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Nerva

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I'm playing POPs of Darkness mod as USA at war with UK, and the mod will cause the Anglo-Canadian countries (Maritime Union, Newfoundland, Canada, Rupert's Land, and Columbia) to apply for USA statehood if they somehow become independent. I figure, rather than fighting a war for them directly, I could fight UK for their Caribbean territories and use the war to cause the Anglo-Canadians to revolt and do the work themselves.

So, I need to drive up militancy among Anglo-Canadian POPs to cause revolts. I'm already using War Exhaustion effectively -- by blockading all Canadian ports, it causes the huge number of interior provinces to suffer blockade effects as well, and I'll have UK at 100% WE in only a year or two. However, War Exhaustion only contributes a maximum of +0.2 Militancy modifier, while "agrees with ruling party" can overcome that, and there's not much I can do about that.

The "swing variable" is the POPs getting their needs met -- if they do, then there's a reduction in Militancy -- if they don't, there's a gain in Militancy. So the question becomes, is there a wartime strategy for making POPs (Anglo-Canadians in particular) not get their needs met? I have seen that with 100% WE, the UK runs massive budget deficits, can't supply their units or build new ones, half their factories close and I assume goods become more scarce, but is there a way to really stick it to their Anglo-Canadian POPs?
 

austrianemporer

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I'm playing POPs of Darkness mod as USA at war with UK, and the mod will cause the Anglo-Canadian countries (Maritime Union, Newfoundland, Canada, Rupert's Land, and Columbia) to apply for USA statehood if they somehow become independent. I figure, rather than fighting a war for them directly, I could fight UK for their Caribbean territories and use the war to cause the Anglo-Canadians to revolt and do the work themselves.

So, I need to drive up militancy among Anglo-Canadian POPs to cause revolts. I'm already using War Exhaustion effectively -- by blockading all Canadian ports, it causes the huge number of interior provinces to suffer blockade effects as well, and I'll have UK at 100% WE in only a year or two. However, War Exhaustion only contributes a maximum of +0.2 Militancy modifier, while "agrees with ruling party" can overcome that, and there's not much I can do about that.

The "swing variable" is the POPs getting their needs met -- if they do, then there's a reduction in Militancy -- if they don't, there's a gain in Militancy. So the question becomes, is there a wartime strategy for making POPs (Anglo-Canadians in particular) not get their needs met? I have seen that with 100% WE, the UK runs massive budget deficits, can't supply their units or build new ones, half their factories close and I assume goods become more scarce, but is there a way to really stick it to their Anglo-Canadian POPs?
Occupy their provinces.
 

Nerva

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Do you mean siege them or control them? Either way, it brings up a problem when they rebel in provinces I have troops in. I didn't know sieging/controlling impacts whether POPs can get the goods they need -- are you sure it does?

I actually see the POPs in some recently-sieged provinces are getting a "War Torn" modifier that reduces Militancy.
 
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austrianemporer

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Do you mean siege them or control them? Either way, it brings up a problem when they rebel in provinces I have troops in. I didn't know sieging/controlling impacts whether POPs can get the goods they need -- are you sure it does?

I actually see the POPs in some recently-sieged provinces are getting a "War Torn" modifier that reduces Militancy.
Sieging provinces and seizing control causes instant unemployment so pops can't get needs so their militancy goes up.
 

Nerva

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Hmmmm... it does look like controlling a province (sieging doesn't do it) causes 100% unemployment for Laborers and Farmers (RGO workers), but it doesn't seem to affect the other types, at least in colonial provinces that don't have factories to close.

So if I were to control the Maritimes provinces and then evacuate my troops, the combo of War Exhaustion and unemployment might get them to rebel and declare independence...
 
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austrianemporer

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Hmmmm... it does look like controlling a province (sieging doesn't do it) causes 100% unemployment for Laborers and Farmers (RGO workers), but it doesn't seem to affect the other types, at least in colonial provinces that don't have factories to close.

So if I were to control the Maritimes provinces and then evacuate my troops, the combo of War Exhaustion and unemployment might get them to rebel and declare independence...
Probably