• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Sounds like a good idea! How long did you have in mind 6 month, a year?
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Originally posted by Shai

Perhaps not terribly apropos, but the Romans did not consider a legion to be seasoned before its twentieth year.

Ha! Nice to know.
Though I don't think too many of the original members of the legion would still be alive and still in that legion after 20 years.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Originally posted by Eddie Teach
I don't see how this would work in EUII, with the constant splitting and merging of armies.


Well,
Splitting, both armies have the same Rating.
Merging, the rate is calculated on a percentage basis from all armies merging.

Simple.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Originally posted by Eddie Teach
But if you have, say, 1957 infantry, 3102 cavalry and 4 cannons from a veteran army with a rank of "4" joining 2970 infantry with a rank of "1" the result won't be very accurate. And of course, this calculation will have to be done constantly, since both human and AI armies often march into the same provinces to give battle. Also, how would you handle the international armies that so often pop up. Would they also have that calculation made to give them a temporary rating?

You're right, it is probably something they "could" do. I have a feeling though, that it wouldn't be worth the reduction in performance.

1957+3102+40=5099 @ 4.000 =20396
vs 2970 @ 1.000 = 2970
=23366/8069
=2.896
Pretty simple!
I don't understand the rest of your post Re:merging foreign armies, since this does not happen.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Well as you mentioned this already happens! When we are talking about level we mean Morale, And in fact the computer tracks everything to 5 decimal places (it only stores to 3 though).
So again I do not see your point. :(
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
I would not say that getting defeated by smaller forces in the norm, but it does happen. I think you just remember those more than the others. :)
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Well at tech 60 I will take the 50K infantry over the 50K Cal.
Especially in Mountains, swamps ...
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Calvary represents all aspects of mounted units.
So the horse archers would just sit back and shoot at your squares. :D
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Rebels rarely give me trouble. If you station 10K calvary in the provinces that have revolt risk, you will rarely lose the battle since the rebels having just appeared will have very low morale. If they do win they do not kill many of my troops who will retreat into a neighbouring province. If I have 10K sitting on an adjacent province I will start them moving into the rebel province as soon as they start the battle with the force stationed in the province. Two things can then happen, The battle is over before the renforcements arrive and they kill the rebels, or the battle is still going on and they boost the morale of my troops and turn the tide of battle in my favour. Sure fire way to handle rebels, with minimal loses of troops!
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Originally posted by Kelvin
I'm using the same system, but that can be very hard when you are at war (as 8-prov. Brandenburg) with Poland, Russia, Sweden, Austria, Denmark, Norway and Venice (4 different wars, not my fault, stupid 1-prov. vassal decided to take on the world :mad: ) and getting only 24k of troops annually.

It can be difficult when just getting going but It quickly becomes self sustaining since every 30 years you have a fresh army to grab more teritory with. :)