Things got a little delayed, but my hope still is that I will pack everything until midnight, got really stuck with the road restrictions, about 80% of the implementation is there, but there are big problems with combining a segment and 'invert' segment (NetSegment.Flags.Inverted), and the UI needs a lot of work to function properly, so I commented all of it and I'm leaving it for a later time. Fixed a lot of minor issues, added some extras to timed traffic lights, so it's more easy to do them properly (individual counters on each light). Left hand drive still hasn't been worked on, but implementing it is easy and is a matter of ~1 hour testing. I've been working for the past few days on exporting the save data to an XML file, so in case something fucks up, it doesn't screw your whole savegame. Everything works, with the only thing remaining is the lane flags. Expect the release after about 6-8 hours IF nothing major doesn't pop up.
As for the compatibility with Traffic++, even if my intention was to make it compatible, it's impossible. Especially when the PathFinder is used. If there's no base API on which mods to extend, there's no way to make 2 mods that use the PathFinder and do not conflict with each other. Even if there is, both mods will need a big refactoring. The PathFinder by itself was not made to be modifiable and if an API is to be made, it has to have a totally different structure, not a simple execute mod function here, execute mod function there.