Treasure Fleet inflation is off by an order of magnitude

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Milith

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I'm posting it here instead of on the bug report sessions because I'm not sure if it's intended.

Here are two instances where I get inflation, three months apart.

The first is from a peace deal.
2016-01-20_00003.jpg


I get 91g and 0.02 inflation.

The second is from a treasure fleet.
2016-01-20_00004.jpg


Here, I get 242g and 0.28 (!!!) inflation, which translates to a inflation/gold ratio that's more than five times bigger than peace deals. What's up with that?

Colonizing the new world is already a pretty bad strategic decision on its own. Colonists are expensive in the early game, the exploration/expansion idea groups aren't very useful, new world colonial nations don't contribute a lot to wars and agitate for liberty is a pain in the ass. People still do it because it's fun, but why punish them with crippling inflation on top of it?
 
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londoner247

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It sounds like a bug although I seem to recall there was a bug in the past where the pop up said one figure for inflation from the treasure fleet but the player did not get as much inflation as reported. Did you confirm that you got 0.28 inflation from that treasure fleet?
 

Dagda

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Yes, if it's a bug it's not just a visual one. I'm having trouble keeping my inflation low even with dutch ideas and a master of mint.

Dutch is like inflation easy mode. I've never had that problem playing as them despite receiving treasure fleets from 3 different subjects, owning African gold provinces and pirating every single treasure fleet that sails into France/Iberia.
 

londoner247

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@ForzaA

As I understand it, inflation is supposed to be calculated based on a comparison between the gold you have received and the size of your economy and it should be using the same calculation whether you acquire that gold in a peace deal or from a treasure fleet so the rate of inflation should be broadly similar.

Since the OP is saying that this is not just a UI bug, can you confirm that it is indeed a bug in the calculations?
 

ForzaA

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Thanks for the report.

Per design, gold fleet income should be comparable/compared to gold MINE income. But even in that case, it would appear that the inflation from gold fleets is higher than it ought to be.
 
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ForzaA

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Not sure there is supposed to be any (didn't check the design for that)
Only gold fleet/mine was explicitly stated in what I was looking at.
 
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ChildeR

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What are the difference between GOLD income and peacedeal income?
Gold mines and treasure fleets keep giving you money with no ongoing investment after the initial. Winning gold in wars is a one-time thing that costs money in maintenance and reinforcement. So maybe that's why the inflation gains are different?

That said, I don't understand why reparations are inflation-free when taking gold up front is not.
 

Gigawot

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in terms of economics peace deal gold shouldn't increase inflation too much since its just the redistribution fn wealth while gold mines and treasure fleets are the creation of new wealth.
 

Wizzington

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Gold mines and treasure fleets keep giving you money with no ongoing investment after the initial. Winning gold in wars is a one-time thing that costs money in maintenance and reinforcement. So maybe that's why the inflation gains are different?

That said, I don't understand why reparations are inflation-free when taking gold up front is not.

Mainly to add a penalty to looting 2000 gold off a native tribe that has nothing to spend their money on.
 
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grumphie

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ah yes, the days where you'd run just break even and beat up natives for their 10k gold as income.

on a related note, could we get a tooltip on how gold actually generates inflation? it's reasonably easy to figure out by digging in the code a bit, but a tooltip that tells you would be pretty usefull for just checking things ina pinch(and thus nto ahvign to calculate percentages all the time) and for newer players. something like for every 1% of yearly incoem from gold generates 0.01% inflation a year our yearly income from gold right now is x%. gold doesnt have a tooltip in the economy screen right nwo anyways.
 
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Falc

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ah yes, the days where you'd run just break even and beat up natives for their 10k gold as income.

on a related note, could we get a tooltip on how gold actually generates inflation? it's reasonably easy to figure out by digging in the code a bit, but a tooltip that tells you would be pretty usefull for just checking things ina pinch(and thus nto ahvign to calculate percentages all the time) and for newer players. something like for every 1% of yearly incoem from gold generates 0.01% inflation a year our yearly income from gold right now is x%. gold doesnt have a tooltip in the economy screen right nwo anyways.

Hover over the arrow in the inflation display, it should have a short explanation about why you're gaining/losing inflation
 

grumphie

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Hover over the arrow in the inflation display, it should have a short explanation about why you're gaining/losing inflation

yes, i know, but it doesnt tell me much mroe than you get inflation for havign too much % of income be gold. i know the math - the point being that 1. not eveyrone knwos the math and 2. newbies not knowing how it works in the first place.

basicly, instead of you are gaining X inflation each year ebcuase too much gold, make it a tooltip that says you get X inflation for X% gold, your current gold % is X. simple, yet effective, at getting the message to the player on how much theyre making in gold.
 

JohnMK

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Having played Paradox games for a long, long time, in my mind I'd just written this whole thing off as WaD (my guess was balance reasons). Glad it's not!
 
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grommile

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Also, half an order of magnitude isn't 5, it's square root of 10. ;)
Which is remarkably close to pi.

Mmm, pie. omnomnom