Can someone explain me what this question means?
"What other features do you think < you will > introduce?"
So pretty much asking for a list of features the author want's / intends the mod to have.
Can someone explain me what this question means?
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I noticed that implementing crosswalks and road/lane restrictions is pretty easy and I want to add it to the mod, since it will be harder to work on features after release.<snip>
I'm trying to pack everything in a working condition for Friday. I even cancelled one of the features 'road restrictions' - speed limits, bus lanes, etc., because making the UI there is again tricky and it would take me a few weeks to make it look okay.
Basically, the mod has a lot of potential for a lot of features, but my main goal for now is to clear the bugs I know and implement LHD.
http://www.reddit.com/user/svetnah
A mod currently on the workshop Traffic ++ has recently added bus lanes, but it also retextures the roads and looks pretty awesome.
Is this something you plan to do also or will they just be regular roads working as bus lanes etc?
If not, do you think your mod will be compatible with it?
I realise you are delaying the lane restriction (just saw on reddit) so perhaps something to think about.
For those that didn't see it:
That looks really good - does it actually work?I have seen the Traffic ++ mod but I didn't like that you had to always have it with saved cities or they stop working...
I'm in contact with the author of Traffic++ (he's helping me learning C# and the APIs). I asked him about that:do you think your mod will be compatible with it?
00:34 - V10lator: btw, another thing: There's this guy writing that badass street tool (changing lanes, removing amples, timing amples, ...) which I surely want to install as soon as it's released... so my question is: Are you in contact with the author to ensure it's compatible with traffic++ and/or merge the two mods?
00:37 - jfarias: Not yet. I'll wait to see if it's compatible or not and then we'll see how it goes.
And this is the reason I already cried for a community made abstraction layer, basically a new API sitting between mods like this and the CO API, allowing easy registering of new road types across all mods that should care, for example.This is the age old problem with having no suitable api - should Traffic Manager support Traffic++, or should Traffic++ support Traffic Manager? Once one author starts adding compatibility patches for specific mods, people will expect them to make one for everything and straight away after every update.
Ultimately, something like this will be needed - the more mods there are out there, the worse the problem will get. This mod is epic, and myself and I'm sure many others will not want to play without it. Having to choose between mods that add good content isn't something I would like to see happen long-term for this game.And this is the reason I already cried for a community made abstraction layer, basically a new API sitting between mods like this and the CO API, allowing easy registering of new road types across all mods that should care, for example.
I can't wait to get this mod. Fingers crossed it's actually released today.