Like more advanced and expanded peace deals almost like hoi4 but more simplethere are alliances and truces. what sort of treaties were you after?
Well if you think this backwards..Because even though EU4 nearly perfected important game mechanics like the peace treaty, directing allies and vassals, automated revolt suppression, naval warfare. The devs think flashy3D graphics are more important than fundamental grand strategy mechanics they themselves pioneered.
Whoever the hell at paradox keeps telling the team not to implement features in other paradox games again needs no to longer allowed to wear the platypus.
You'd have CK2 with the much needed war mechanics it was slowly trickling in fro EU4.Well if you think this backwards..
What would be left if you remove the flashy 3d graphics and the meme/incest simulator and instead patch in deep war mechanics, naval battles, automatic revolt suppression..
You would basically play an (inferior) EUIV
Or they could make the cb dictate what can be taken, like how cb in eu4 dictate what can be taken.The reason is that they deliberately (as a game design choice) decided to go with CBs dictating what can be taken. You have to have some sort of claim or CB, and then if you win that's what you get.
EU4 style peace deals are great, but much more so for huge expansions without the need for claims.
On the whole, I don't mind it - it's a good way of grounding that wars in this time period were more fought over small chunks of land, and in how important personal claims were for it. Rather than EU4 style taking of territory.
You wouldn't be playing eu4, you'd be playing ck3 with various levels of levies rather than standing armies, no mana to discover boats or diplomats but learning and patronage, regional governors suddenly declaring independence and calling themselves king, a functioning family tree unlike eu4's magic bag, troops actually needing ships to move from one side of the med to another, trade being effected by absence or presence of a navyWell if you think this backwards..
What would be left if you remove the flashy 3d graphics and the meme/incest simulator and instead patch in deep war mechanics, naval battles, automatic revolt suppression..
You would basically play an (inferior) EUIV
| Demand: | Give: |
| The county of Toulouse | 350 ducats |
| The county of Carcassonne | Marriage with Marianne (your daughter) |
| The Title: Duke of Toulouse | The county of Nevers |
| Establish Non-aggression pact | Establish Non-aggression pact |
Choosing defensive war goals feels clunky to me.CK3 could benefit from taking inspiration - not from EUIV but from Total War Three Kingdoms. The main difference is that EUIV does not allow both parties to raise demands simultaniously. It will always be one side that raises demands unless it is a white peace.
Total War Three Kingdoms differs in that it allows both sides to raise demands simultaneously:
A very crude image of it would be like this:
Demand: Give: The county of Toulouse 350 ducats The county of Carcassonne Marriage with Marianne (your daughter) The Title: Duke of Toulouse The county of Nevers Establish Non-aggression pact Establish Non-aggression pact
This would make CK3 a lot deeper on multiple fronts. Most importantly, though, it actually allows you to raise relevant demands.
For instance, I remember that my liege - a 1-county duke - attempted to revoke one of my counties. I refused, and won, which meant that he abdicated.. I didn't care about his abdication, and his heir promptly attempted the same thing.
With the system above I would've asked for his title, maybe even his lands. Or we could've worked out some other arrangement - maybe a better contract etc.
A system that would allow both parties to raise demands would play directly into CK3's dynastic struggles, marriages, roleplays and so on.
Alas, as other people commented, Paradox decided to aim at flashy 3D models and a court system that only really exposes the very limited 3D engine. Thus, instead of depth we've gained a pretty, but very shallow and largely empty game.
Getting ai to join wars when their titles are at risk would be a good idea, especially vassals whos land is in two kingdoms and so will all be seized if one kingdom is stolenImagine how unplayable vassals would be with an EU4 styled treaty system. In current CK3, when your liege is at war, you know exactly what is on the line and if your sub-realm is at risk. With dynamic treaties, your liege could just randomly give away your provinces at the end of the war. You'll have no idea that it is coming and no chance of intervening to prevent it outside of literally joining every single liege war as a defender, just in case.
And how do you know which vassals are at risk in a war where anything can change hands and there's no sign of what will change hands until literally the very end when the treaty is being drawn up? lolGetting ai to join wars when their titles are at risk would be a good idea, especially vassals whos land is in two kingdoms and so will all be seized if one kingdom is stolen
Getting ai to join wars when their titles are at risk would be a good idea, especially vassals whos land is in two kingdoms and so will all be seized if one kingdom is stolen