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unmerged(347098)

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Since 1.2.1 I am facing the problem, that if I use last and first Station being the same (Terminus) the vehicles are waiting for hours for the next departure causing trafic jams.

So if I am on a 30 minute scedule during daytime, and if I do switch to 3h scedule during night time.
{20:30; 21:00; 0:00; 3:00; 4:00;5:00;6:00;6:30}
it happens, that the next arrival at 21:30 will wait till 0:00. But all other vehicle queue up behind. So instead of getting maintanance the stand useless on the track to wait for the last stop.

What can I do about. Is there a position, I can adjust max. waiting time?
 

unmerged(413392)

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You could use a short bus lane where your vehicles wont jam normal traffic.

Of course they will still block vehicles of other lines, but you could make two stations right beside each other to solve that.
 
Last edited:

qifrurgrtgn

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Seriously, this is like the 5th time i have to post this.... cant you guys just try to use a search function or just read some other threads before posting please?
Regarding circular routes, 1 way or 2 way:

To make a route truly circular there is 1 simple trick that ensures vehicles go into the depot every round and yet passengers can still travel past the depot even if their vehicle goes into the depot:

Place 2 additional stops on your route, 1 directly before the depot (lets call it FinishStop), 1 directly after (Lets call it StartStop). They have to be in each others area (the range circle).
Now make a circular route but let it start and end in depot, dont select stop 1 as the end.

What happens now is that passengers wanting to travel past the depot will leave the current vehicle at "FinishStop", walk to "Startstop" and board the next vehicle of the line while the initial vehicle has time in the depot to be repaired.
I use this "feature" on every circular line and it works wonders.
This solution obviously prevents any "traffic jams" at both Startstop and Finishstop, even though that is not its main purpose.
 

unmerged(347098)

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Thank you for this nice workaround. But I did not want to get a work around, sending all my vehicles to depot on each round, only through the night.
In other words, the feature of circle lines does not work together with day and night scedule.
 

thorstein2

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well... in this moment the circle lines work only with regular shedule (f.e cycle 15/20/15/20/30) (6:30-9:00/9:00-14:00/14:00-18:00/18:00-22:00/22:00-6:00)
Maybe introducing exit-only stop or longer start/finish stops coud fix that
 

unmerged(347098)

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There easiest way would be a global Variable:
Maximum Waiting Time. (ie 1h)
So if the vehicle arrive it checks:
-Don't I need Maintanance?
-Is there a departure in the next [Max. Waiting Time]?
-Am I the right size?

Only if all answers are yes (true) then the vehicle waits.

Nicer, if you can set Maximum Waiting time to each line.

Best, to solve this automatically, since you have all Information.

So the function wait_on_Terminus returns Bool should look like this.
-Does vehicle needs Maintainance
-Has Vehicle wrong size.
-Is there another vehicle arriving before next departure. (Since you have duration in calculated in Memory, just take the time difference to next departure, go from there to the stop, which has the distance of time difference, and look, if there is a vehicle in between)

Same thing, if terminus is empty at the Minus Time of depot to release a vehicle.
You should check, if there is a vehicle on the line, arriving in Time.
So lets say, depot is 45 minuts ahead. I discover, that if there is a vehicle 30 minuts away from terminus, the depot releases a vehicle, ending up, with two vehicles at terminus station. Somehow it happens, that sometimes both vehicle leave the station to a round.
 

thorstein2

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well, good, but needing maintanance also should be customable... For the long trips 11% effeciency isn't enough...
The problem is that bus stops are very short (1.2 short bus or 1 articulated bus) - buses are staying in the jam before terminus station... That why this stops should be divided for only-exit stop and proper stop, or should have extended lenght
 

C40LFR

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I notice this myself. Even though the returning bus is suppose to make the next scheduled run from the terminus, the depot sends out another bus becasue the returning buses are behind.

The layover feature is a great addition, but poorly implemented. The game badly needs passing ASAP. Even though the layover bus waits at "bottom" portion of the stop, the other buses won't go around him and stop even though there is enough room.

Skipping stops where if noone is getting off the bus and there is also noone waiting at the stop would also be nice.