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Iamdead7

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While adding tons of new American provinces (North, South and Central!) was a very good idea with lots of merit, the Europeans basically never reach anything close to historical colonization, especially in South America where much of the land is tropical. The negative settler bonus there combined with the lack of increase in # of colonists basically means the Americas are a big empty wasteland of sporadic colonies, OPM natives and Castillian Canada. Some sort of fix is needed and I think tropical is a good place to start. Find some other way to show that much of SA was lightly populated without making historical colonization impossible.

AI should probably be also a lot more likely to invade the natives even before getting the Exploration finisher. It's weird seeing intact Aztecs in 1700.
 

lizardo

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"Tropical" is normal to the people living there. And migrants get used to it, if they don't die.

So, maybe there needs to be a test of 'relativity'.
 

bbqftw

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I don't think 1 outlier campaign is enough to merit sweeping generalizations like this
 

ChildeR

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I've thought 1.8 speed is more historical – in 1.7 it was much faster than history for sure. However, I don't have much data, so I'm not sure.

If colonization is too slow, just denerf CN colonization.
 

SchwarzerKaiser

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Tropical doesn't need to go, but I think some provinces should be "detropified" because the main problem is that the AI only prioritizes non-tropical provinces in SA and they are so few that no colonial nations form that would continue colonization of SA. I've run a few time lapses to test a small mod I made and every time, there were a few english, french, portuguese and sometimes even breton colonies in SA, but not enough to create a CN out of it. Just make a few more of the (northern) coast provinces non-tropical and it should be a bit faster.
 

olm

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Tropical is ok in places that were historically colonized very late in game's timeframe or not at all, but it is not really ok in coastal South-America like Cartagena and Bahia which were very early colonies.
 

Arag

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I think the whole terrain colonist penalty should go, and instead be replaced by an inland colonization penalty. The farther the colony is from a friendly shore the harder it is to colonize it.
Most colonies developed in coastal areas, the real push inland happened in the 19th century.
 

Zak Preston

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I guess that Castile, Portugal and Tunis\Morocco (whoever survives and westernizes) shouldn't have penalties for tropicals but have same penalties for northern regions, while England, Norway, Denmark, France, Scotland should have same problems with tropics.
 

slv

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I guess that Castile, Portugal and Tunis\Morocco (whoever survives and westernizes) shouldn't have penalties for tropicals but have same penalties for northern regions, while England, Norway, Denmark, France, Scotland should have same problems with tropics.

Well, currently Malacca has tropical penalty in colonising Sumatra...
 

Dorevai

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We had some guy complain about the mass tropical classification of Brazil a little bit ago. He posted a picture showing how very little of settled Brazil is or was tropical. That's really my only issue. Portugal is all over the place b/c Brazil is such crap to dig into. Castile should still never go to Canada even if they take Gascogne and Loire. Seville is hotness.
 

dvandyke

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Colonisation is one of the weak points of EU4 at this stage.
I think an expanded version of the Victoira 2 life rating system would be great.
 

Dorevai

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/boggle. I think it's a bit silly that like, RIGHT above Uruguay, the jungle begins hardcore. Feels like a gamey way to discourage people from competing over the Brazil area, to improve Portugal's lock on it by getting to the non-tropical northeast first.
 

Panzerschiffe

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We had some guy complain about the mass tropical classification of Brazil a little bit ago. He posted a picture showing how very little of settled Brazil is or was tropical. That's really my only issue. Portugal is all over the place b/c Brazil is such crap to dig into. Castile should still never go to Canada even if they take Gascogne and Loire. Seville is hotness.

Started an England game to test out some things and it was going well. I started colonizing Canada and made a colonial nation. Then I see Castille plop a colony in Epikwek...what? Why? They must have gotten a stupid mission.
 

-Malovane-

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While adding tons of new American provinces (North, South and Central!) was a very good idea with lots of merit, the Europeans basically never reach anything close to historical colonization, especially in South America where much of the land is tropical. The negative settler bonus there combined with the lack of increase in # of colonists basically means the Americas are a big empty wasteland of sporadic colonies, OPM natives and Castillian Canada. Some sort of fix is needed and I think tropical is a good place to start. Find some other way to show that much of SA was lightly populated without making historical colonization impossible.

AI should probably be also a lot more likely to invade the natives even before getting the Exploration finisher. It's weird seeing intact Aztecs in 1700.

Heh, in my last South American native game I was wiped out by a joint venture of Spain and Portugal in 1482. That was cute.

In my last North American native game, Britain started colonizing the hell out of North America starting in 1524. They also decided to send 40k troops to establish "dialogue", which is a refreshing contrast to history.

In my last Siberian tribe game, I was under constant assault, sometimes by 7 nations at a time - many of them from (former) North American colonies of all places. Can someone explain why I, in Siberia, have to defend myself against the "United States of America", a 4 province colonial nation, in 1740? What exactly is the damn allure of Siberia, by the way? Had to abandon that game, not because I was losing territory, but because all of my provinces were under siege for nearly 50 years (at the cost of perhaps 10 million western lives through attrition due to massive fortifications and attrition stacking).

In most games I still see the Americas (North and South) almost completely colonized by the mid 1700s. Hell, by that time they're usually independent nations. The combination of both the colonial nation and the parent nation colonizing is enough to offset any new provinces.

If anything, Western colonialism starts way too early, is generally way too aggressive (except perhaps in the case of the Spanish), and is far more successful than it was historically.
 

TheMeInTeam

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I've thought 1.8 speed is more historical – in 1.7 it was much faster than history for sure. However, I don't have much data, so I'm not sure.

If colonization is too slow, just denerf CN colonization.

Might want to check that history in this case; Castile/Portugal made impressive (if brutal) progress in the first 150 years in the game historically, with the tropical provinces as they are I'm not sure it's possible to match it without doing some crazy stuff.

Tropical is definitely causing odd behavior and deliberately introduces the ahistorical junk we see like Iberians in Siberia rather than trying to get the Malacca node. The AI is prioritizing non-tropical in areas it can't even pull trade (and are poor) over tropical areas with strong trade goods that they can control. From both history and gameplay, that's wonky.
 

slv

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Speed in SIuth America is slower than historical. Speed in Canada/Siberia/Australia is way faster than historical.
 

yerm

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Tropical is simply too harsh. It's worse than freezing conditions, which is crazy.

Tropical needs to be a really minor penalty. If you want to keep people out of a region like Madagascar or the interior Amazon, it should be some kind of severe tropical or harsh jungle condition that is actually bad, while regions that should be settled but are skipped because they're tropical can have a far less brutal penalty similar to what's in Canada.