Hi,
I've been struggling with Train Jams in my internal cargo network over and over (with a 9 tile city, some mods like TM PE and more road types). I tried to apply the hints and tips I found here, on Steam and Youtube. I separated my rail network into internal and external networks, also separating the internal ones in freight and people transportation. I used one-way tracks to allow crossings / merging of rail lines without trains locking up.
Still, I'm getting stuck in freight train jams with deadlocks regularly, when there are waves of cargo traffic.
In my eyes, the main problem is that freight stations (including the ones in Hubs like airports or harbors) keep spawning new trains, instead of giving priority to the trains which are already waiting to enter the station. This way, the number of trains is increasing and filling up the rails, until the newly spawned trains cannot leave the station because of the jam, and the waiting ones cannot enter. This leads to the deadlock.
So my suggestion is: Give incoming trains priority, only spawn new trains if no trains are waiting to enter (or even better: also check that the exit ways are clear with enough free space for at least the newly spawned train to leave).
Could this be implemented in the game? Or is it technically possible to implement this using a mod?
Another (minor) suggestion is to allow priority signs on railway junctions - this would allow for deadlock-free roundabout like designs.
I've been struggling with Train Jams in my internal cargo network over and over (with a 9 tile city, some mods like TM PE and more road types). I tried to apply the hints and tips I found here, on Steam and Youtube. I separated my rail network into internal and external networks, also separating the internal ones in freight and people transportation. I used one-way tracks to allow crossings / merging of rail lines without trains locking up.
Still, I'm getting stuck in freight train jams with deadlocks regularly, when there are waves of cargo traffic.
In my eyes, the main problem is that freight stations (including the ones in Hubs like airports or harbors) keep spawning new trains, instead of giving priority to the trains which are already waiting to enter the station. This way, the number of trains is increasing and filling up the rails, until the newly spawned trains cannot leave the station because of the jam, and the waiting ones cannot enter. This leads to the deadlock.
So my suggestion is: Give incoming trains priority, only spawn new trains if no trains are waiting to enter (or even better: also check that the exit ways are clear with enough free space for at least the newly spawned train to leave).
Could this be implemented in the game? Or is it technically possible to implement this using a mod?
Another (minor) suggestion is to allow priority signs on railway junctions - this would allow for deadlock-free roundabout like designs.
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