• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 24, 2001
1.874
0
Visit site
Re: Re: Re: Re: IMPORTANT: Trading System is messed up...

Originally posted by Greven
Then you are quite miss informed. Germany bought large quantities of strategic commodities as precission drills etc etc through Swedish Bulvans.

It was quite easy to obtain commodities on the world market from the very fact that it was considered a problem for Democratic countries like the USA and Great Britain to prove acts of fraud and bulvanism. In the End they started to set a new rule instead, but that was late war.

/Greven

If I'm not horribly missinformed, those commodities were not rubber or oil, but rather various rare metals or alloys. Sweden too had enormous trouble all through the war to secure enough quantities of oil and rubber, and we got special permits per month from the US on how much we were allowed to buy. "January 1942, Sweden gets to purchase X tons of oil and X tons of rubber." Those amonts barely covered Swedish need, so I doubt any Swedish bulvans were able to purchase any oil/rubber for Germany.

But that is beside the point. I think the key issue here is that the buyer should be forced to transport the goods back to his home nation. As it is now the merchandise just magically appears in Berlin.
 

grumbold

General
52 Badges
Feb 20, 2001
1.774
35
Visit site
  • Hearts of Iron III
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH
  • Europa Universalis III
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Age of Wonders: Planetfall
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Originally posted by Trip
True... 10 to 1 seems a bit extreme though.

Want to convert 150 units of oil to rubber? (300 ICs) That's 15 ICs cost right there. That's a rather hefty sum there... two mediocre/1 solid tech, or an armored division.
And that's excluding if you might have to convert coal to oil first.

Good point. It needs to hurt enough that conversion should be third best after producing it yourself and trading for it on the market. You want it to cost the economy to have to rely on manufacturing synthetics otherwise today we'd still have coal mines running at full capacity all over the world turning it into oil and rubber products. Somewhere between 10:1 and 50:1 there must be a good compromise :)
 

unmerged(994)

Captain
Feb 18, 2001
318
0
Visit site
Hortlund, a couple of question from your German experience:
1) What about your stockpiles during the war? I assume that the Panzers and planes should be rather thirsty, and that this should have quite an effect on your oil/coal consumption, and by consequence on rubber itself. If you can stockpile enough materials to fight two years of war without shortages and later on you start to get problems, for me it's ok as it seems quite historical.
2) And how many units did you have? This goeas along with the Grumbold suggestion, that I find very appropriate, as presently it seems that so few forces are needed that manpower/material shortages don't become a problem as it was IRL
3) Just as an aside, which is the figure for German consumer goods requirements during peacetime and before annexations?

BTW, all my previous calculations were based on a 3:1 rate for every commodity. If you can get enough oil at 2:1, well you can build quite a stockpile, although I wouldn't suggest conversion as a viable option during the first years, as you have a rate of 2:1, which leads to a final 4:1 for coal to rubber (assuming coal as the basic German "currency")
 

Vynd

Minister of Truth Enhancement
5 Badges
Jul 26, 2001
848
0
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
I think people have had a lot of good ideas about how to make the current system work. Just to summarive:

  • Decrease the amount of coal and steel available worldwide
  • Make conversion more expensive either by upping the ratio or charging it against industrial capacity.
  • Make conversion something players set manually.
  • Increase the wartime trading penalties and/or make them relate to the strength of your opponent's navy.
  • Get the AI countries to build more troops earlier, thereby forcing players to expend more resources to keep up.

It seems to me that if some combination of these changes could be introduced, then the existing system would become half-way sensible. The first two items on the list defeinitely sound like they are possible. The last three sound trickier, but are hopefully something Paradox could do. They also have added bonuses, in that they would allow us to stockpile oil, make the game more realistic, and make it harder to beat the AI.

Although I would like to see the more radical changes people have suggested, like directly controling who you trade with and preventing nations at war with each other from trading with the enemy, I think we have to be realistic. Paradox is unlikely to completely rewrite the trading system from the ground up, however sorely we think they need to. But if we beg and plead very politely but insistently, maybe we can get them to make some less intensive changes.
 
Mar 13, 2002
278
0
Visit site
I realy don't mind the World Market aspect in the big picture, I guess, since it's really a simplification for so many economic variables...but really, in my game as Japan in the 1936 scenario, I'm up to 1939 already and the World Market has 9999 coal, 9999 steel, 1 rubber, and 1 oil. Needless to say, that looks a bit odd.

Also, I sort of have to agree with Alexander's critiques of the economic aspects of the game--you don't need to play a game of expansion for Japan's economic interests, since you can get all the oil you want on the World Market, and convert for rubber.

Now, I've annexed ALL of China and Siam...needless to say, I don't need any more resources, and really didn't even prior to that. So where's the need for conflict in the economic-driven Pacific?
 

unmerged(1584)

First Lieutenant
Mar 6, 2001
209
0
Visit site
Vynd suggests:

"Decrease the amount of coal and steel available worldwide

Make conversion more expensive either by upping the ratio or charging it against industrial capacity.

Make conversion something players set manually.

Increase the wartime trading penalties and/or make them relate to the strength of your opponent's navy.

Get the AI countries to build more troops earlier, thereby forcing players to expend more resources to keep up."

I wholeheartedly concur. I can live with the World Market; honestly, it's the ease of conversion that bugs me. In my current game, as Germany, I have 99999 coal, and the world market has 99999 coal, 1 rubber, 1 oil. So I can't buy oil/rubber on the world market -- which is okay with me -- but I can easily convert my infinite supply of coal. What's the fun of that? I suppose it's tougher for nations that don't have infinite coal/steels supplies; maybe it's just Germany and other coal-producing nations that need tweaking. Give us less coal and steel!
 

The Andy-Man

General
49 Badges
Jan 27, 2002
2.167
114
Visit site
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Victoria 2: A House Divided
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
Get rid of conversion, and make it only available after certain techs - and even after that it has to be REALLY expensive.
I mean, I have nev er heard of coal --> oil in my life, steam powered alternative units is possible, but oil? Ther germans spent the whole war DREAMING they could do that, HoI seems to just let it happen.
 

Emren

Brigadier General
68 Badges
Feb 27, 2001
1.445
904
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
I want to thank all of the contributors of this discussion. Thanks to you, I have a rather clear picture of how the trading system in HOI works and does not work. I can now save my hard earned money and await HOI2, where most of the trading problems will probably have been ironed out. I am pretty sure there will be a sequel, just like there was for EU. HOI2 will, perhaps, be the game most of us have been waiting for (for me personally, that is a game where playing Germany and copying its historical performance will be extremely difficult). Going by the same time table as EU, I guess I'll have HOI2 in a year's time.

I'll go back to playing Combat Mission: Barbarossa to Berlin again...
 

grumbold

General
52 Badges
Feb 20, 2001
1.774
35
Visit site
  • Hearts of Iron III
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH
  • Europa Universalis III
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Age of Wonders: Planetfall
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Originally posted by The Andy-Man
Get rid of conversion, and make it only available after certain techs - and even after that it has to be REALLY expensive.
I mean, I have nev er heard of coal --> oil in my life, steam powered alternative units is possible, but oil? Ther germans spent the whole war DREAMING they could do that, HoI seems to just let it happen.

http://www.caer.uky.edu/fseminar/fsstrang.htm

Germany was well ahead in the goal of affordable synthetic fuels by 1936. Its possible, it just needs to have an appropriate cost...
 

Javaslinger

Captain
41 Badges
Apr 4, 2001
466
3
Visit site
  • Crusader Kings II: Jade Dragon
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
I seriously doubt that the world market is going to get ablolished or changed in a major way. Seems like it would require a big time rewriting of a huge par of the game.

However, I wonder if some dramatic changes are possible with a mod or if that part of the game is all hard coded?

Thanks,

Ken
 

Greywolf

Major
48 Badges
Feb 28, 2000
513
0
Visit site
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sons of Abraham
  • 500k Club
  • Rome: Vae Victis
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
As I will lost my ISP tomorrow, good bye all, I can allow myself to be more harsh:

Originally posted by Javaslinger
I seriously doubt that the world market is going to get ablolished or changed in a major way. Seems like it would require a big time rewriting of a huge par of the game.

Ken

You are nearly right, the true sentence was :

" Seems like it would require a big time writing such a huge par of the game. "

Trade was definitely intented to be more complicated/realistic ( look at manual ) but some production time table obviously have rushed this part of the program. It is fairly clear that what we have wasn't what the programmers had in mind, nor the betas too...

And even with Germany on top of Synthetic Oil and Rubber production the quality was bad, that used from their IC and you can bet they will have dreamed on getting ratio like 5>1, not speaking of 1>4.

I tried to ruin my eyes and mental sanity in rereading several scanned post WWII report on conversion techniques, and what I get from that is that the ratio was between 0.29 and 0.67 % of the coal transformed to oil. If you take into account all the industrial manpower and factories added I dont think ratio is more than 2 to 1 , or even 3 to 1, and that is in 1948 !!!

Some interesting number on the topic ( in bad shape :( )

German oil production 1940
Country: Barrels per day (approx.) - 1 barrel = 200l.:
Germany 750,000 (6.9 %)

Austria 850,000 (7.9 %)

Poland and Czechoslovakia 550,000 (5.1 %)

Romania 2,500,000 (23.1 %)

Hungary 900,000 (8.3 %)

Synthetic oil (all countries) 4,250,000 (39.4 %)

Others (all countries) 1,000,000 (9.3 %)

Total number of barrels per day 10,800,000


--------------------------------------------------------------------------------
Raw material production in million tonnes
Year Steel Aluminium Coal Synthetic oil
1939 23.7 0.199 204.8 2.2
1940 21.5 (-9%) 0.211 (+6%) 247.9 (+21%) 3.1 (+50%)
1941 31.8 (+48%) 0.234 (+11%) 248.3 (+0.1%) 4.1 (+32%)
1942 32.1 (+1%) 0.264 (+13%) 264.2 (+6%) 4.9 (+20%)
1943 34.6 (+8%) 0.250 (-5%) 268.9 (+2%) 5.7 (+16%)
1944 28.5 (-18%) 0.245 (-2%) 249.0 (-7%) 3.8 (-33%)
It is interresting to note that although all raw material production figures started to decrease in 1943, and went in the red in 1944, tank production went up almost 50% each of those years. Furthermore, the vehicles produced in the late war years were more ressource demanding than the early-war ones.
 

Greywolf

Major
48 Badges
Feb 28, 2000
513
0
Visit site
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sons of Abraham
  • 500k Club
  • Rome: Vae Victis
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
Interesting but still on search of a site that show exactly how much a ton of coal will produce oil EXACTLY...

Anyway the more I read about it the more I miss the 'bombable' synth oil factories from WiF ;)

More seriously this is clear than conversion process require coal but also iron for the catalyst and a lot of industrial power. So perhaps throwing a bit of IC in the equation wouldn't be all that bad....