diegoami

Colonel
51 Badges
Mar 19, 2011
814
5
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
The trade screen seems to be confusing for a lot of people, therefore this thread.

Some introductory information :

From Avindian's AAR
 
Last edited:

diegoami

Colonel
51 Badges
Mar 19, 2011
814
5
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Trade Screen - the Basics

Please let the game run some days after loading it to get usable statistics !

Let's have a look at the trade screen. This is the global picture

G4.jpg


There are four kind of goods

  • Raw Materials : they come from RGOs, but some of them (like dye and oil) can later be produced
  • Industrial Goods : obviously, produced by factories and artisans, and in turn used mostly by factories again
  • Consumer Goods : used mostly by Pops, can be both RGOs and goods produced by factories and artisans
  • Military Goods : used mostly by the Government, and produced by factories and artisans.


Let's look first at the top-right part of the trade screen, and specifically at dye.

G5.jpg


If you hover on the price(1), you will learn about Global Supply and Demand for that good. "Actual Bought" can be different from the Demand, because not everybody who wants that good can actually afford it. If you click on the price, the good will be selected and more information will be shown on the right (4).

If you hover on the good (in this case dye) icon(2), you will find out who are the biggest producers of that good. If you click on the icon, a popup window will open, which we will call the Production Window.

A short look at the Production Window...


G2.jpg


Now this window is pretty straightforward and there is no information hidden behind tooltips AFAIK. You can learn what is your percentage of world production (A), what is the total production of your country (B), how much of that good your country is using (C), who is producing (D) and who is using it (E) in your country. Statistics here do not include your spherelings.

Now if you select the good, you can see more information on the top-right part of the trade screen.

G6.jpg


Here too there is no hidden information. In (4) you can learn about the exact price of that good and how it evolved over the last 36 months. If you click on "Details" (5) the Production Window we just explained will open.

In (7) you will learn about the Domestic demand of that good. Note that Demand will always higher than the actual quantity of that good that will be bought, because pops and factories may not be able to afford that good. Demand from your Producers does not include artisans' demand.

(8) is the "Available for our country" statistics, which is the quantity of that good our country has direct access to (your production+the production of your spherelings+your stockpile), and does NOT include what can be imported from the global market. I alread talked about it extensively in another thread.

If (6) is checked and set to "Automatic", the AI will decide automatically whether it will buy that good for the stockpile. If you uncheck it and set it to "Manual", you can select how much of that good you want you in your stockpile (9) and then confirm the trade (10) - now the AI will try to buy that quantity and then stay there. If you later want to sell some of it, select sell (11) and the new quantity you want (9) and confirm trade again (10). The AI will start selling that good till the new quantity is reached - and stay there.

G7.jpg


Now let's move on to the bottom part of the trade screen.

G8.jpg


Now, from left to right, we have Needs, Market Activity, Stockpile and Common Market.

Needs (12) is what your government, factories and population need of each good. Here too, Domestic Domand will usually be higher than what is going to be consumed. Just to make sure you know that: clicking on the "Need" column header, for instance, in the Government Needs sections (16) will sort the goods by amount needed. If you click on the "Goods" column header it will show the goods in the same order as they are shown in the top-left section of the trade screen, and clicking on the good icon will select the good in the top-right section.

Market Activity (13) is an interesting statistics, which you can sort by "Activity" and "Cost". As far as I could tell, it is how much of that good your common market (you+your spherelings) has exported (if the numbers are positive) or imported (if they are negative). I think this statistics tells you how much of that was effectively sold and not how much of it was available for export - that would explain why for instance for steel we have an activity of 986 but we are exporting 1.2K. But these statistics can be pretty confusing and hard to track if you have spherelings.

Stockpile (14) is, obviously, how much of each good is in your stockpile. You can sort this table by "Stock" and "Increase". You can also check the icon on the right of "Stockpile" if you want your Pops to be able to buy from the stockpile, but some say this feature is broken.

Common Market (16) is NOT the Global Market, but the Market that includes you and your spherelings. "Available" is how much of that good is in your Common Market, then "Increase" since yesterday and "Exported", or rather "Available for Export": how much of that good, which was produced in your common market, could not be consumed domestically.
 
Last edited:
  • 1Like
Reactions:

El Greco

Bull in a chinashop
67 Badges
Feb 17, 2003
655
87
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
For God's sake, please put this in the FAQ section!

I've found it by accident...
 
  • 1
Reactions:

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.593
1.056
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
That is a very nice guide, would you upload it to the new wiki?
If you do that more people can find it.
 

diegoami

Colonel
51 Badges
Mar 19, 2011
814
5
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Hrmm... thank you for the feedback.

I don't have the permission to post in the FAQ question, and I think the Wiki has a somewhat different purpose and would have to adapt the content to make it fit there. I will think about it.
 

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.593
1.056
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I was hoping to find a reason to care about the trade screen in here. Anyone got one?
A very simple reason why the trade screen is important: On the trade screen you can see which goods are cheap and which are expensive. Using this information to create an industry that will use cheap goods to produce expensive goods is way better than random factory building, as your industry will make profits instead on decifits.
Another pretty simple one about the goods: If a good you need is very cheap (oil) then you should buy large amount of oil now and stockpile it for when needed. Otherwise you could and up buying oil while your enemies do as well and extra demand should make the price rise.

So in short because if you don't you could end up losing a lot of money unneeded.
 

Aeon221

Colonel
104 Badges
May 29, 2009
1.119
47
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Magicka: Wizard Wars Founder Wizard
  • BATTLETECH
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • Victoria 2
  • Steel Division: Normandy 44
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
A very simple reason why the trade screen is important: On the trade screen you can see which goods are cheap and which are expensive. Using this information to create an industry that will use cheap goods to produce expensive goods is way better than random factory building, as your industry will make profits instead on decifits.
Another pretty simple one about the goods: If a good you need is very cheap (oil) then you should buy large amount of oil now and stockpile it for when needed. Otherwise you could and up buying oil while your enemies do as well and extra demand should make the price rise.

So in short because if you don't you could end up losing a lot of money unneeded.

Except that cappies with a bit of intervention already do a reasonably good job in PDM so, uh, I still have no reason to give a shit about it.
 

diegoami

Colonel
51 Badges
Mar 19, 2011
814
5
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
You can go on not giving a shit about the trade screen and be fine, but some people like to understand what's going on.
 
  • 1
Reactions:

Pellaken

TheNewTeddy
On Probation
106 Badges
Mar 24, 2009
3.705
1.777
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • 500k Club
  • Victoria 2
  • Crusader Kings II
  • Mount & Blade: Warband
  • Sengoku
  • Cities: Skylines
  • Prison Architect
You can go on not giving a shit about the trade screen and be fine, but some people like to understand what's going on.
Exactly. I wasn't going to say anything, but really, there's no need to pop in to random threads and say "This thread does not interest me"
 

Niptium

Field Marshal
47 Badges
Oct 5, 2001
3.441
56
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III: Collection
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Heir to the Throne
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
As diegoami pointed out, this thread is a prime candidate for an article on the new Victoria II Wiki. I started working on a "Trade" article today onto which I will integrate the Trade screens explanations.

But before doing so, I wrote a few paragraphs on how Trade is handled in Victoria II through national, internal & World markets. I am no expert in describing the complexity of the fundamental mechanism at the core of Trade in Victoria II, so can I ask some of the well versed people in here to double check my article on Trade on the wiki ? If there are errors, you can edit the text directly, you don't need to post changes here. If you think of more informations that can be added to this article (I'll be working on inserting the trade screen's explanations in the next few days), then please do tell me or add these informations yourself.
 

Laurwin

Lt. General
50 Badges
Jun 15, 2007
1.320
4
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
A very simple reason why the trade screen is important: On the trade screen you can see which goods are cheap and which are expensive. Using this information to create an industry that will use cheap goods to produce expensive goods is way better than random factory building, as your industry will make profits instead on decifits.
Another pretty simple one about the goods: If a good you need is very cheap (oil) then you should buy large amount of oil now and stockpile it for when needed. Otherwise you could and up buying oil while your enemies do as well and extra demand should make the price rise.

So in short because if you don't you could end up losing a lot of money unneeded.

Does stockpile last infinitely, if nothing consumes the product in normal times? I mean, you could stockpile oil, from world market, much sooner, before there's any practical demand for that stuff (people used oil lamps back in the day but that was about it for the demand for oil). Until cars and stuff were invented obviously... with modern technology came more products and increased demand.
 

LordofTurtles

Major
127 Badges
Nov 12, 2012
668
1
  • Magicka 2
  • Humble Paradox Bundle
  • Pillars of Eternity
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • Teleglitch: Die More Edition
  • Stellaris: Distant Stars
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • War of the Roses
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
Ahum:

{No Spamming} You will not flood or post on the forums redundant, empty, or nonsensical posts or advertisements as determined by Paradox staff (i.e. no "spamming"), or necromancy (posting in old threads). Chain letters, pyramid schemes and solicitations of any kind are not allowed on this Board.

Don't necro threads