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Vinraith

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OK, I've been playing this game for a while now, and I think I've got a pretty solid grip on most of the mechanics. However, I still don't really have a clue how to best utilize my merchants. It's my own fault, I got lazy and used autosend too much, but I'd really like to hear how other folks handle this angle of the game.

Thanks!
Vinraith
 

unmerged(2848)

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Hell, I may be speaking blasphemy, but unless I am playing a small minor, I just turn on autosend so I don't have to worry about it ever. I mean, once you get going as a major country (Spain, France, England, Sweden, Russia, Austria, Ottomans, China), you have plenty of $$ and the computer generally will get you a monopoly in any CoT near you (Or at least try to).

Then again, if you are a small country then you should send your own merchants when you can afford to. Then, once you get to a good size getting 200+ ducats at the end of the year, just turn on autosend... WARNING... if you are at full FREE TRADE, the computer will empty your coffers every Jan 30... this is of course unless you own quite a LARGE empire...
 

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I am a believer in autosend OFF. It ruins relations, and spreads you too thin. The only possible benefit is it is good at exploiting weak markets.

I believe in the five and four rule -- get as many five and fours in as many CoTs as possible. Monopolies in CoTs I own, but they require a large amount of upkeep.

O.
 

unmerged(2848)

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how badly does it harm relations? and, won't you harm relations anyway by the player sending the merchants? of course... it could be that I have so many other things to deal with that I leave the trading entirely up to the computer... lol
 

Orm

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It get's too tedious clicking around the map to find CoT's and send merchants. Also, it gives the AI a handicap to use autosend since the AI is stuck with that anyway. So unless you are playing some difficult nation like Byzantine where every ducat counts, I'd always use autosend.

BJCard: It harms relations with -5 for everytime you compete away another nations' merchant. And that doesn't matter whether it's you or autosend, but you'd probably be a bit more intelligent and make agreements with nations you like...:)
 

thames

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I have a few rules:

I always send out 3 merchants together to get at least one place.
I always start with the default CoT – no matter how bad.
If I got enough merchants, I try to have 5 in every known CoT, no matter how bad.
I always go for a monopoly in a CoT I own, UNLESS it’s in Europe.
I NEVER auto-send!
 

unmerged(7947)

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You don't have to click around the map to find a CoT witha free spot in it. The best way to determine where the vacancies are is to look it up in your handy little book that contains all information about your country (it is page 14 or 15 of that grimoire).

Another advantage is that you can see how much it costs to send in your merchants and how much trade is generated in the CoT you're interested in (hence how much profit will your merchants make out of it)...

Just a tip...

Happy gaming everyone!
 

Vormaerin

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When I play, I tend to send merchants out in sets, spaced a day apart. Not only does this reduce the amount of time I am micromanaging, but it seems to increase the chance one of the merchants will actually succeed. One merchant will compete another out of the way, while the second grabs the 'open' slot.

I build up as many merchants in as many of the nearby COTs as possible, then sign trade agreements with everybody, their brothers, and their dogs. If you get this set up going, you don't get competed out a lot since most of the merchants don't go after you. There are still rare cases where some podunk guy cuts you out or the treaty mysteriously fails. But it gives you a stable basis for your monthly income. Then I deal with the more expensive COTs as I feel like it, which may or may not be much at all. If I do get competed out, I almost always have a pair of merchants on hand to send in as replacements.

I don't bother with monopolies, unless its some out of the way colonial COT with highly limited competition. Its too much effort. I don't embargo much either, though I have used it against in games where I have multiple COTs and someone won't sign an agreement with me. Another thing I like to do is spam a COT when it first opens, that gives me an early 5 or 6 merchants there, which generally last a long time.

Aloha
Vormaerin
 

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Originally posted by Emtecik
You don't have to click around the map to find a CoT witha free spot in it. The best way to determine where the vacancies are is to look it up in your handy little book that contains all information about your country (it is page 14 or 15 of that grimoire).

Another advantage is that you can see how much it costs to send in your merchants and how much trade is generated in the CoT you're interested in (hence how much profit will your merchants make out of it)...

Just a tip...

Happy gaming everyone!

I am aware of the little book. But to find the CoT with the hole you still have to click around the map. Besides, my main grievance about manual sending is that it gives you too great an advantage over the AI.
 

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So does autosend since the AI doesn't send anywhere near the amount of merchants it could.

fx. a country like Mecklenburg will go for 4 or 5 merchants in its own CoT and maybe 2 in Kurland and Flanders and when that's done it will just stop sending. (untill you reload)

A human player can easily get 5 merchants in every known CoT because of this.

/dev
 

Vormaerin

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Originally posted by beowulf


I am aware of the little book. But to find the CoT with the hole you still have to click around the map.

Well, if it really bothers you, you can use the "?" function to automatically move to the province since you know its name.

Aloha
Vormaerin
 

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Get out early to the new world an find CoTs with only 3 groups of 5 in them, send 5 merchants in you have them in until someone else finds the CoT. Even then they last much longer.
 

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Originally posted by beowulf
It harms relations with -5 for everytime you compete away another nations' merchant. And that doesn't matter whether it's you or autosend, but you'd probably be a bit more intelligent and make agreements with nations you like...:)

See, I really do learn somehting every time I get on these forums :). Not that one WOULD notice this if he always played with autosend.

See, now I've got reason to micromanage my merchants, I'm a stickler about my diplomatic relations...

Thanks guy, interesting stuff all around...

Vinraith
 

Vinraith

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Considering the weird time of night this was previously posted at, I hope no one minds if I bump it back up to the top. I'm just hoping for some input from other people. Of course, if no one has anything to add it can always just sink like a rock again :)
 

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originally posted by Vormaerin
I build up as many merchants in as many of the nearby COTs as possible, then sign trade agreements with everybody, their brothers, and their dogs. If you get this set up going, you don't get competed out a lot since most of the merchants don't go after you.

I like your idea of using trade agreements defensively. I hadn't thought of them that way before, but your suggestion makes a lot of sense. Damn - I wish I'd checked the forum before signing all those damn agreements in my current GC
:confused: ;)
 

unmerged(4504)

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When I first started with EU I last summer, I used auto send merchants. This was good because there were far enough parameters to keep in mind anyway. However, I soon discovered that the AI were very fond of sending merchants (one at a time) to my own CoT, just to kick someone else’s merchant out of business. There were 0 or 1 merchant in a few other CoT’s.

After this I decided to handle the trade strategy myself. Have a few merchants in as many European CoT’s as possible (before you discover colonial ones). Send 2 or 3 at a time (one competing and one expanding). Go after Venice the first 2 months of the game, then don’t bother (the competition is enormous even after Thrace get its CoT and the value is down to $150). Don’t sign and treaties, they stops you from expanding your trade since there are always new countries that establishes themselves in the CoT).

:rolleyes: If playing a big nation, for some reason your merchants are far more successful if:
Pause the game when the merchants are sent, then don’t pause again before they establish themselves one month later. Move one army unit between 2 of you own territories (must start after resuming and must arrive before the merchants) and click on ‘go to’. When playing a minor (I don’t have that much experience of that) the pause and then don’t pause again seems to have an effect as well as scrolling around the known world.

It sounds weird but after +20 hours a week for 9 months (of which 2 months with EUII) (no, I don’t have a life it seems :D ), it works for all the countries I’ve played (Portugal, England, France, Spain, Castille, Cyprus, Burgundy) except for Bretagne (it was almost hopeless to establish no matter what and in the rare occasions when I was successful, the merchant was usually kicked out within 3 months).

Has anyone else experienced this?
 
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I usually just pick the CoT's near me and the ones with a lot of Grain in them work up to 5 merchants there. After I got those I just ignore those boring merchants and I never try for monopolies any way. I also get trade agreements with everyone saves me a lot of competing for no reason.