30% tariffs and near-max taxes on the lowest income bracket -- yikes! That sounds like a long-term recipe for disaster, though I suppose most of that money coming from high-value industries helps.
In fact, playing Vicky does teach one a lot about economical concepts. Playing it should be a prerequisite to becoming a leader in real lifeAnd if only some modern national leaders had learned that 1830s-40s Vicky lesson on tariffs and their effect on the economy ... ... just sayin’
I have in real life very good Turkish tea, but I think they are looking for the rooibos. I'll offer them some soonThe Zulus just want a decent cup of tea.
The tax efficiency is so low that even 100% tax is effectively 30% or something. Still, after stockpiling the strategic stockpile and building 2 harbors (if I manage to get them from the Zulu) I will decrease them (maybe also I'll wait to pay off a little bit of debt to get rid of the interest). The thing is, even with the current rates (and on next episode I am further increasing the tariffs for some time) the POPs are not drying off, most are affording everything they need some even go for luxuries and the ones that cannot afford much are the ones that insist on working herding goats instead of mining diamonds or sewing clothes instead of homebrewing steel.30% tariffs and near-max taxes on the lowest income bracket -- yikes! That sounds like a long-term recipe for disaster, though I suppose most of that money coming from high-value industries helps.
The making of Greater Zulu land?
The situation seems grim, isn't it It is ironic that even the God of this imaginary universe is somehow bound by rolls of dice. It is ironic, and a little bit poetic.Defeated by ... bad dice ... tell the general to throw those out and buy some new ones.
Ask me that, and as I confessed before I did do some save/load cycles when the Zulu AI turned crazy and decided to decimate my army before losing half of their men to attrition. I am calming my conscience by thinking that was what they did in my test runIt reads like it is turning into a close run thing.
So (as I’m not familiar with the game’s battle mechanics) how did Transvaal lose with roughly even numbers after winning when massively outnumbered before? The screenies for the second battle looked different, so I couldn’t work out how ‘bad die rolls’ had led to the loss.
I like your humorous mixture of RL and in-game play in the commentary, too. Very entertaining!
So (as I’m not familiar with the game’s battle mechanics) how did Transvaal lose with roughly even numbers after winning when massively outnumbered before? The screenies for the second battle looked different, so I couldn’t work out how ‘bad die rolls’ had led to the loss.
I like your humorous mixture of RL and in-game play in the commentary, too. Very entertaining!
Last time the Zulu's attacked over river into hill (or mountains) with a bad general, if they got lucky they now have a better general (no general might even have been better last combat ...) and are defending and rolling good.
Ah, ok, so it started at 10k v 2k (didn’t see/pick that up). I thought that the start point was 2k v 2k. With the other factors (which are all common Paradox mechanics) that makes sense. Thanks guys!Thanks for the kind words, that is the what AARs run on
Well I'm also not the expert on the mechanics of the game but that surprised me as well. The pics are different because in the second war I didn't find the chance to click on the battle in the heat of the moment to see the details before it was over. What I am guessing is a combination of bad dice roll and a threshold of amount of soldiers under which falling means an auto defeat. But that's just speculation (and horrible grammar I guess, English is not my primary language)
EDIT: Also what Surt said, being on the defensive vs offensive, better general, better rolls... They still dropped from something like 10k to 2k while my army was a little less than 3k and dropped to 2k, the momentum seemed like I was going to win this one. That final strange thing was probably a threshold of sorts like I said, or I have no idea.
It is 1850 already and I fear (never played vicky 2 that far) in 1870 everybody and their uncles will be trying to colonize Africa so I have to make as much barriers as possible before that.Quite ballsy to justify on Oman soon after a crippling war
They need to know we mean businessWell if you're going to fuck over portugal like that, go ahead. Surely being trapped between a rock and a hard place by Transvaal wont make them freak out
Indeed, now we can enjoy the beaches to the Indian Ocean, and have colonization points tooThe sea the sea!
As you say, who cares about the state of the country. Access to the Sea is worth it
Looks like the plan is to rope in everything you can quickly, worry about rebuilding the economy etc later: seems like a sound approach! So long as you can hold onto everything you’ve grabbed! Are there any likely threats on the horizon? Do the British start to get interested soon, usually?
To hell with word check, I am using my made up words. If they are already independently made up by military guys as well, it makes my invention double the better!1. Attritted is used commonly in military jargon. Like ‘liaising’. Useful words - go for it!
Ask me that! Good thing is there is a cap (5x the nominal value if I remember correctly) every good's price can go up to; bad thing is machine parts have been there for a long time. I bought the first batches comparably cheaper, so if economically push comes to shove I can sell a little on a profit to try to turn my debt around I'm sure this wasn't what Paradox had in mind when they implemented this but speculation might make me some money.2. I think the cost of machine parts may have gone up a fair bit.
It seems like 1 brigade takes 1 year to complete a siege. We now have 4 brigades which should bring it down to 3 months (this caps off at I guess 10-15 brigades or so). One of those brigades is a dragoon with a recon value of 1 (there's a 1850 tech that makes it 2 but that is waay down in the priority list). Wiki says for formations up to 10 brigades, the brigade with the highest recon value's recon is used for siege calculation which gives 50% faster sieges per point of recon. This should take it down to 2 months if both wiki and my math is correct. I hope there is a pleasant surprise and it goes even less.3. Is there any way (tech, invention, artillery etc) sieges can be sped up? They do seem to take a very long time.
Yes, I wanted to push as much reforms as possible anyway (in Vicky 1 presidential dictatorships were able to pass whatever they liked, not the case in Vicky 2) for the immigration pull bonii, so that's a serendipitous siede effect of being occupied for years.4. All the reforms from militancy seem to be good things on balance.
To be honest I swiped the idea from Blut und Schlacht where I spurted some coffee on my monitor because of a caption on Thor's ass or something, during writing I chuckle myself as well5. Like the captions - had a few nice little chuckles.
you're welcome, a lot of the stuff I'm learning as I go anyway as well so it's better to share. Maybe I can call this AAR 10% educational or something6. Game mechanics explanations very useful for a non-owner - thanks for those.
Thank you for all your good wishes, it is always good to hear theseEnjoying the AAR - keep up the great work!
We are not going after Portugal per se anyway, we are just gobbling up their neighbors but they might get aggressive. Let's hope that does not happen until we are powerful enough to maatch them and their overlords Spain. It seems like Spain has taken Portugal in their sphere of influence. Good thing is, except for a tiny island Spain does not have any holdings this side of Sahara. If the overlord was England or France that could've been a big problem. I plan to have an army to match theirs by the time I annex Sokoto and Ethiopia (if I can ever pull that off) but we'll see what the game has in its bag for me.The big problem with going after Portugal is that some GP's might be friendly towards them, or even allied. I had myltiple games ruined when some random ally descided it was a good idea to siege my capital.