Traditions? Not traditions.

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Hyomoto

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The only major gripe I've had with Utopia so far are traditions and their linkage to ascendancy. It's not that they are bad, and most traditions are pretty good depending on what you want, my problem is that they really aren't traditions and they railroad your decision making when it comes to ascendancy.

Starting simple: requisite unlocks. There's no good reason to force the player to choose specific traditions before other traditions. First off, it requires one point as an opener so you have to invest before you can pick ANY of the skills. Second, you earn TWO bonuses for finishing a tree so it's already basically forced on you to pick all the traits whether you want them or not. That's plenty of restrictions and incentive to force the player to pick traditions they are less interested in.

A bit more complex: traditions make no sense anyways. A tradition is no less susceptible to change than your civics. I'm fine with these permanent bonuses, but the real crux is they are just that: bonuses. So if you make the trees easier to navigate, I'd also make the argument it shouldn't be generally easy (especially in smaller games) to unlock all of the traditions. Every player should be expected to be able to complete two or three trees, but eventually it should take decades or even centuries for all but the most dedicated cultures to keep adding new ones. We can't have all the civics, so why all the traditions? It's nice having these bonuses that make us a bit different from the groups around us, and I know they inform the way we play, so we should be at least a LITTLE tied to our decisions. The alternative is to max out Unity and then ... I guess replace our buildings with science labs since those never go out of style.

And finally, super complex: ascendancy is tied to tree closure. This makes the above worse because you get not one, but TWO bonuses for finishing a tree. It might as well just ask you what tree you want to complete next and pick traditions for you automatically when you have enough points for all the real choice it gives you. The fact you have a tree and multiple traditions is basically a farce, doing anything other than completing one at a time is a huge disadvantage. When you get down to it, ascendancy should be uncoupled from traditions altogether. Ascendancy is what? It should be a culmination of all the things your society has done to advance: population, technology, infrastructure, traditions and importantly: time. We use these things to compare our might to other species, why not to represent how far our own has come? To my way of thinking the game should treat all of your progress as 'XP' towards ascendancy and those points should be awarded over time. That's a far more complex solution than what we have now, but a major problem with traditions is they are a gatekeeper to ascendancy. Useful or not, the path to maxing out your culture or achieving grand structures is building enough heritage sites when everything you've done should contribute.

TL;DR I like Utopia a lot but traditions just seem far less dynamic than they should given that you are expected to collect them all. They behave like a flattened tech tree and gatekeeper to ascendancy instead of forming areas in which your culture excels.
 
Last edited:

Kruos

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Agreed.

I do not know why they have done this thing, the game did not need that system, not at all. The game needed (and still need I would say) more consistency for the mid game, but not this artificial 'tradition' tree.

This gamey mechanism is an ugly furoncle on a beautifull simulationist game, it breaks the global coherence of the game design.

Very. Disappointing.
 

misiceman

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I look at them more of play style choices in the early game to the early mid game. Yes you will probably get all or most of them in a run, but its really about HOW i want to play the empire. Just that simple change in game flow along with the way the new government civics can interact at least change up the early game a lot for me. Not to mention I really want to play very different styles. Which makes me actually want to play more games (and gives me more then Fanatic Materialist/whatever or Fanatic Spiritualist gameplay)
 

krios41

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it requires one point as an opener so you have to invest before you can pick ANY of the skills.
This opener gives a bonus.
you earn TWO bonuses for finishing a tree
Unles you count an extra scenion perk as an extra bonus, you're only getting one for finishing
so it's already basically forced on you to pick all the traits whether you want them or not.
yea.... no, you can psotpone the ones you don't want until you have everything you do want. It is what i did.
 

Hyomoto

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I look at them more of play style choices in the early game to the early mid game. Yes you will probably get all or most of them in a run, but its really about HOW i want to play the empire. Just that simple change in game flow along with the way the new government civics can interact at least change up the early game a lot for me. Not to mention I really want to play very different styles. Which makes me actually want to play more games (and gives me more then Fanatic Materialist/whatever or Fanatic Spiritualist gameplay)
I think your reply explains exactly why we shouldn't expect to unlock them all. Some traditions are useful throughout the whole game, and some are more beneficial to rush early on. Having our decisions respected in that way is much better than saying, well you got these ones now, but you'll have everything eventually. Do you give up some early game goodness for traditions that help out in the long game? Or do you pick the ones that help you right now and have lesser impacts later? And if you are being honest, and I assume you are, then you agree most the meaningful decisions as far as traditions are concerned are made early on anyways.
 

Hyomoto

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This opener gives a bonus.

Unles you count an extra scenion perk as an extra bonus, you're only getting one for finishing

yea.... no, you can psotpone the ones you don't want until you have everything you do want. It is what i did.
The opener does give a bonus, but you have to select it to get to any other skill. My point is there is already a one point investment to picking traits, so in order to pick ANY tradition in the tree you have already spent one point. Right now you could have to spend as many as three points to get to traditions, and my point is that doesn't improve anything. It's just arbitrary gate-keeping.

I don't count the ascension perk as an 'extra' bonus because it isn't. You get an ascension perk plus a closer bonus for completing a tradition. That's two bonuses.

You can but as I said, the cost of one point for an opener plus the fact you loose out on two bonuses for the closer means that's a largely inefficient way to play. You are free to do so, and if it brings you joy and victory, awesome. The point is that it's not the most efficient way considering ascension perks are both quite powerful and required for a lot of late game content and generally speaking, it could make it much harder to acquire those perks if you spread yourself too thin. To be fair, you are expected to complete them all eventually so it's not crippling. But, if you consider 10% bonus to science awesome, getting it early maximizes it's effect. For example.
 

Hyomoto

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You get an ascension perk bonus, and a closer bonus. That's two bonuses. I said I don't consider it extra. As in, it's not extra. It's tied to the closer bonus. In that when you get the closer bonus, you also get an ascension perk. The perk is also a bonus for completing the tree. Those bonuses, when added up are two. If you consider the last tradition as part of it you could claim as high as three, but I still don't consider it an 'extra' bonus. Which is what I wrote. That it's not extra, but rather part of the two bonuses you get for picking the last tradition in a tree.

If you are still lost I could perhaps diagram it up in paint or something. But 1 + 1 = 2 should be sufficient in describing how many bonuses I think you get from finishing a tradition tree.
 

krios41

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You get an ascension perk bonus, and a closer bonus. That's two bonuses. I said I don't consider it extra. As in, it's not extra. It's tied to the closer bonus. In that when you get the closer bonus, you also get an ascension perk. The perk is also a bonus for completing the tree. Those bonuses, when added up are two. If you consider the last tradition as part of it you could claim as high as three, but I still don't consider it an 'extra' bonus. Which is what I wrote. That it's not extra, but rather part of the two bonuses you get for picking the last tradition in a tree.

If you are still lost I could perhaps diagram it up in paint or something. But 1 + 1 = 2 should be sufficient in describing how many bonuses I think you get from finishing a tradition tree.
I need a diagram...
I can't possibly see how you can get up to 3.
I can fully understand that you count an ascenion perk slot as a bonus, and that thus by finishing a tradition tree, you get 2 boni.
But from where did you get 3?
nvm, i didn't udnerstand your post at first. But to be honest with you. the way you wrote it sounded realy, realy, dumb. But now i understand what you mean it doesn't sound dumb anymore
 

Hyomoto

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I need a diagram...
I can't possibly see how you can get up to 3.
I can fully understand that you count an ascenion perk slot as a bonus, and that thus by finishing a tradition tree, you get 2 boni.
But from where did you get 3?
nvm, i didn't udnerstand your post at first. But to be honest with you. the way you wrote it sounded realy, realy, dumb. But now i understand what you mean it doesn't sound dumb anymore
Probably my wording, which I understand why you would say that. It's more an intent thing, and I appreciate you taking the time to admit you made a mistake. I was also being a bit of an ass to get my point across so I apologize. If nothing else, we have the same avatar, so clearly we share something in common. It is this that shall unite us against the horrors of the blorg.
 

krios41

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Probably my wording, which I understand why you would say that. It's more an intent thing, and I appreciate you taking the time to admit you made a mistake. I was also being a bit of an ass to get my point across so I apologize. If nothing else, we have the same avatar, so clearly we share something in common. It is this that shall unite us against the horrors of the blorg.
The blorg can wait for a while tho, need to deal with some uninvited guest first.