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v22

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a thing that i've been thinking about for a while, to make every nation unique.
In those times there really weren't strong traditions like in EU4 times, so, how could we give unicity to a nation?
Tying something to culture would be rather stupid, because in those time traditions were tied more to the state than to the culture (see sparta and athens as an example).
so, I've come up with an idea, that could be tied up with Philosophy.
Making this I have taken into account @Johan s three points while also trying to not put much more burden on the CPU

Tradition builder

schermata base n1.png

Made with paint but whatever, this would be the window

How does it work?

We would have a set of "Traditions", some unique, other "general".
Some would require Specific conditions to be unlocked (like already having some other ideas, being in a speific area of the map, or having a % of the pops being of a specific culture or religion)

Every nation at start would have one or two pre-determined tradition.
For example, the Diadochi would have a Hellenic Traditions (with some bonuses and maluses attached) and Country specific tradition (Pharaon's reign for the ptolemaic kingdom, Persian Heritage for the seleucids and so on)
Greek states (sparta, athens etc) would start with Greek Traditions plus a distinctive tradition (city state democracy for athens, city state biarchy for sparta, city state oligarchy for thebes etc...)

Schermata Roma 1.png

Roman starting tradition would be mos maiorum, and would look like this


What is Philosophy?
Philosophy is what most responds to the Direct Agency element, being something thet is chosen By the player. Canging Philosophy wouldn't have major backlashes (except maybe an eventual cost in monarch points), and will have some bonuses and maluses, and all of them will unlock Unique Traditions

A simple example:
Aristotelism: +10% Research output, +5% cost for all Monarch Power (unlocks Organized Research, developed Logos)
Epicureanism: +10% Happiness for noblemans, +5% happiness for freeman, -5% tax output, -10% Manpower (unlocks Man without gods, People's needs tradition)
Schermata selezione filosofie.png

If you have a Special Tradition From a Philosophy, and change that philosophy, that tradition will start Decaing

But, how do i choose traditions?
I'ts a bit more complicated.
Based on casus belli, laws-ideas enacted, the ammount of social mobility you develop throwards some generic ideas (that are hidden and accessible for all nation).
Let's take an example:
Schermata Roma sviluppo speciale.png

In this image, Rome has developed "republican traditions" because of what's happening internally, and because of "Mos Maiorum" is evolving throwards "Consular traditions". Other upgrades would be born from other conditions such as population, other traditions that merging together would generate newer traditions etc...

Those traditions, to be lost, would have to go under a long process, Decaing.

Schermata Roma sparizione tradizione.png

In this case you have oclocratic traditions (developed from Democratic trad.+high disloyality levels). Aristotelism and Oclocratic trad. are mutually exclusive, so oclocratic trad. are disappearing, lessening their bonusses and maluses to the point where the tradition disappears completly and leave the slot up for a new tradition tu pop up.

Various traditions will be mutually exclusive, and the first to pop up, if not decaing, have the priority.
Decaing speed is faster as you go further away from the conditions needed to generate the tradition considered and is also faster if there are other ideas that are not compatible with it (ex: authoritarian traditions and Democracy. They are not exclusive, so they can be together, but if one of the two start decaing, the process will be faster). Philosophies can be always changed, and can be mutually exclusive with some traditions, tho, if a philosophy is chosen it will always prevail on traditions

Wow, how much bonuses. But wouldn't this make the player snowball?
Of course no.
As i've said traditions Can have negative effects. As a matter of fact, The more your traditions get more specialized and strong in time, stronger are also the maluses, to the point where a tradition is on the bad side.
what do I mean?
Let's take an example.
Schermata Roma imperiale burocrazia.png

In this care-scenario, Rome has expanded, relied too much on burocracy and corrupt Politicians, so it has gained "overly burocratic" with +15% cost for all powers, -15% manpower and -30% tax revenue. In this case, philosophies can't alone start the decaying process alone, they can only speed up the process once it is started.

Plus, having a "Bad" tradition will make new Character to be born with higher corruption, increased revolt risk as well as the really Harsh maluses.

So, how do I get rid of Them?
You would have to chooes between three options:
  1. Going on with the tradition, as Rome actually did with Its military, or Sparta with its overly bacwards political system.
  2. The hard way. Enacting laws(ideas, as are called in EU:Rme) That will inflict very heavy Maluses as long as they are active (for the given example something like "Slim law mole" that would give -5% tax revenue, +20 unrest(actually the devs know how happiness is balanced), -3 corruption for every character), so that when you start purging your corrupt characters (and that would result in a shit ton of rebellions), so that the average corruption is lower than a certain number (15 for an example) the Decaing process will start, an be faster as much as corruption is lower, laws harsher and philosophy againist
  3. the longer way. You enact the less harsh laws-ideas and you don't purge your entire political landscape, rather wait and work to reduce corruption and make sure that the new politicians (general, in the case of military bad traditions, and so on) grow up less corrupt, more loyal, but because of the less harsh laws the decaing process will be much slower
  4. or a combination of 2 and 3
Note that the third options will have less maluses over a long period of time and won't always be viable

Rebellions
What will happen, if a Rebellion takes place?
The ideas, how do they change?

Tet's take an example:

Phirgya prima.png

This is antigonid empire before a rebellion
afther it, the "original" country retains its traditions.
but, to the rebellious side?


Phirgya Dopo.png

Exactly, almost nothing.
the little change is in the "hellenic tradition", that goes back to its previous form.
Why is that?
It is because the rebellious side loses one level of the latest tradition acquired, to represent a "worsening" of the society (because a rebellion always has a negative impact of some sort). This way, although, the nation could also loose a negative trait.
Also, the philosophy would be resetted, if there are any.


But, if there is a country breaking free from a nation that conquered them?

In this case it is very simple:
ribellione 2.png
The country that brakes away retains it's basic Traditions (and the philosophy if the overlord had any)
as basic tradition i mean the "unique" tradition of that country, plus the "basic" level, or first level of a tradition that tha nation had.

 
Last edited:

Shahrasyr

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I think that this is a fantastic system for traditions but it could do with a tad more customization. If one goes down the Republican traditions path they should be able to customise their Republican traditions like how a Protestant Church can choose it's doctrines in EUIV.

Then the same for the next set of traditions.
 

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I think that this is a fantastic system for traditions but it could do with a tad more customization. If one goes down the Republican traditions path they should be able to customise their Republican traditions like how a Protestant Church can choose it's doctrines in EUIV.

Then the same for the next set of traditions.
Thanks for the feedback. And, maybe, adressing your proposal, this could be represented with "laws", laws being the EU:Rome ideas, EU4 New Governanent reforms, in which they can specialize throwards a path (ex: I have the Repubblican tradition, and so I can choose between "senatorial parliament" "bicameral parliament" "oligarchic parliament". If I have "mos maiorum" as in Rome, choosing "senatorial parliament" would accellerate the process of the evolution throwards "consular traditions" that would give new options to choose from in addition of the "republican tradition" set, while choosing "oligarchic parliament" would slow down the evolution, but not stop it if other conditions are met.
 

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Not sure it is a good system.

The best system should be something that make the country worse over time as the government become corrupted. Both the republic and the empire became worse over time because the government could be exploited. This would mean you should be encouraged to enact major reforms, purge the government if not completely replace the system.

Other stuff such as the Marian reform was not really traditions but major reforms done to solve immediate issues.
 

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Really like this and hope someone inside the dev team is looking at this for some DLC material. Just one correction Edonism was not a school of Philosophy it was Epicureanism.
I especially like how you implemented Philosophies that were a very important thing at the time and could be really used to give that extra layer of personalization that would increase immersion.

For example Stoicism could be -10% war exhaustion, + 5% army discipline, -5% freemen happiness, unlocks Virtue is the only good (-5% corruption)
 

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Not sure it is a good system.

The best system should be something that make the country worse over time as the government become corrupted. Both the republic and the empire became worse over time because the government could be exploited. This would mean you should be encouraged to enact major reforms, purge the government if not completely replace the system.

Other stuff such as the Marian reform was not really traditions but major reforms done to solve immediate issues.
Yes, I've already taken into account this.
Corruption is already been addressed by PDS, and I have already specified this, traditions CAN and SHOULD have negative sides too
For example a "military tradition" could evolve with time into a "warmonging society" to, if conditions are met (high corruption, overextention) to the bad tradition "warfare for hate traditions" which would have negative effects and, to loose it, you would have to reform the entire nation (as for other traditions as well)
May add another paragraph to specify it and balance it out
 

Denkt

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Yes, I've already taken into account this.
Corruption is already been addressed by PDS, and I have already specified this, traditions CAN and SHOULD have negative sides too
For example a "military tradition" could evolve with time into a "warmonging society" to, if conditions are met (high corruption, overextention) to the bad tradition "warfare for hate traditions" which would have negative effects and, to loose it, you would have to reform the entire nation (as for other traditions as well)
May add another paragraph to specify it and balance it out
How do you plan to get rid of them?

It is not fun to have massive penalties that is impossible to get rid of but it should be far from easy to get rid of them, like maybe you would need a civil war or some other major crisis which could greatly damage your nation but maybe better in long run.
 

v22

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Really like this and hope someone inside the dev team is looking at this for some DLC material. Just one correction Edonism was not a school of Philosophy it was Epicureanism.
I especially like how you implemented Philosophies that were a very important thing at the time and could be really used to give that extra layer of personalization that would increase immersion.

For example Stoicism could be -10% war exhaustion, + 5% army discipline, -5% freemen happiness, unlocks Virtue is the only good (-5% corruption)
Thanks, for the correction too, I'll edit it out :p
 

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How do you plan to get rid of them?

It is not fun to have massive penalties that is impossible to get rid of but it should be far from easy to get rid of them, like maybe you would need a civil war or some other major crisis which could greatly damage your nation but maybe better in long run.
There should be two ways.
The first, the hard one, should be by "purging" the most corrupt figures of the nation at once (this would result in a civil war of course), and enacting some "laws"(or ideas, for how they were called in EU:Rome) that would bring maluses (unhappiness, less tax revenue) but (after the purge) start the decaying process for the bad tradition

The second, slower and less painful overall, should be of reforming the entire nation, changing the philosophy, getting rid of particularly rebellious cities, and wait until the corrupted ufficials die out, and then enact the laws. All of this while coping with the maluses and augmented risks the bad tradition brings
 

wielkiciensteam

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Great post! Yet PDX will never, ever create idea/tradition/etc. that will include negative effects. Nowadays PDX games are becoming more and more: gather as much bonuses as you possibly can! Part of this philosophy is the ridiculous situation, when you can select both offensive and defensive, religious and humanist, aritstocratic and plutocratic ideas in EU4. Only mods are capable of solving this issue, vanilla PDX games have to be "enjoyable" for non-hardcore fans, which means that the game cannot punish player for anything really.
I hope that you'll work on some mod for I:R, because I already like your approach ;)
 

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Great post! Yet PDX will never, ever create idea/tradition/etc. that will include negative effects. Nowadays PDX games are becoming more and more: gather as much bonuses as you possibly can! Part of this philosophy is the ridiculous situation, when you can select both offensive and defensive, religious and humanist, aritstocratic and plutocratic ideas in EU4. Only mods are capable of solving this issue, vanilla PDX games have to be "enjoyable" for non-hardcore fans, which means that the game cannot punish player for anything really.
I hope that you'll work on some mod for I:R, because I already like your approach ;)
Thanks!
And a man can always dream :D
Paradox will, a day, restart to giving love to more hard-core players...

But aside, when the game will come out, probably I will, I'm too much an history lover to even play EU4 Without MEIOU&taxes, it will be the same for I:R :p
 

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I love the ideas system in EU4, so I'd support something like it, as long as it's something creative and unique and not just a Civ civics rip-off like the "traditions" in Stellaris. Your system sounds very intriguing.
 

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I love the ideas system in EU4, so I'd support something like it, as long as it's something creative and unique and not just a Civ civics rip-off like the "traditions" in Stellaris. Your system sounds very intriguing.
I'm ok too with the EU4 ideas, I'd like them balanced differently tbh, but I'm fine with it.
the system I'm referring to is the "national ideas", those you unlock through the Ideas you select, that's not appropriate for the period nor good from a game mechanic per-se, because you give people bonuses for what their nation historically did, that in a game may not happen.
Adding to that, predetermined bonuses based only on the Tag let the player build a specific strategy to optimize what you have, when the system i've come up with (that may be really bad or really good or anything in between if implemented) is more dynamic and is made to give a nation what it suits, not what happens to optimize min-maxing. of course, you as a player could grow a nation to make some traditions pop up, but this, also being an attempt of min-maxing was a type of attempt made IRL, an expensive and long one, so I wouldn't have concerns with it.
As I've said, I've tried to respect the three points johan made
  • No snowballing. If you abuse a tradition it would degenerate in a bad one, and larger a nation, harder it is to keep them at bay (corruption playing a big role)
  • Direct agency. Even if it's not as direct as "spend maga get something" It's fairly direct "you spend much time waging war? you secialize in war" "you focus on caring for the people? you develop a democracy" and so on
  • Immersion. Yes? Because the system is meant to give you the appropriate traditions. If you play like historical rome, you get exactly Rome's traditions, an so on
If I hadn't tried to do so, probably I would have came up with a crazyer system :p
 

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Yeah, I like the idea of you gaining traditions based on what you do, which is what you seem to be going for here (I admit I only skimmed through the OP) rather than saying "hey, by the way, I just decided today that our species has a long-standing tradition of so and so!".
 

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Yeah, I like the idea of you gaining traditions based on what you do, which is what you seem to be going for here (I admit I only skimmed through the OP) rather than saying "hey, by the way, I just decided today that our species has a long-standing tradition of so and so!".
Exactly, that's the point with it.
Developing traditions, not choosing one or unlocking predetermined one.
Following this thought, the system with adequate adjustments could be applied to very much every time frame
 

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Wow this is really good. I especially like the idea that it increases based on your actions rather than on tradition mana, which could be a definite plus for the anti-mana crowd.
 

safe-keeper

• ← 2mm hole in reality
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In all honesty I think a mix might work best. Spend points/some other resource on unlocking ideas or "visions" for the future for your people to focus on, and also unlocking "practical", to borrow HOI terms, that makes what you're already doing stronger.
 

v22

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In all honesty I think a mix might work best. Spend points/some other resource on unlocking ideas or "visions" for the future for your people to focus on, and also unlocking "practical", to borrow HOI terms, that makes what you're already doing stronger.
This could be developed in It's own right, tbh, and I'm certain it would be more interesting than EU4 NIs