In EU2, every trade agreement lowered your trade efficiency by 3%. I think it is the same in EU3. Never really understood why it did that. IMO made trade agreements useless.
JaguarUSF said:I think part of the problem with trade in the game is that most everybody is equal in trading ability, at least for the first 150-200 years of the game. So you place a merchant, and he gets almost instantaneously competed out because there are 30 other countries trying for the same spot that are just as good as you. After a while, gaps start to form in trading research and national ideas and advisors, so you're able to maintain a steady population of merchants.
aglozier said:in my Portugal game...
Lord Ederon said:Goods from provinces under one CoT is traded by merchants who are present in that CoT. Their income/share is not because they have established stall in CoT and sell goods there. It is because they have access to goods traded in that CoT and they can further profit from that, by selling goods where they are more expensive.
In fact, trading system of EU2/3 does implement what you call for. It's just abstracted, so it is not obvious when you just glance at it. But it definitely makes sense, despite it's not perfect. But what is?
Who said value of CoT represents money in that CoT? I'd rather understand it as value of goods traded in that CoT. So rich CoT isn't place with high capital itself, but place where you can get rich by trading there. That is, you buy there and sell wherever you can make profit on it.berhaven said:Sorry but I do not agree with what you say. Unfortunately a merchant in a COT makes money on the money originating in the COT and its profit is based on trade efficiency (tech) and inversely with distance (the farther you are the more expensive it is to place your merchant).
Lord Ederon said:Who said value of CoT represents money in that CoT? I'd rather understand it as value of goods traded in that CoT. So rich CoT isn't place with high capital itself, but place where you can get rich by trading there. That is, you buy there and sell wherever you can make profit on it.
I believe it is more appropriate the way it is - model where CoT is source (where destination is not dealt with in detail and is greatly abstracted). Model where CoT would represent destination would be little wierd, it could only work if you had both source and destination (CoT-> CoT). That would substantially overwhelm the trading system. Rembember, this is not trading game, it is grand strategy scale game.berhaven said:That's the point: the value of a COT is based on the value of goods traded in that COT. As the game works now, the goods traded in a COT are the goods produced in the provinces belonging to that COT, while it would be more realistic that the gods traded in a COT are the good imported in that COT by its merchants