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Grosshaus

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I didn't like the economics of HoI, because I couldn't direct my trade at all. After all, wouldn't pre-war France have refused to sell rubber to Germany if it were as important in real life as in HoI?

I suggest a way to make most-favoured trading partners, or perhaps a chance to tax trade with different nation independently. A chance to tell precisely what you want trade against what with whom makes interesting strategic options.

For instance: I as Britain want to crush Russia in Persia. To fight a war I need resources and allies, so I trade steel and lumber from Sweden, selling armaments back and creating an alliance against Russia. At the same time i would prevent the Dutch from industrializing with Swedish ore.
 

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Yon Dan
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Originally posted by Grosshaus
I didn't like the economics of HoI, because I couldn't direct my trade at all. After all, wouldn't pre-war France have refused to sell rubber to Germany if it were as important in real life as in HoI?

I suggest a way to make most-favoured trading partners, or perhaps a chance to tax trade with different nation independently. A chance to tell precisely what you want trade against what with whom makes interesting strategic options.

For instance: I as Britain want to crush Russia in Persia. To fight a war I need resources and allies, so I trade steel and lumber from Sweden, selling armaments back and creating an alliance against Russia. At the same time i would prevent the Dutch from industrializing with Swedish ore.

The World Market in HOI was far from a perfect system but I didnt find it unbareable, except for when you were at war, I could never get down how much I was getting for my trade. I agree with your examples and it would be nice to be able to control who you trade to and what.

Im not quite sure how it will be implimented in Victoria, but my guess is that the WM will be back, albeit tweeked. In essence in HOI you could supply other nations with convoys, now I wouldnt mind in the diplo screen being able to trade "100 convoy of oil to france, for 100 convoy of steel back" Being able to make seperate deals with the AI via the HOI model would at least be palatable.
 

crazy canuck

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Originally posted by Grosshaus
I didn't like the economics of HoI, because I couldn't direct my trade at all. After all, wouldn't pre-war France have refused to sell rubber to Germany if it were as important in real life as in HoI?

I suggest a way to make most-favoured trading partners, or perhaps a chance to tax trade with different nation independently. A chance to tell precisely what you want trade against what with whom makes interesting strategic options.

For instance: I as Britain want to crush Russia in Persia. To fight a war I need resources and allies, so I trade steel and lumber from Sweden, selling armaments back and creating an alliance against Russia. At the same time i would prevent the Dutch from industrializing with Swedish ore.

Strategic Trading would be fantastic. But I suspect that this would be a bit of a micro management disaster.... leading to the temptation to implement an AI to manage it .... leading to well you can guess what comes next..... MOO3:eek:
 

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I think that trading status would be cool, but it would be simply impossible for nations like the USA to go "Rockefeller! Go give 100,000 barrels of Oil to Britain so we can get Steel." Hell, no. The less command over the nations the people have, the less you should be able to command it. That being said, I think you should be able to set some sort of direction, via tariffs, quotas, or something like that.
 

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Maybe a system of tariffs, quotas and other trade barriers abstracted as a slider (freetrade vs mercantilism slider but with more effects) plus trade embargos.

You could stop trading with someone on purpose but without micromanagement for the rest.
 

Sidney

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Given the importance of tariffs on diplomacy and international relations (German tariffs to protect Prussia interests alienated Russia for example) I'd hope there would be a more complex system of trade and tariff restrictions.
 

Grosshaus

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If you could ban trade from some nations and also give a most-favored status to another, you could control your trade pretty well even with the world market. If I need wheat and Russia is the only most-favoured, then I would first buy all that Russia has to offer and only after that from others. Most nations would have to have a status of normal, so things wouldn't get too complicated.
 

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sudden thought gang:


What about those things in EU2.. i think they were called Loans.
I never was able to use them. I wonder if they will do something in Vic. Hopefully they do cause there a good idea
 

Emre Yigit

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I liked the trading system in Imperialism. Does anyone remember/care/want repeated?
 

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Hero of the FishHouse Ski Raid
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I liked it a lot. Very simple and effective.

The only thing I see that could be a problem is that Victoria is Real Time... and Imperialism was Turn Based, and that economic system was very Turn Based based... I don't know how you could put that into a game like Vic.
 

Grosshaus

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I've only played Imperialism II, but I hated the trade in it. It sounded really great, but ended up using too much of my time. I'd like to have a some kind of trade route kind of automation, so if I need X tons of steel a month and my neighbour is able to sell it, I wouldn't have to do anything about it after we make the initial deal. Wars or better deals excluded.
 

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Crossing my fingers and hoping that the world market will be either gone or incredibly heavily modified. It just didn't work right and led to some very strange outcomes that never would have happened in terms of trading partners.
 

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What irked me in HoI was being unable to see what my allies really need. As England, I set up convoys to my allies to provide them with goods. But... I had no idea what they really needed and how much. If this sort of thing is available in Victoria, I'd humbly request that there be a method to see what your allies need, rather than sending them loads of something they don't really need.