There is this thing, that Synthetic Evolution ascension tradition perks turns our specie into robots. But what if i want to play not as robots but cyborgs?
There is a thing that i carefully designed my specie perks. Collect several event race perks. And now i need to abandon it for some mechanical shell? Never!
I suggest new Ascession tradition perk which would require Flesh is Weak but will be separete from synthetic evolution. Focused on playing as bio synthetic cyborgs with love to construct things and having mechanical coworkers.
So, could there be like branching path for flesh is week, where one is keeping half way, and going with biological synthetic hybrid. More like evolution master, but with mechanical flavour.
Main Perks:
There is a valid point that making Cyborg ascesion perk would be consuming precious dev time to make feature some will use and some not. So there will be less time to make other features which some will use and some not. But sometime in the future it could happen.
There is a thing that i carefully designed my specie perks. Collect several event race perks. And now i need to abandon it for some mechanical shell? Never!
I suggest new Ascession tradition perk which would require Flesh is Weak but will be separete from synthetic evolution. Focused on playing as bio synthetic cyborgs with love to construct things and having mechanical coworkers.
So, could there be like branching path for flesh is week, where one is keeping half way, and going with biological synthetic hybrid. More like evolution master, but with mechanical flavour.
Main Perks:
- You are still biological pops, and have biological traits.
- You have cyborg trait, or even better one version. Your poprs are just smarter and work harder.
- Same leaders.
- You can bioengineer your specie using both biological and synthetic traits. But you still have limit in points (maybe you get some bonus, but not as many as biological asc).
- More discount on robots, and bonus trait points for your robots. You are very good at building robots. Maybe your robots work harder. But the are separete spiecie. Maybe one day turn into rouge servitudes
- Always good idea to have some cyborg army.
- Specialized buildings with minimal crew (high automation) but great effect. Some synergy with less planets or habitats.
- Experimentl ship computers combining computers and brains feedback
- Unique strikecraft drone module. Fast and furious. Smart torpedoes.
- Not picky with habitabillity so great for coexistence with other spieces (instead nerve stamping them)
- Additional technology to construct everything space faster (Megastructures, starbases) Space Engineers vibe.
- Nanobot armour. Armour which regenarets itself over time.
- Cyborgs are not special in reproducing, (so different from Biological) but could coexist with other spiecies in peaceful manner, and can specialize harder using biological and robo traits. But you specialize in something, and are less generalist.
There is a valid point that making Cyborg ascesion perk would be consuming precious dev time to make feature some will use and some not. So there will be less time to make other features which some will use and some not. But sometime in the future it could happen.
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