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Dominion

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I'm sternly opposed to all kinds of savescumming, but creating a backup save every decade or so is normal and in no way cheating.
I'd even say it's recommended.

Some bugs can ruin your run if you don't know about them beforehand.
You're not dodging an event or trying to get better rulers. You're avoiding something that shouldn't exist to begin with.

That's not savescumming, that's playing smart.
 

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I'm the same way, I always back up a save when I'm faced with a situation when I'm not clear on the outcome for one reason or another. Wonky ally behavior when entering wars and them saying they'll go one way and actually go the other is one of my more common reasons.
I do also backup a save every couple decades as well just in case.
If a bad event comes along I deal with it and move on. If the game says one thing is gonna happen and the exact opposite happens, I reload.
 

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I'm sternly opposed to all kinds of savescumming, but creating a backup save every decade or so is normal and in no way cheating.
I'd even say it's recommended.

Some bugs can ruin your run if you don't know about them beforehand.
You're not dodging an event or trying to get better rulers. You're avoiding something that shouldn't exist to begin with.

That's not savescumming, that's playing smart.

I just wished it was not necessary. Iron man should firstly add the thrill permanent decisions and the possibility of actually losing. And secondly it should remove the willpower barrier. Knowing that you cannot possibly ever go back no matter what is (at least for me) very different from having a safety net you could fall back to if you just reason with yourself hard enough.
I was very proud of myself when I restarted a so far very good three mountains try, because I had made a grave mistake I could not recover from. Except of course for restoring the save I had taken three months earlier.
 

Howl

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I'm the same way, I always back up a save when I'm faced with a situation when I'm not clear on the outcome for one reason or another. Wonky ally behavior when entering wars and them saying they'll go one way and actually go the other is one of my more common reasons.
I do also backup a save every couple decades as well just in case.
If a bad event comes along I deal with it and move on. If the game says one thing is gonna happen and the exact opposite happens, I reload.

Adding land to trade companies due to disappearing merchants bug in 1.23. This I will not accept. Make a back up, make trade companies, restore, make the ones that actually add and don't subtract merchants. I guess this could be predicted by calculating, but I really can't be bothered.
 

Howl

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You aren't, you're making sure the game follows its stated rules. Doing so is blocking cheating, saying otherwise is not logically sound.

And while I am already complaining...
I just have discovered below. Simply rounding issue I suppose. Serves me right for not coring those 0 overextension provinces. But still 18 overextension from 0 overextension provinces. Not really amused.

20180211220240_1.jpg
 

Dominion

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I just wished it was not necessary. Iron man should firstly add the thrill permanent decisions and the possibility of actually losing. And secondly it should remove the willpower barrier. Knowing that you cannot possibly ever go back no matter what is (at least for me) very different from having a safety net you could fall back to if you just reason with yourself hard enough.
I was very proud of myself when I restarted a so far very good three mountains try, because I had made a grave mistake I could not recover from. Except of course for restoring the save I had taken three months earlier.

Your decisions still matter.

Reloading a save because you made a mistake is savescumming. Reloading a save because the game made a mistake isn't.

Like the recent attitude bug, where a province bordering an ally getting sieged down by rebels meant they desired your provinces.
It's not a mistake running into that if you've never heard of it.
If you know it exists and still run into it we can start arguing if it's savescumming or avoiding a bug.
I think it is, but can totally see how others would justify reloading an older save.

Not knowing about it and running into it instantly kills your alliance and makes it unrecoverable.
That stuff can throw runs back several decades without any kind of counterplay.

The game expects us to calculate absolutely everything and have very clear and precise plans.
If we as players can't account for a certain event despite having full information it's not us who are to blame.
 
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