions directly into the State apparatus. His unyielding stance was that in a worker's state the workers should have nothing to fear from the state, and the State should fully control the unions. In the Ninth Party Congress he argued for "such a regime under which each worker feels himself to be a soldier of labor who cannot freely dispose of himself; if he is ordered transferred, he must execute that order; if he does not do so, he will be a deserter who should be punished. Who will execute this? The trade union. It will create a new regime. That is the militarization of the working class."

If anything, Trotsky would work for a militarization of industry, strict discipline and organization, increasing the efficiency of the industrial production - not decreasing its efficiency. Let me remind folks that the same thing happened in Germany with Deutsche Arbeitsfront - and if Germany does not get a penalty for it, I really see no reason for Soviet Union to get it.

By my reasoning, Trotsky revolution should have a small chance to fire, lead to a civil war most likely and later produce a much more organized and efficiency oriented Soviet Union should the revolution succeed - not give it a penalty to industrial output.

And, as far as the invasion of the Soviet Union is concerned - I fail to understand how could he do massive encirclement with infantry. With fast armor and motorized units, yes, but infantry against infantry and you create an encirclement? That is a huge AI problem right there. Even with armor formations after 1941 it was hard for Germans to encircle any troops as the Red Army retreated from the salients. To encircle the Red Army with infantry, to the point of destruction - I don't think that would work. Especially with the Tukhachevsky's Deep Battle doctrine that would be implemented during the Trotsky rule.

I think that just fixing the penalty problems should do just fine about the production of units and give the Soviets reasonable scenario.

Here, a proposition - Stalin gives a boost to production of new industries due to his large industrialization efforts, Trotsky gives larger industrial efficiency (faster growing efficiency for example) and no modifiers for construction of new industries (will remain the same as every other nation). I simply see no excuse for giving a penalty to industry when Trotsky is in power.

Can anyone provide the historical context here, am I missing something?

I agree with that.
 

zyphial

Colonel
66 Badges
Feb 17, 2013
860
780
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Trotsky's position formed while he led a special commission on the Soviet transportation system, Tsektran. He was appointed there to rebuild the rail system ruined by the Civil War. Being the Commissar of War and a revolutionary military leader, he saw a need to create a militarized "production atmosphere" by incorporating trade unions directly into the State apparatus. His unyielding stance was that in a worker's state the workers should have nothing to fear from the state, and the State should fully control the unions. In the Ninth Party Congress he argued for "such a regime under which each worker feels himself to be a soldier of labor who cannot freely dispose of himself; if he is ordered transferred, he must execute that order; if he does not do so, he will be a deserter who should be punished. Who will execute this? The trade union. It will create a new regime. That is the militarization of the working class."
So, your morale will improve if I give your boss a gun and permission to shoot you for desertion if he feels that your performance isn't high enough? I certainly hope you have a competent boss who wont, you know, push his failings onto his underlings and then neatly shoot the "traitors" to erase any evidence.

Remember that some theoretical parts of the Soviet system seem like they'd make sense, but the USSR (and Russia in general) has always had a problem rooting out corruption in general. A lot of Soviet failures weren't because their concepts were inherently unworkable - yes many were, but not all - but because overwhelmingly pervasive corruption underminned any system to the point that it was almost part of the culture.

Also keep in mind also that military hierarchies and methodologies are not a good fit for everyone, just an excellent fit for soldiers. Not every worker is fit to be a soldier, and as soon as you start purging excellent workers who don't perform like excellent soldiers... expect production ramifications.
 
  • 3
Reactions:

Vukodav

Major
3 Badges
Jun 21, 2011
530
1.153
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
So, your morale will improve if I give your boss a gun and permission to shoot you for desertion if he feels that your performance isn't high enough? I certainly hope you have a competent boss who wont, you know, push his failings onto his underlings and then neatly shoot the "traitors" to erase any evidence.

Remember that some theoretical parts of the Soviet system seem like they'd make sense, but the USSR (and Russia in general) has always had a problem rooting out corruption in general. A lot of Soviet failures weren't because their concepts were inherently unworkable - yes many were, but not all - but because overwhelmingly pervasive corruption underminned any system to the point that it was almost part of the culture.

Also keep in mind also that military hierarchies and methodologies are not a good fit for everyone, just an excellent fit for soldiers. Not every worker is fit to be a soldier, and as soon as you start purging excellent workers who don't perform like excellent soldiers... expect production ramifications.

I am not sure that you understood the concept mate. Militarization of the working class does not mean a worker will get shot if he does not deliver on his work. The line "if he is ordered transferred, he must execute that order; if he does not do so, he will be a deserter who should be punished" is not to be taken literally but more of a concept. In general it means bringing military discipline and organization onto the factory floor, not translating the military system 1:1 onto the every day jobs.

As a matter of fact, you are talking about something that Lenin did in the factories to prevent strikes and Trotsky was against that. He was in conflict with Lenin about the organization of the working class the whole time. So even if taken literally, you are talking about a system under Lenin, not Trotsky.

And even if we do take it literally (shooting the deserters... like that is the only or prevailing punishment), we are not talking about morale improvement but efficiency improvement here. If we take a look in another part of society where that principle was used, we'll see that the efficiency indeed improved. I am talking of course about the Blocking detachments - I do not know if they raised morale at all but that is not important. Overall, they improved efficiency, the army performance.

Plus, we have the same concept being used in Germany that was in no way more or less corrupt than the Soviet Union of the time, yet we do not get the industrial penalty there. On the contrary, you have a highly corrupt and inhumane system with militarized working class, unified in a single union controlled by the party, therefore the state - and industrial efficiency boost. So we have something in real life (or in game) to compare it to.

I have explicitly compared the system that Trotsky talked about to the system that Germany used so I do not know why you imagine a system where a political commissar stands on the factory floor and shoots the workers who do not obey orders. All you have to do is look at Germany and DAF to understand what was he talking about.

And we are talking about a game modifier here. Stalin had the habit of, as you say, purging the factory management that did not fulfill the quotas set by the party - yet we do not have the industrial penalty with him. But we do get that modifier when we have Trotsky do the same thing? Where is the logic in that? As I said, just take a look at DAF and German industry and you'll get the general idea of what Trotsky was talking about. Or you think that German economy should also get a penalty because of the DAF and their system?

In the end, whenever the military principle and discipline is extrapolated and used in the aspect of life and society, it always gave positive results. That is why, for instance, Sun Tzu's 'The Art of War' can be used and is used to the great extent for every sphere of human activity. Sure, it talks about military strategy, organization and so on. Yet its principles once extrapolated to the desired situation results in much greater efficiency and the book is still considered a good and an important read for everyone 2500 years after it was 'published'. You do not see the advocate shooting his subordinate under the Sun's principle of command and order, yet 'The Art of War' is used to the great extent in their profession. So when Trotsky says that he wants the militarization of the working class you need to understand what does it mean and not take it in way that worker becomes literally a soldier.
 
Last edited:
  • 1
  • 1
Reactions:

zyphial

Colonel
66 Badges
Feb 17, 2013
860
780
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I am not sure that you understood the concept mate. Militarization of the working class does not mean a worker will get shot if he does not deliver on his work. The line "if he is ordered transferred, he must execute that order; if he does not do so, he will be a deserter who should be punished" is not to be taken literally but more of a concept. In general it means bringing military discipline and organization onto the factory floor, not translating the military system 1:1 onto the every day jobs.
Military discipline is quite clear, regardless of what military you look at: failure to comply with a direct order from a commanding officer in times of war is punishable by summary execution, so no that's not an exaggeration or misconception. Desertion is also punishable by execution, as is dereliction of duty (specifically, falling asleep while on watch). An integral part of military discipline is that the military doesn't screw around - when you mess up, there are serious and far-reaching consequences. It creates a pressure to perform in an environment where performance literally means the difference between life and death for you and possibly many others. If you eschew that, you aren't talking about military discipline at all.
As a matter of fact, you are talking about something that Lenin did in the factories to prevent strikes and Trotsky was against that. He was in conflict with Lenin about the organization of the working class the whole time. So even if taken literally, you are talking about a system under Lenin, not Trotsky.
So, not military discipline then, alright.
And even if we do take it literally (shooting the deserters... like that is the only or prevailing punishment), we are not talking about morale improvement but efficiency improvement here.
First, even a dishonorable discharge, such that you can never again expect to find work suitable to sustain yourself, is as damaging to morale as an execution. Second, morale is worker efficiency. Happy workers have been demonstrated in all fields to be more efficient and productive. In general, not being terrified that a mistake will get you killed or your life ruined makes people more willing to, among other things, 1) apply on-the-spot judgement as opposed to following orders by the letter (If you've ever known or been someone who's done a job for twenty years and reports to a recent college grad, you'll see a lot of that), 2) experiment with potential optimization methods, 3) concern themselves with completing the task rather than concerning themselves with not getting shot and/or not having their ability to support themselves permanently destroyed...
If we take a look in another part of society where that principle was used, we'll see that the efficiency indeed improved. I am talking of course about the Blocking detachments - I do not know if they raised morale at all but that is not important. Overall, they improved efficiency, the army performance.
...you're talking about the guys who were ordered to shoot deserters. That is not helping your case at all when above you try to say don't shoot "deserters." And yes, threatening to shoot a guy for running away will make him more willing to face getting shot by the enemy (because running away stops being a more beneficial alternative), but no, holding a gun to a factory worker's head would not suddenly improve productivity.
Plus, we have the same concept being used in Germany that was in no way more or less corrupt than the Soviet Union of the time, yet we do not get the industrial penalty there. On the contrary, you have a highly corrupt and inhumane system with militarized working class, unified in a single union controlled by the party, therefore the state - and industrial efficiency boost. So we have something in real life (or in game) to compare it to.
The German economy is not an example of a healthy, productive system. Most economists would argue that the Nazi's were more poisonous than beneficial and only appeared to be productive because, coming from the tail end of the depression, it's easy to go from one to ten than it is to go from one hundred to a thousand.
I have explicitly compared the system that Trotsky talked about to the system that Germany used so I do not know why you imagine a system where a political commissar stands on the factory floor and shoots the workers who do not obey orders. All you have to do is look at Germany and DAF to understand what was he talking about.
I don't know that it's correct to say that German productivity was a consequence of this system. The ingame bonus Germany has, as described, may well be inaccurate. Economics and productivity is murky. What you have is a correlation/causation argument, and even that correlation isn't convincing (see above).
And we are talking about a game modifier here. Stalin had the habit of, as you say, purging the factory management that did not fulfill the quotas set by the party - yet we do not have the industrial penalty with him. But we do get that modifier when we have Trotsky do the same thing? Where is the logic in that? As I said, just take a look at DAF and German industry and you'll get the general idea of what Trotsky was talking about. Or you think that German economy should also get a penalty because of the DAF and their system?
You're confusing realism with game design. The reason Totsky has the penalty has nothing to do with history or realism and everything to do with National Focuses that are mutually exclusive must present the player with interesting choices. Strong military or Strong factories? You decide.
In the end, whenever the military principle and discipline is extrapolated and used in the aspect of life and society, it always gave positive results. That is why, for instance, Sun Tzu's 'The Art of War' can be used and is used to the great extent for every sphere of human activity. Sure, it talks about military strategy, organization and so on. Yet its principles once extrapolated to the desired situation results in much greater efficiency and the book is still considered a good and an important read for everyone 2500 years after it was 'published'. You do not see the advocate shooting his subordinate under the Sun's principle of command and order, yet 'The Art of War' is used to the great extent in their profession. So when Trotsky says that he wants the militarization of the working class you need to understand what does it mean and not take it in way that worker becomes literally a soldier.
Way too much conflation of definitions and ideas to even start to break this down. I don't think you have a steadfast definition of "military discipline" or "military principles." I would also love to see conclusive evidence that whenever such principles or discipline is applied it is necessarily positive. That's a fun, ridiculously unprovable claim right there.
 
  • 3
Reactions:

Ctanr

Captain
77 Badges
Dec 2, 2010
314
564
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Empire of Sin
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV
i think the bonus of Trotzky should be better military - after all, he was known as the most important guy in the buildup of the red army -
and in the spread of the ideology and supporting of civil wars, because trotskyism holds on the concept of international revolution while Stalinism introduced Socialism in one country


@zyphial

most of The benificial effects of the third reich politics for the economy/the owners of the company would have been after the "planned" victory but there also were some benefits before the war, like the destruction of the trade unions and the following decrease of the real wages
 
  • 2
Reactions:

adil3tr

Commissar
53 Badges
Aug 4, 2011
624
700
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Tyranny: Archon Edition
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
I agree that a Trotsky soviet union shouldn't be neutered. It should either be stronger, like an anti purge, or have bonuses in different areas like the army and diplomacy considering he was a successful general and foreign minister/international revolutionary. It should also strengthen parties in the rest of Europe and change the Soviet AI. I think he would have been less inclined to sign the Molotov pact. A Jewish old guard general who wrote the first treatises against fascism wouldn't have made the same decisions.
 

Vukodav

Major
3 Badges
Jun 21, 2011
530
1.153
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
The German economy is not an example of a healthy, productive system.

You do understand we are talking about a game modifier and for it, we make a comparison between a system that Trotsky advocated and the system that was in place in Germany? If Germany has no industrial penalty using it, Soviet Union should not have it as well.

How the hell you got to a system where workers have gun pointed in their head and then even associate it with the Trotsky's idea is simply beyond me. You imagined a system, tied it to a wrong person, in order to justify something and make an argument.

It is very simple actually, I don't know why you try to make it complicated.

The system Trotsky advocated was more or less the same one employed in Germany. Was it healthy in the economic terms? Does not matter, because in game Germany has no penalty for it - therefore Soviet Union should not have a penalty as well.

The reason Totsky has the penalty has nothing to do with history or realism and everything to do with National Focuses

I am sorry for not being on the team that is ready to throw realism out of the window down into a rabbit hole when designing a history based game. It might be OK to you that tanks are supplied with other tanks and that two countries using the same system have different modifiers - I am not. And I voiced my opinion.

I am actually surprised that you went and overcomplicated the topic with some imagined story not applicable in any way to the story and in the end went and said that it does not matter any way, that it is only a design choice. To me it looks like you have a lot of free time if you are wasting it on writing two huge comments... just to say in the end that it all does not matter. But I guess that is your right.

I don't think you have a steadfast definition of "military discipline" or "military principles."

I have a family history of more than 100 years of military service (and it would most likely continue) so I think I have a pretty good idea what military discipline and principles are, and how applying them can benefit the job. You on the other hand think that military discipline means shooting someone if they do something wrong. And that just shows how little you know about both military and history itself because even in the most despotic and inhumane systems, like Soviet Union under Stalin and Germany under Hitler, shooting of a soldier was conducted only the extreme of situations - if his dereliction of duty lead to a massive loss of life. Otherwise they would loose a rank, get some jail time, sent to penal battalions.

You imagined it like if the worker drops a screw, a commissar would come and blow his brains out. You simply do not know what are you tanking about and you obviously love Warhammer 40K way too much.

And let me add just one more thing here - soldiers who showed iniciative in the field got promoted. In every army. So your claims that "apply on-the-spot judgement as opposed to following orders by the letter" and "experiment with potential optimization methods" are out of the window as well.

concern themselves with completing the task rather than concerning themselves with not getting shot and/or not having their ability to support themselves permanently destroyed

Once again, your lack of understand of both the topic and factual history comes into play, but I have already explained why your notion of a gun-to-the-head managers on the factory floor is ridiculous. But more to the point - if the worker damages the machine to the extent that it hurts someone, blows up, damages the factory - you are damn right he is gonna get his "ability to support themselves permanently destroyed". Let me tell you one more thing about military discipline, as for some reason you think that it means shooting people for not doing things right - have you ever seen how a simple military school works? That is also a military discipline. In your twisted world of gun-to-the-head management it would mean that if a cadet failed in any task he would get shot.

When I come to that, I seriously wonder have you even given a slight thought about the things you talk about? Mate, everyone cam make up something and them argue that as a point off topic. But this is the last time I waste my time on comments like that. Cheers!
 
  • 1
Reactions:

CountZeppelin

Sergeant
7 Badges
Feb 23, 2014
68
132
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Justification for consctruction time penalty aside, Da9l mentioned that Trotsky gets more political power than Stalin. More political power allows you to appoint more advisors boosting your research and enact more efficient laws early on as well as swing other countries towards Comintern. AI probably just isn't too good at utilising this advantage.

I wonder how dynamic National Focus system is though. Will Trotsky need to choose either political or army supremacy in the Great Purge? What about research cities that come right after the Purge or Stalinist Constitution? Most majors seem to have flexible focus trees but half the Soviet one doesn't make sense under anyone but Stalin.
 

zyphial

Colonel
66 Badges
Feb 17, 2013
860
780
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
You do understand we are talking about a game modifier and for it, we make a comparison between a system that Trotsky advocated and the system that was in place in Germany? If Germany has no industrial penalty using it, Soviet Union should not have it as well.
You keep vacillating between "realism" with real-world examples and game design. You can't have it both ways. If we're talking game design, then all your points about realism and quotes from Trotsky are moot, it's purely a question of interesting choices. If we're talking about realism, then every time you cross reference a game modifier, all your points are moot.
How the hell you got to a system where workers have gun pointed in their head and then even associate it with the Trotsky's idea is simply beyond me. You imagined a system, tied it to a wrong person, in order to justify something and make an argument.
You used blocking brigades as an example of what you meant by systems which implemented similar ideas. And the gun is just an example. I notice you skimmed over the equivalent for dishonorable discharge - what, you think the armed forces want to keep around a known deserter? And if we're instituting that same principle in the workforce, all my points stand.
It is very simple actually, I don't know why you try to make it complicated.

The system Trotsky advocated was more or less the same one employed in Germany. Was it healthy in the economic terms? Does not matter, because in game Germany has no penalty for it - therefore Soviet Union should not have a penalty as well.
I don't necessarily like the bonus and/or lack of penalty Germany has in game from a realism standpoint, but it's a game not a historical simulator. Realism will be sacrificed, will be sacrificed, for gameplay. Only WW2 footage offers "realism."
I am sorry for not being on the team that is ready to throw realism out of the window down into a rabbit hole when designing a history based game. It might be OK to you that tanks are supplied with other tanks and that two countries using the same system have different modifiers - I am not. And I voiced my opinion.
You don't acknowledge the inherent limits to the medium. It's a game made by a for profit company, not a perfect simulator designed to run on a supercomputer and developed with an infinite budget.
I am actually surprised that you went and overcomplicated the topic with some imagined story not applicable in any way to the story and in the end went and said that it does not matter any way, that it is only a design choice. To me it looks like you have a lot of free time if you are wasting it on writing two huge comments... just to say in the end that it all does not matter. But I guess that is your right.
Oh my, you've won 2 internetz with this one. I don't think I've ever heard the "haha nerd long comment" sentiment before. I'm sure it wins all the arguments. /sarcasm
I have a family history of more than 100 years of military service (and it would most likely continue) so I think I have a pretty good idea what military discipline and principles are, and how applying them can benefit the job.
Not that this matters, but buddy, you're being quite clownish by one bringing up family as if it matters in a debate and two assuming your history is longer than my own. I have three grandfathers (my Grandmother remarried) who served in the Air Corps during WW2, my father is a Vietnam war vet, and our military history goes back to before the civil war.
You on the other hand think that military discipline means shooting someone if they do something wrong. And that just shows how little you know about both military and history itself because even in the most despotic and inhumane systems, like Soviet Union under Stalin and Germany under Hitler, shooting of a soldier was conducted only the extreme of situations - if his dereliction of duty lead to a massive loss of life. Otherwise they would loose a rank, get some jail time, sent to penal battalions.
While US standards are not Soviet standards, all militaries employ just about the same charges and penalties. The USMJ is quite clear on this:
Any sentinel or look-out who is found drunk or sleeping upon his post, or leaves it before he is regularly relieved, shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct
Any person found guilty of desertion or attempt to desert shall be punished, if the offense is committed in time of war, by death or such other punishment as a court-martial may direct, but if the desertion or attempt to desert occurs at any other time, by such punishment, other than death, as a court-martial may direct
While I do acknowledge that summary execution is highly dependent upon circumstance (and I stipulated that in my original mention), we're talking about the Soviet Union during a period of absolute total war. Desertion is the charge I linked with execution (direlection of duty was mentioned only in reference to the name of the charge related to sleeping while on watch), and desertion is the charge mentioned by name in your Trotsky quotes.
You imagined it like if the worker drops a screw, a commissar would come and blow his brains out. You simply do not know what are you tanking about and you obviously love Warhammer 40K way too much.
You're skimming too much. I outlined only one scenario: an incompetent senior/manager attempts to hide his own failings by labeling a competent worker as a "deserter" and executing him to cover up evidence. Exactly what happened with other systems that employed such systems including the Soviet military.
And let me add just one more thing here - soldiers who showed iniciative in the field got promoted. In every army. So your claims that "apply on-the-spot judgement as opposed to following orders by the letter" and "experiment with potential optimization methods" are out of the window as well.
Ever heard of the Great Purge? What about that old time chinese classic, "The blade of grass that stands too tall must be chopped off at the head." You apparently don't understand how warped corruption makes a system. You want to promote a guy who is better than you? Hell no, he'll have your job sooner or later. It's only in systems that are far less infused with corruption that merit = reward.
Once again, your lack of understand of both the topic and factual history comes into play, but I have already explained why your notion of a gun-to-the-head managers on the factory floor is ridiculous. But more to the point - if the worker damages the machine to the extent that it hurts someone, blows up, damages the factory - you are damn right he is gonna get his "ability to support themselves permanently destroyed".
This has nothing to do with military discipline. Gross negligence like that is always responded to harshly.
Let me tell you one more thing about military discipline, as for some reason you think that it means shooting people for not doing things right - have you ever seen how a simple military school works? That is also a military discipline. In your twisted world of gun-to-the-head management it would mean that if a cadet failed in any task he would get shot.
You know, that strawman only wanted a brain. Didn't have to tear his stuffing out like that.
When I come to that, I seriously wonder have you even given a slight thought about the things you talk about? Mate, everyone cam make up something and them argue that as a point off topic. But this is the last time I waste my time on comments like that. Cheers!
Yeah, there's no chance of a productive conversation with you, so this is my last post directed your way. You've resorted to ad hominems, ad hoc redefinitions, arguments from authority ("100 years" rofl)... let's, ah, agree to disagree.
 
  • 1
  • 1
Reactions:

Vukodav

Major
3 Badges
Jun 21, 2011
530
1.153
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
. I have three grandfathers (my Grandmother remarried) who served in the Air Corps during WW2, my father is a Vietnam war vet, and our military history goes back to before the civil war.

I guess no one told you that the service in the army does not count as a military history. Only the officer tradition counts as countries usually had/have mandatory service for all males aged 18. Never mind that, the point was you were making an accusation that someone does not know what military discipline means. Now you stand corrected. Now all that remains is for you to understand what extrapolation of military principle is so you could begin to understand the system the people have been talking about.

We do not have anything to disagree about, you were talking about some made up thing, completely off topic. If it was in any way connected to the story here, then yes, I would agree.
 
Status
Not open for further replies.