Traits that I think would benefit the game as it stands now. Most of these could be postive and negative depending on which way you swing it.
Adept at Defense/Inept at Defense: basically a flat% in land defenses.
Defense Focus / Ignorant Defense: Postive or negative to ship defense %
(Same 4 above except for attacking)
Distant Cousins: Amoeba's are not hostile.
Naturally Inclined: Bonus to teraforming
Naturally Inept: Negative to teraforming
Perceptive / Unperceptive: bonus or negative to all ships avoidance.
Shield Focus: Bonus to shields, but slight negative to armor
Armor Focus: Bonus to Armor, but slight negative to shields
Hull Focus: Slight boost to ship HP
Jack of all trades: Science and Constructor ships are combined into 1 special ship type, but is slightly slower at scanning and constructing, but is able to also defend itself.
Ship Focus: (A ship focus for each class of ship, basically just slightly boosts all parameters for that specific ship type slightly)
Big Brother: interactions with races or species not yet enlightened is boosted.
Strong Scanning / Weak Scanners: Scanning planets may result in extra resources (very small chance when a resource on a planet is found for mining an additional 1 resource will be added, opposite for Weak Scanners)
Nomadic Relations: Nomadic fleet will spawn at your home planet at start, and travel around focusing on returning to you and trading the information of other factions.
Adept Diplomacy / Inept Diplomacy: Small modifier towards how much you need to trade with other factions to allow the trade to pass.
Weapons Dealer: Special Planetary Edict which lets you turn 50% of the minerals made into credits instead.
Chosen World: Gives a bonus to all income, and boost to diplomacy and research, but cannot colonize other planets or take them in wars. Mid-Late game a special tech unlocks which allows you to build Rings around your world. (You essentially are playing the start of a Fallen Empire)
Adept at Defense/Inept at Defense: basically a flat% in land defenses.
Defense Focus / Ignorant Defense: Postive or negative to ship defense %
(Same 4 above except for attacking)
Distant Cousins: Amoeba's are not hostile.
Naturally Inclined: Bonus to teraforming
Naturally Inept: Negative to teraforming
Perceptive / Unperceptive: bonus or negative to all ships avoidance.
Shield Focus: Bonus to shields, but slight negative to armor
Armor Focus: Bonus to Armor, but slight negative to shields
Hull Focus: Slight boost to ship HP
Jack of all trades: Science and Constructor ships are combined into 1 special ship type, but is slightly slower at scanning and constructing, but is able to also defend itself.
Ship Focus: (A ship focus for each class of ship, basically just slightly boosts all parameters for that specific ship type slightly)
Big Brother: interactions with races or species not yet enlightened is boosted.
Strong Scanning / Weak Scanners: Scanning planets may result in extra resources (very small chance when a resource on a planet is found for mining an additional 1 resource will be added, opposite for Weak Scanners)
Nomadic Relations: Nomadic fleet will spawn at your home planet at start, and travel around focusing on returning to you and trading the information of other factions.
Adept Diplomacy / Inept Diplomacy: Small modifier towards how much you need to trade with other factions to allow the trade to pass.
Weapons Dealer: Special Planetary Edict which lets you turn 50% of the minerals made into credits instead.
Chosen World: Gives a bonus to all income, and boost to diplomacy and research, but cannot colonize other planets or take them in wars. Mid-Late game a special tech unlocks which allows you to build Rings around your world. (You essentially are playing the start of a Fallen Empire)
- 2
Upvote
0