So, I'm just about to complete an ironman Scotland run (it's going amazingly thanks to the bucket-load of money I make from trade) and I wanted to talk about some issues and concerns I am seeing in every game since the China re-work. The tributaries and the mandate are both way too powerful and the negatives are non-existent.
Number 1: The tributaries. Ming usually pickets these up like steam games on sale, they usually end up with a lot of very powerful tributaries or have a situation where you are unable to expand into south-east Asia or India without having to fight 500k Ming-stacks. I understand that it's a challenge but I feel that Ming's push into India and having a powerful stepp tribe or Korea as a tributary is troubling. I think the way it should work is for the AI to avoid making tributes from India unless they have the same culture group as the Emperor. I also think that there should be impacts to tech if they have too many large and powerful tributes, to mimic inward perfection. Now, I've not played Ming yet so if these already exists then they need to be buffed.
Number 2: Losing the Mandate gives no real negative stability. I tried this in a Russia run previously, rob them of their tributary shield and watch the mandate drop. When it hit zero, nothing happened. No big rebellions, no loss in income and no reduction in troop quality. I feel that losing the mandate should be catastrophic for Ming. At a minimum their moral should tank and at a maximum it should trigger mass revolts, after all when it happened in real life Qing swept into power.
Overall I understand these unique mechanics and I enjoy the fact that there's a totally different way to play within the game but I feel that for all the positives that it adds the negatives should be as powerful. From what we can see in the new DLC they'll be updates to help restrict the Ottomans and I feel that this is in direct response to their own DLC. Perhaps the one following Cradle of Civilization will have some nerfs added to it.
Number 1: The tributaries. Ming usually pickets these up like steam games on sale, they usually end up with a lot of very powerful tributaries or have a situation where you are unable to expand into south-east Asia or India without having to fight 500k Ming-stacks. I understand that it's a challenge but I feel that Ming's push into India and having a powerful stepp tribe or Korea as a tributary is troubling. I think the way it should work is for the AI to avoid making tributes from India unless they have the same culture group as the Emperor. I also think that there should be impacts to tech if they have too many large and powerful tributes, to mimic inward perfection. Now, I've not played Ming yet so if these already exists then they need to be buffed.
Number 2: Losing the Mandate gives no real negative stability. I tried this in a Russia run previously, rob them of their tributary shield and watch the mandate drop. When it hit zero, nothing happened. No big rebellions, no loss in income and no reduction in troop quality. I feel that losing the mandate should be catastrophic for Ming. At a minimum their moral should tank and at a maximum it should trigger mass revolts, after all when it happened in real life Qing swept into power.
Overall I understand these unique mechanics and I enjoy the fact that there's a totally different way to play within the game but I feel that for all the positives that it adds the negatives should be as powerful. From what we can see in the new DLC they'll be updates to help restrict the Ottomans and I feel that this is in direct response to their own DLC. Perhaps the one following Cradle of Civilization will have some nerfs added to it.