a thing that i've been thinking about for a while, to make every nation unique.
In those times there really weren't strong traditions like in EU4 times, so, how could we give unicity to a nation?
Tying something to culture would be rather stupid, because in those time traditions were tied more to the state than to the culture (see sparta and athens as an example).
so, I've come up with an idea, that could be tied up with Philosophy.
Making this I have taken into account @Johan s three points while also trying to not put much more burden on the CPU
Tradition builder
Made with paint but whatever, this would be the window
How does it work?
We would have a set of "Traditions", some unique, other "general".
Some would require Specific conditions to be unlocked (like already having some other ideas, being in a speific area of the map, or having a % of the pops being of a specific culture or religion)
Every nation at start would have one or two pre-determined tradition.
For example, the Diadochi would have a Hellenic Traditions (with some bonuses and maluses attached) and Country specific tradition (Pharaon's reign for the ptolemaic kingdom, Persian Heritage for the seleucids and so on)
Greek states (sparta, athens etc) would start with Greek Traditions plus a distinctive tradition (city state democracy for athens, city state biarchy for sparta, city state oligarchy for thebes etc...)
Roman starting tradition would be mos maiorum, and would look like this
What is Philosophy?
Philosophy is what most responds to the Direct Agency element, being something thet is chosen By the player. Canging Philosophy wouldn't have major backlashes (except maybe an eventual cost in monarch points), and will have some bonuses and maluses, and all of them will unlock Unique Traditions
A simple example:
Aristotelism: +10% Research output, +5% cost for all Monarch Power (unlocks Organized Research, developed Logos)
Epicureanism: +10% Happiness for noblemans, +5% happiness for freeman, -5% tax output, -10% Manpower (unlocks Man without gods, People's needs tradition)
If you have a Special Tradition From a Philosophy, and change that philosophy, that tradition will start Decaing
But, how do i choose traditions?
I'ts a bit more complicated.
Based on casus belli, laws-ideas enacted, the ammount of social mobility you develop throwards some generic ideas (that are hidden and accessible for all nation).
Let's take an example:
In this image, Rome has developed "republican traditions" because of what's happening internally, and because of "Mos Maiorum" is evolving throwards "Consular traditions". Other upgrades would be born from other conditions such as population, other traditions that merging together would generate newer traditions etc...
Those traditions, to be lost, would have to go under a long process, Decaing.
In this case you have oclocratic traditions (developed from Democratic trad.+high disloyality levels). Aristotelism and Oclocratic trad. are mutually exclusive, so oclocratic trad. are disappearing, lessening their bonusses and maluses to the point where the tradition disappears completly and leave the slot up for a new tradition tu pop up.
Various traditions will be mutually exclusive, and the first to pop up, if not decaing, have the priority.
Decaing speed is faster as you go further away from the conditions needed to generate the tradition considered and is also faster if there are other ideas that are not compatible with it (ex: authoritarian traditions and Democracy. They are not exclusive, so they can be together, but if one of the two start decaing, the process will be faster). Philosophies can be always changed, and can be mutually exclusive with some traditions, tho, if a philosophy is chosen it will always prevail on traditions
Wow, how much bonuses. But wouldn't this make the player snowball?
Of course no.
As i've said traditions Can have negative effects. As a matter of fact, The more your traditions get more specialized and strong in time, stronger are also the maluses, to the point where a tradition is on the bad side.
what do I mean?
Let's take an example.
In this care-scenario, Rome has expanded, relied too much on burocracy and corrupt Politicians, so it has gained "overly burocratic" with +15% cost for all powers, -15% manpower and -30% tax revenue. In this case, philosophies can't alone start the decaying process alone, they can only speed up the process once it is started.
Plus, having a "Bad" tradition will make new Character to be born with higher corruption, increased revolt risk as well as the really Harsh maluses.
So, how do I get rid of Them?
You would have to chooes between three options:
Rebellions
What will happen, if a Rebellion takes place?
The ideas, how do they change?
Tet's take an example:
This is antigonid empire before a rebellion
afther it, the "original" country retains its traditions.
but, to the rebellious side?
Exactly, almost nothing.
the little change is in the "hellenic tradition", that goes back to its previous form.
Why is that?
It is because the rebellious side loses one level of the latest tradition acquired, to represent a "worsening" of the society (because a rebellion always has a negative impact of some sort). This way, although, the nation could also loose a negative trait.
Also, the philosophy would be resetted, if there are any.
But, if there is a country breaking free from a nation that conquered them?
In this case it is very simple:
The country that brakes away retains it's basic Traditions (and the philosophy if the overlord had any)
as basic tradition i mean the "unique" tradition of that country, plus the "basic" level, or first level of a tradition that tha nation had.
In those times there really weren't strong traditions like in EU4 times, so, how could we give unicity to a nation?
Tying something to culture would be rather stupid, because in those time traditions were tied more to the state than to the culture (see sparta and athens as an example).
so, I've come up with an idea, that could be tied up with Philosophy.
Making this I have taken into account @Johan s three points while also trying to not put much more burden on the CPU
Tradition builder
Made with paint but whatever, this would be the window
How does it work?
We would have a set of "Traditions", some unique, other "general".
Some would require Specific conditions to be unlocked (like already having some other ideas, being in a speific area of the map, or having a % of the pops being of a specific culture or religion)
Every nation at start would have one or two pre-determined tradition.
For example, the Diadochi would have a Hellenic Traditions (with some bonuses and maluses attached) and Country specific tradition (Pharaon's reign for the ptolemaic kingdom, Persian Heritage for the seleucids and so on)
Greek states (sparta, athens etc) would start with Greek Traditions plus a distinctive tradition (city state democracy for athens, city state biarchy for sparta, city state oligarchy for thebes etc...)
Roman starting tradition would be mos maiorum, and would look like this
What is Philosophy?
Philosophy is what most responds to the Direct Agency element, being something thet is chosen By the player. Canging Philosophy wouldn't have major backlashes (except maybe an eventual cost in monarch points), and will have some bonuses and maluses, and all of them will unlock Unique Traditions
A simple example:
Aristotelism: +10% Research output, +5% cost for all Monarch Power (unlocks Organized Research, developed Logos)
Epicureanism: +10% Happiness for noblemans, +5% happiness for freeman, -5% tax output, -10% Manpower (unlocks Man without gods, People's needs tradition)
If you have a Special Tradition From a Philosophy, and change that philosophy, that tradition will start Decaing
But, how do i choose traditions?
I'ts a bit more complicated.
Based on casus belli, laws-ideas enacted, the ammount of social mobility you develop throwards some generic ideas (that are hidden and accessible for all nation).
Let's take an example:
In this image, Rome has developed "republican traditions" because of what's happening internally, and because of "Mos Maiorum" is evolving throwards "Consular traditions". Other upgrades would be born from other conditions such as population, other traditions that merging together would generate newer traditions etc...
Those traditions, to be lost, would have to go under a long process, Decaing.
In this case you have oclocratic traditions (developed from Democratic trad.+high disloyality levels). Aristotelism and Oclocratic trad. are mutually exclusive, so oclocratic trad. are disappearing, lessening their bonusses and maluses to the point where the tradition disappears completly and leave the slot up for a new tradition tu pop up.
Various traditions will be mutually exclusive, and the first to pop up, if not decaing, have the priority.
Decaing speed is faster as you go further away from the conditions needed to generate the tradition considered and is also faster if there are other ideas that are not compatible with it (ex: authoritarian traditions and Democracy. They are not exclusive, so they can be together, but if one of the two start decaing, the process will be faster). Philosophies can be always changed, and can be mutually exclusive with some traditions, tho, if a philosophy is chosen it will always prevail on traditions
Wow, how much bonuses. But wouldn't this make the player snowball?
Of course no.
As i've said traditions Can have negative effects. As a matter of fact, The more your traditions get more specialized and strong in time, stronger are also the maluses, to the point where a tradition is on the bad side.
what do I mean?
Let's take an example.
In this care-scenario, Rome has expanded, relied too much on burocracy and corrupt Politicians, so it has gained "overly burocratic" with +15% cost for all powers, -15% manpower and -30% tax revenue. In this case, philosophies can't alone start the decaying process alone, they can only speed up the process once it is started.
Plus, having a "Bad" tradition will make new Character to be born with higher corruption, increased revolt risk as well as the really Harsh maluses.
So, how do I get rid of Them?
You would have to chooes between three options:
- Going on with the tradition, as Rome actually did with Its military, or Sparta with its overly bacwards political system.
- The hard way. Enacting laws(ideas, as are called in EU:Rme) That will inflict very heavy Maluses as long as they are active (for the given example something like "Slim law mole" that would give -5% tax revenue, +20 unrest(actually the devs know how happiness is balanced), -3 corruption for every character), so that when you start purging your corrupt characters (and that would result in a shit ton of rebellions), so that the average corruption is lower than a certain number (15 for an example) the Decaing process will start, an be faster as much as corruption is lower, laws harsher and philosophy againist
- the longer way. You enact the less harsh laws-ideas and you don't purge your entire political landscape, rather wait and work to reduce corruption and make sure that the new politicians (general, in the case of military bad traditions, and so on) grow up less corrupt, more loyal, but because of the less harsh laws the decaing process will be much slower
- or a combination of 2 and 3
Rebellions
What will happen, if a Rebellion takes place?
The ideas, how do they change?
Tet's take an example:
This is antigonid empire before a rebellion
afther it, the "original" country retains its traditions.
but, to the rebellious side?
Exactly, almost nothing.
the little change is in the "hellenic tradition", that goes back to its previous form.
Why is that?
It is because the rebellious side loses one level of the latest tradition acquired, to represent a "worsening" of the society (because a rebellion always has a negative impact of some sort). This way, although, the nation could also loose a negative trait.
Also, the philosophy would be resetted, if there are any.
But, if there is a country breaking free from a nation that conquered them?
In this case it is very simple:
as basic tradition i mean the "unique" tradition of that country, plus the "basic" level, or first level of a tradition that tha nation had.
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