With the buffs to Spaceports and the rework of corvette weapons, early conquest rushes no longer work. The Spaceport is simply to tough to engange with less then 30 corvettes. However I was recently forced to develop what I call the "Tributary Rush" style.
This style might become very interesting with the 1.5 patch. As Domination in the current Lifestream itteration actually features a lot of related bonuses:
https://forum.paradoxplaza.com/forum/index.php?threads/traditions-info-from-the-live-stream.997764/
I played as the stock Tzynn (Fanatic Militarist, Colectivist, Non-Adaptable, Talented, Military Dictatorship). And as luck had it, I was boxed in on all 4 sides:
South was teh galactic core.
west a Pacifist/Fan Spiritualist
east Federation builder (Individualist, Xenophile, Militarist).
North had no habitable planet for lightyears. And that was after the shortage the Tzynn traits caused.
All I could grab were the 2 guaranteed planets. Not the best basis to conquer the universe. But it did result in the following play:
1. I rushed grabbing both planets. However I did not develop them past teh Ship shelter stage. Indeed I kept investment low, focuss primarily on minerals and food (to earn more minerals).
2. I did not invested into spaceports or the T1 Capitol.
3. After that was settled, I hit armsrace on my Capitol Planet (Tzynn). Upgraded port to T2 with Corvette yard. And started churning out 20 corvettes.
4. Now I started take extra-homesystem spacemines to trigger the pirates. I somewhat botched that one: There station was snacked up by the Pacifist. And I lost the station they had targeted.
5. Now I waited and build ground forces.
6 The pacifist finally build thier first colony. That was my signal.
7. I decalred a war of "Make Tributary" on the pacifist. It was a rather cheap goal. And indeed the new colony alone almost gave me enough warscore to force it and Humiliation. And the colony had no defense - 2 garissions.
8. The enemy fleet did not engage mine. Turned out that between Fanatic Militarist, Kinetics and Level 2 Unyielding admiral, my fleet was about 50% stronger then the AI's fleet. So it of course avoided conflict outside of the port.
9. When I retreated to repair after grabbing the planet (and killed a few stations), they came out. I killed thier fleet.
10. After that, they gave up. And became my tributary.
Where did that leave me?
3 Plantes (+1 Primitive I had snatched up during the war) to build up.
1 pacifist Tributary. Pacifist are the best tributary - thier extra happyness means they produce more resources to tax. And they are less likely to rebel due to unhappiness/personality values. And they are happy not being dragged into your wars.
Using thier resources, I build up my planets, ports and armada.
Later I pulled the same trick on the Federation builder: Again a single undefended new colony was all I needed to grab for them to become my Tributary. This ime my fleet power was in excess of thiers, so they hardly put up a fight.
I ended up having so many resoruces, I could afford to become paton of the arts/scientist help at the same time and have the savings to afford the Ministery of Benevolence once it appeared. All while building up my planets with T2 buildings and building Destroyers.
It took me a while to get Frontier Comissars after that. Ended up having to hire a curator scientist to get it (no New Worlds scientist). Only after I had Frontier Comissars (thanks to curator) and the MoB did I start to conquer my "faithfull Tributaries" (to be fair, I consider the ability to attack a Tributary to be a bug). I now had the Divergence to integrate even pacifists and Individualists. I am now up to 12 planets. Only 3 are actually my investment.
The moral of the story?
Do not understimate the cost of building up to T1 buildings in a colony. I used to do that for a while. Even if I usually was smart enough to use Infrastructure Projects to streamline it.
Do not understimate the value of "Make Tributary", once the enemy has a undefended early colony. That colony might be enough to make him surrender on his own.
Do not hesitate to make a Pacifist tributary. They make excellent resource generators. And might be too much trouble early game anyway.
This style might become very interesting with the 1.5 patch. As Domination in the current Lifestream itteration actually features a lot of related bonuses:
https://forum.paradoxplaza.com/forum/index.php?threads/traditions-info-from-the-live-stream.997764/
I played as the stock Tzynn (Fanatic Militarist, Colectivist, Non-Adaptable, Talented, Military Dictatorship). And as luck had it, I was boxed in on all 4 sides:
South was teh galactic core.
west a Pacifist/Fan Spiritualist
east Federation builder (Individualist, Xenophile, Militarist).
North had no habitable planet for lightyears. And that was after the shortage the Tzynn traits caused.
All I could grab were the 2 guaranteed planets. Not the best basis to conquer the universe. But it did result in the following play:
1. I rushed grabbing both planets. However I did not develop them past teh Ship shelter stage. Indeed I kept investment low, focuss primarily on minerals and food (to earn more minerals).
2. I did not invested into spaceports or the T1 Capitol.
3. After that was settled, I hit armsrace on my Capitol Planet (Tzynn). Upgraded port to T2 with Corvette yard. And started churning out 20 corvettes.
4. Now I started take extra-homesystem spacemines to trigger the pirates. I somewhat botched that one: There station was snacked up by the Pacifist. And I lost the station they had targeted.
5. Now I waited and build ground forces.
6 The pacifist finally build thier first colony. That was my signal.
7. I decalred a war of "Make Tributary" on the pacifist. It was a rather cheap goal. And indeed the new colony alone almost gave me enough warscore to force it and Humiliation. And the colony had no defense - 2 garissions.
8. The enemy fleet did not engage mine. Turned out that between Fanatic Militarist, Kinetics and Level 2 Unyielding admiral, my fleet was about 50% stronger then the AI's fleet. So it of course avoided conflict outside of the port.
9. When I retreated to repair after grabbing the planet (and killed a few stations), they came out. I killed thier fleet.
10. After that, they gave up. And became my tributary.
Where did that leave me?
3 Plantes (+1 Primitive I had snatched up during the war) to build up.
1 pacifist Tributary. Pacifist are the best tributary - thier extra happyness means they produce more resources to tax. And they are less likely to rebel due to unhappiness/personality values. And they are happy not being dragged into your wars.
Using thier resources, I build up my planets, ports and armada.
Later I pulled the same trick on the Federation builder: Again a single undefended new colony was all I needed to grab for them to become my Tributary. This ime my fleet power was in excess of thiers, so they hardly put up a fight.
I ended up having so many resoruces, I could afford to become paton of the arts/scientist help at the same time and have the savings to afford the Ministery of Benevolence once it appeared. All while building up my planets with T2 buildings and building Destroyers.
It took me a while to get Frontier Comissars after that. Ended up having to hire a curator scientist to get it (no New Worlds scientist). Only after I had Frontier Comissars (thanks to curator) and the MoB did I start to conquer my "faithfull Tributaries" (to be fair, I consider the ability to attack a Tributary to be a bug). I now had the Divergence to integrate even pacifists and Individualists. I am now up to 12 planets. Only 3 are actually my investment.
The moral of the story?
Do not understimate the cost of building up to T1 buildings in a colony. I used to do that for a while. Even if I usually was smart enough to use Infrastructure Projects to streamline it.
Do not understimate the value of "Make Tributary", once the enemy has a undefended early colony. That colony might be enough to make him surrender on his own.
Do not hesitate to make a Pacifist tributary. They make excellent resource generators. And might be too much trouble early game anyway.