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king hannibal

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Hi, I am new to paradox, and was just wondering how to trade effectively. I want to try either castille or Naples. Any advice?

Also, how do i research tech, what does it do and how long does it take?

Also, not in the title, but any specific advice for either of those two countries would help, or any general advice would be appreciated.

Also (I know, a lot) any notes about colonization?
 
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thawitchking

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im not that good with my trade. but tech is important i was playing France once and had the today France borders and my tech was really bad but i thought since i had the more man i would win a war i keep losing my armys i was raging so i stack a doom stack like 50 units and attack a 10 unit and i won but half of my units were dead. so you should always keep your tech up
 

Ladon

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In the economics menu, there are sliders for investing ducats each month into either tech, stability (which is always better to max out first) and minting money. The time it takes depends on how many provinces you have.

For trading, I think on page 24, there is a page in the ledger that shows the known centers of trade. Pick the most valuable one and auto sent merchants there by clicking on the auto send button, making it green.
 

Kurblius

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For effective trading:

1.) Keep your trade tech up.
2.) Move your sliders either to full mercantilist or full free-trade and stick to it. Mercantilist allows you to trade in CoTs you own - a good strategy for Castille. Free-trade allows you to trade in other people's CoTs - a good strategy for Naples.
3.) If you go free-trade, keep your infamy value close to zero and join a trade league. If you go mercantilist, conquer as much territory near your CoTs as possible and colonize.
4.) Keep your prestige as high as possible, as it increases your compete chance.
5.) Select a Trader and a Collector Advisor. Both will increase your trading ability.
6.) Build post offices and custom houses.
7.) Take the National Trade Policy National Idea early. Later, you should also take the Shrewd Commerce idea.
8.) Various government types, decisions, and triggers will give you a boost.

You won't be able to do all these things, but if you do enough of them you'll be a successful trader.
 
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king hannibal

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Any help for colonization?
 

Kurblius

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The Caribbean has the highest value goods - you'll want to take all of them ASAP. Castille is very well positioned to colonize. Look for colonies that have low aggression - <5 can usually be colonized without the need to send troops. Watch your colonial maintenance - colonization is expensive, and the more colonies you have, the more expensive it gets. Its sometimes wise to upgrade a few to full-blown cities (with pop 1000) before establishing more colonies. Make sure the combined total of your big and small ships (that is, non-transport and non-galley) is greater than your number of overseas provinces for maximum tariffs. Build marketplaces and docks everywhere (except for gold provinces) to increase the trade and tariff value from your colonies. Keep a few ships in central locations to prevent pirates. And good luck!
 

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Colonize the coast before the inland to block out other colonizers - no matter who you are, the other western Europeans are bound to show up in the new world before long, especially Portugal.

Make sure that you have at least one big ship per colony. Having any less will reduce your income from your colonies.

The Colonial Conquest CB is good for when a nearby opponent's colony is at about 800-900. A colony becomes a regular province when its population reaches 1,000, so taking a colony at 900 population means you pretty much get a free province from the war - I think there may be 1-2 infamy for each taken, I'm not sure.

Make sure you have a garrison in each colony until they become provinces. One or two units will do. If you're bordering another European's colony, it'll be better if you had more men in that colony. Natives can rise and burn your colony to the ground in a day, and you can't transport troops there in a day.

Colonists can be in short supply and expensive. The colonial ventures national idea is good for the extra colonists, and the Viceroys national idea is good for the extra income, but you should wait until you have a lot of colonial land until you get Viceroys. Make sure your economy is stable before starting to colonize. If you have to mint (add money directly to treasury) most of your money, you will be behind in techs. It might not be worth it to pay for colonial maintenance too.

Sometimes, it's necessary to send five colonists to five different colonies in order to take the high-value provinces for yourself - such as the Caribbean - but other times it would probably be best to send all of your colonists to one or two colonies to keep colonial maintenance down and upgrade them to provinces faster.

Remember, your colonies are supplements to your homeland, not the other way around. Protecting your mainland European possessions is priority.
 

king hannibal

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Hi, sorry again for my complete ignorance, but how do you actually colonize something. I bought the complete edition, and it came with no manual, so I am kind of in the dark.
 

Nerga

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Hi, sorry again for my complete ignorance, but how do you actually colonize something. I bought the complete edition, and it came with no manual, so I am kind of in the dark.

Too colonize you must have three things

1) A colonist, which is a type of resource shown at the top of the screen
2) Money
3) An empty colonial province within colonization range, which is based upon your naval tech

To discover uncolonized provinces you will want the National Idea "Quest for the New World" (QFTNW) which requires trade tech 7. The provinces will look gray and have no owner. To discover the provinces you will need to get QFTNW and make an explorer and a conquistador (In the leader ledger, requires some money and 1 colonist each) These let you explore unexplored provinces. Conquistadors can be put on land troops to allow them to move into and discover land provinces, and exploerers can be put on to ships to let them discover water provinces.

No problem, we are glad to help. We all were new at some point, and this is not an easy game to get into due to the high learning curve (but super fun once you learn how to play it)
 

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Hi, sorry again for my complete ignorance, but how do you actually colonize something. I bought the complete edition, and it came with no manual, so I am kind of in the dark.
Whatever version you got should have manuals in PDF files.
If you bought it on CD you need to copy the files yourself; they don't get installed with the game.
If you bought as a download you should be able to download the manuals from the same place.

What version does your game show on the main menu?
 

king hannibal

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I meant chronicles, sorry, and I am pretty sure I have most updated. Where are these PDFs?
 

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I meant chronicles, sorry, and I am pretty sure I have most updated. Where are these PDFs?
As I said, if you got the game on CD the files should be there. If you got it from someplace like GamersGate or Steam you should be able to download the manuals from them too.
 

king hannibal

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Do you mean I have to open the game to read them? Sorry I am just confused
 

king hannibal

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Thanks nerga, I didn't see your post. Any responses?
 

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king hannibal

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I have a cd
 

king hannibal

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Thanks