Traits favouring Xenophobes and Xenophiles

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Yenzen

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It may just be me, but it seems like many of the traits are far better for xenophiles or xenophobes, respectively:

Xenophiles:

- Intelligent and natural sociologist/physicists/engineers: These seems like they will apply regardless of how many species you assimilate and give really important bonuses.
- Thrifty/industrious: As above, just economy.
- Charismatic: This is sort of self explanatory.

Xenophobes:

- Talented and quick learner: This trait seems good for everyone... However, once an xenophile gets large enough, it will likely want to employ xeno leaders - meaning that the leadership bonus won't be used as much because it will only apply to members of the primary species. Since an xenophobe probably won't be able to use xeno leaders, it's not a problem for them.
- Adaptiveness and quick breeder: If your species will be the prime driver and suppresses other species, then being able to more easily colonize foreign planets and remain numerous enough that xenos can't easily overpower them.

Now, the counter to this is that: Will these traits only apply to where the species specifically works? Such as, will thrifty only increase the production of energy credits in tiles on planets where that species works? This being the case, quick breeder and adaptiveness remain extremely useful for the primary species.
 

VirtualCube

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Intelligent and natural sociologist/physicists/engineers: These seems like they will apply regardless of how many species you assimilate and give really important bonuses.

I'm pretty sure traits are species-specific, meaning that they only apply to your species (unless of course another species has the same traits).
 

Yenzen

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I'm pretty sure traits are species-specific, meaning that they only apply to your species (unless of course another species has the same traits).

How does that work, though? Does it give a bonus to scientists in specific areas? Give a bonus to a scientist of a specific race in a science ship surveying a specific anomaly? Does it give bonuses to individual tiles or planets so it produces +2,2 energy credits instead of 2,0 only if a thrifty species is there?

It might help explain why charismatic give a seemingly insignificant +1% bonus - because applying to everything is huge?
 

Denkt

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There is pop modifiers and there is empire modifiers.
I assume pop modifiers applies only to the pops that have that trait/ethos.

So if you have an intelligent race you may wan't them to do all your research, even more so if they are materalistic.
An individualistic thrifty race should do all your energy production.
 

Kollatius

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There is pop modifiers and there is empire modifiers.
I assume pop modifiers applies only to the pops that have that trait/ethos.

So if you have an intelligent race you may wan't them to do all your research, even more so if they are materalistic.
An individualistic thrifty race should do all your energy production.
Pop traits do not change if I understand correctly. Traits are bound to specie.
 

SolarGuy

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Could mutation and/or genetic engineering change the traits? Or are they a set thing, and if the last species with that trait is exterminated the trait will never exist again? If we could change them, I would create sub-species for every purpose later: A highly intelligent scientist species, a strong and loyal warrior species, charismatic diplomats, all that stuff. No need for integration of other aliens!
 

Gregsplays

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It may just be me, but it seems like many of the traits are far better for xenophiles or xenophobes, respectively:

Xenophiles:

- Intelligent and natural sociologist/physicists/engineers: These seems like they will apply regardless of how many species you assimilate and give really important bonuses.
- Thrifty/industrious: As above, just economy.
- Charismatic: This is sort of self explanatory.

Xenophobes:

- Talented and quick learner: This trait seems good for everyone... However, once an xenophile gets large enough, it will likely want to employ xeno leaders - meaning that the leadership bonus won't be used as much because it will only apply to members of the primary species. Since an xenophobe probably won't be able to use xeno leaders, it's not a problem for them.
- Adaptiveness and quick breeder: If your species will be the prime driver and suppresses other species, then being able to more easily colonize foreign planets and remain numerous enough that xenos can't easily overpower them.

Now, the counter to this is that: Will these traits only apply to where the species specifically works? Such as, will thrifty only increase the production of energy credits in tiles on planets where that species works? This being the case, quick breeder and adaptiveness remain extremely useful for the primary species.
Would guess that traits are species specific, but i'm not sure if inter species relations is a thing, so i don't know if your species could pick up or drop traits based on inter species breeding, but i do know your race can evolve differently to your original race, and that they can alter in traits depending on their environment
 

Phalanx300

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Would guess that traits are species specific, but i'm not sure if inter species relations is a thing, so i don't know if your species could pick up or drop traits based on inter species breeding, but i do know your race can evolve differently to your original race, and that they can alter in traits depending on their environment

That is an interesting point, if pops of different ethos meet they could exchange them. Extreme ethos could even be more likely to influence pops than normal ethos?
 

Aramel

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You probably only get the Natural Physicist bonus if the citizen on a tile producing physics research has that trait. So if you're a xenophile, you could put your primary race on physics research and find Natural Engineer and Natural Sociologist races for the other tiles. Intelligent would be less useful as you would need all of your researchers to be your primary race to get full use out of it.

Edit: forgot that you get the different research types from tiles, that's probably where the bonus applies
 
Last edited:

Yenzen

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Intelligent would be pretty useful for xenophobes as slaves can do all the work in the mines and at the fields.

Yeah, intelligent is on line with talented and quick learner as stuff that is useful for leaders.