I have been playing as venice, and trying the "trading city" mechanics. I don't talk about invite existing OPM to a trade league, but creating new trading cities. A trade city that you create from one of your own provinces. In theory these trading cities should not expand and never leave the trade league.
This sounds interesting in theory, if you want to role play a bit and don't grow too large as a merchant republic. But the problem is that this is not working, because of several problems:
1- They fabricate claims and declare offensive wars with the "conquest" objective, so they usually grow to 2 provinces, and they leave the trade league. That makes all the thing just dumb, because why would you ever lose one of your own provinces to create such a trading city to see how they just leave the league one year later. Just silly and destroys all the fun and meaning that trading cities could have.
2- They ally your rivals, even if you have >100 relations and are super friendly. They ally your rivals so if you declare a war on them, the trading cities just leave the league. You could just invite them again after the war you could thing. But no, because they think "the trade league has too many members", and so they don't want to join. And so again, you have lost one of your own provinces to create a trading city for nothing. Silly again.
So i think trading cities should have a huge rework to make playing merchant republics fun. Of course you can play merchant republics and just blow but what is the point then?
My suggestion would be that the trading cities can't fabricate claims and that they can't declare offensive wars for conquest, that you gain a cases belli if they leave the league for som reason to "force them to join" the league again. And that if one of your trading cities get conquest you gain a cases belli to "liberate" them.
That way trading cities could be fun and worthy again. Otherwise i don't think any player would use this mechanic. Ever.
Thank you and i really appreciate any suggestion or comment on this topic!
This sounds interesting in theory, if you want to role play a bit and don't grow too large as a merchant republic. But the problem is that this is not working, because of several problems:
1- They fabricate claims and declare offensive wars with the "conquest" objective, so they usually grow to 2 provinces, and they leave the trade league. That makes all the thing just dumb, because why would you ever lose one of your own provinces to create such a trading city to see how they just leave the league one year later. Just silly and destroys all the fun and meaning that trading cities could have.
2- They ally your rivals, even if you have >100 relations and are super friendly. They ally your rivals so if you declare a war on them, the trading cities just leave the league. You could just invite them again after the war you could thing. But no, because they think "the trade league has too many members", and so they don't want to join. And so again, you have lost one of your own provinces to create a trading city for nothing. Silly again.
So i think trading cities should have a huge rework to make playing merchant republics fun. Of course you can play merchant republics and just blow but what is the point then?
My suggestion would be that the trading cities can't fabricate claims and that they can't declare offensive wars for conquest, that you gain a cases belli if they leave the league for som reason to "force them to join" the league again. And that if one of your trading cities get conquest you gain a cases belli to "liberate" them.
That way trading cities could be fun and worthy again. Otherwise i don't think any player would use this mechanic. Ever.
Thank you and i really appreciate any suggestion or comment on this topic!