While it might sound like a good strategy to take mercantilism and colonize both americas, costs of doing so are enormous, from much lower income during colonization phase, to number of magistrates required to build or these lvl 6 trading buildings. Even with 12 magistrates per year, it will take quite a bit of time. Sure, last 150-200 years will be immensely profitable, but free trader will stay ahead during whole game, and late game trade income will probably be comparable. Count in possible tech lag for a heavy colonizer, and this become even less appealing.
I don't say this is a bad strategy, no. A minor near a blob should secure some land to ensure its existence. Just grab/colonize enough land for manpower and support limits, and dismantle or constrain the blob.
I don't say this is a bad strategy, no. A minor near a blob should secure some land to ensure its existence. Just grab/colonize enough land for manpower and support limits, and dismantle or constrain the blob.