Traits should define how much family loves each other by default. (i.e. their familial opinion modifiers)

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Dreigous

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One of the reasons CK is so special amongst its siblings is because of the sim aspect, as that can create interesting stories throughout a playthrough. However, the other day I realized that there's a very small detail that could be changed to add more flavor and facilitate more situations for this type of drama. And that small detail is the 'I am your father' modifier and the like.

Right now parents have an immediate positive modifier of +50 for their children, and vice versa. And for siblings, I think it's 25. But I feel that this is a pretty bland approach and a missed opportunity for more drama or roleplay scenarios. And this is even more the case because the modifier inflation can either make them irrelevant or part of the problem.

That is why I think that traits should decide these modifiers. A callous father shouldn't be loved by their children and vice versa. (He could even be a bad parent and have a negative modifier.) Wrathful, Compassionate, Forgiving, etc. Many traits can decide this. And a father that personally raises their children should have a stronger relationship with them, and even make their siblings resentful. (I know they can become friends but I think it would be more interesting this way.)

TL;DR Families shouldn't just love each other and have a positive modifier as a default. It gets in the way of more natural interactions.
 

Dreigous

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And I know that if someone is sadistic people already will dislike them, so they will get a hit on their opinion already no matter what. But I feel that family, someone that you have a closer relationship and interact constantly throughout your life, should have that modifier affected even further by the traits, rather than simply making you loving them. Because family relationships are often more messy than simply, he is my father so I love him.