Hello, I usually like to start at earliest possible date as a pagan tribal and make my way slowly to feudal realm. I played many campaigns like that, now with the Holy Fury I tried to do this again.
Idea for this playthrough was to feudalise as fast as it will be possible.
After some years I have already reformed faith and met all requirements for Adopt Feudalism decision. However I want to share some questions/concers and ask about your opinion about them. Let's just keep in mind I'm not doing this for a first time, I have a lot of money to spend and strong allies to protect me when my realm will be weak. If this is of any importance I'm playing on Very Difficult.
1. New requirement for Castle is weird. Before you had to have 4th lvl stone fort. Now it's only Chief's Hall or something like that, for 200 prestige which is FAR easier to get for tribals than few houndreds gold for fort, but there is a limit of Construction technology (2 buildings/level). AI often builds up to the limit blocking all building slots and Barony stays a tribal village.
2. New buildings are all the same for me. No matter what you build it will give you some low amount of army, too low in numbers to have serious effect on battle composition, and if you consider this is tribal realm that can muster thousands of cheap soldiers, the difference is even more insignificant. Seriously, I just started buildings things at random.
3. No option to improve earnings from castles. I'm I not seeing/understanding something here? Because after transforming my villages into castles the income is very, extremely low, and I have money prepared for first income-generating structures, but can't build them.
Income from unupgraded castles seems to be far less than from unupgraded tribal villages.
Also, how is Cultivated Land (tribal income-generating structure) upgrading into Machicolations (holes in walls to throw stones or pour hot oil on enemies)?
Summarizing, I was counting on significant improvement of very mediocre system of tribal feudalisation after Holy Fury, but I'm having less fun than before.
Idea for this playthrough was to feudalise as fast as it will be possible.
After some years I have already reformed faith and met all requirements for Adopt Feudalism decision. However I want to share some questions/concers and ask about your opinion about them. Let's just keep in mind I'm not doing this for a first time, I have a lot of money to spend and strong allies to protect me when my realm will be weak. If this is of any importance I'm playing on Very Difficult.
1. New requirement for Castle is weird. Before you had to have 4th lvl stone fort. Now it's only Chief's Hall or something like that, for 200 prestige which is FAR easier to get for tribals than few houndreds gold for fort, but there is a limit of Construction technology (2 buildings/level). AI often builds up to the limit blocking all building slots and Barony stays a tribal village.
2. New buildings are all the same for me. No matter what you build it will give you some low amount of army, too low in numbers to have serious effect on battle composition, and if you consider this is tribal realm that can muster thousands of cheap soldiers, the difference is even more insignificant. Seriously, I just started buildings things at random.
3. No option to improve earnings from castles. I'm I not seeing/understanding something here? Because after transforming my villages into castles the income is very, extremely low, and I have money prepared for first income-generating structures, but can't build them.
Income from unupgraded castles seems to be far less than from unupgraded tribal villages.
Also, how is Cultivated Land (tribal income-generating structure) upgrading into Machicolations (holes in walls to throw stones or pour hot oil on enemies)?
Summarizing, I was counting on significant improvement of very mediocre system of tribal feudalisation after Holy Fury, but I'm having less fun than before.