Isn't it possible to auto-send merchants?
It's really annoying to manually send them out all the time ;(
It's really annoying to manually send them out all the time ;(
cccino said:Let's hope NOT. That would be a lazy fix, and wouldn't solve the root problem that effective trading requires micromanagement.
Instead of implementing auto-merchants, I would really wish they change the way free slots and competition works.
cccino said:Let's hope NOT. That would be a lazy fix, and wouldn't solve the root problem that effective trading requires micromanagement.
Instead of implementing auto-merchants, I would really wish they change the way free slots and competition works.
cccino said:Well, the way it currently works - or seems to work, anyway - is that you only get merchants in the CoT if there's a free space. If you send one merchant, after a waiting/travel/whatever period of time x he either takes a free spot or competes with another merchant. If that competition is successful, NEITHER merchant keeps the spot, it becomes open, and both merchants disappear. The NEXT merchant who completes his waiting/travelling time gets the free spot.
So in fact there is micromanagement, and that is in successfully timing a cluster of merchants so that the latter ones capture the spots. If you send them too close (in days) together, it seems they all fail; if you send them too far apart there is a greater chance of missing the window in which there is a free CoT - depending on whether or not your earlier merchants were successful. Since this is not guaranteed, it is typically most efficient to send at least 3 in a row, each a few days apart.
You do not get the same results sending the same number of merchants per month, but one at a time. So yes, you do need to micromanage a strategy.
As for auto-sending, why not auto-send colonists, or missionaries, or spies?
ECV said:Why would you hope not? If you dont like it, you are free to send them manually.
Anyway, i really hope this feature gets implemented in a patch. For me atleast, its almost a gamebreaking feature. Clicking around to send merchants over and over and over again gets old really quickly.
However, i think you should be able to somehow create a better system, which doesnt require the same amount of micromanagement. That would naturally be the best option, but i doubt its gonna happen.
I think you completely missed my point.ECV said:I agree that the merchant-sending-strategy you described seems to be the best. I do however not find it a very entertaining thing to do.
Im sure you are aware that there major differences between merchants and the other things you can send out. Is it really needed to describe why many ppl find it entertaining to send colonists, while they dont find it entertaining to send merchants to the same CoT over and over and over and over and over again.